Below are Shahzad's Articles:
PocketNES v9.5 (NES emulator for GBA)

FluBBA did it again! Changes: Lowered the DPCM channel a bit to reduce theclipping of the other channels.Smal speedup in the CPU core again. http://hem.passagen.se/flubba/gba.html

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More news about GP32 MAME

Hando over at GP32 X-Treme also had a look on ryleh’s latest piece of work which is a MAME port for the GP32 (unreleased yet). Hando offers a couple of other screenshots which GP32emu didn’t had. As promised yesterday, some more info about M.A.M.E. for GP based on 0.66 sources. More than 20 games is supported, mostly Sega System 1. [&hellip

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Virtual VCS (A2600 Emu) WIP News for GP32

AtariAge has some interesting news about a Virtual VCS port for the GP32 by Fabrizio Zavagli. Screenshots and details on this page:http://www.atariage.com/news/GP32/index.html

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b-l-a (GBA intro)

Vantage strikes on the GBA. With this small intro, killer as coder, zthee as graphician and gimli as musician shows that Vantage is still able to introduce new things. Release: 07 april 2003; Download: 44kbhttp://www.vantage.ch

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gp32 MAME WIP (Arcarde emulator for GP32)

News taken from GP32emu: Rlyeh sent me an alpha version of his MAME port, which supports about 9 drivers correctly for now, it supports more games of course but not all fully work (check the related discussion on the message board).Other games are in progress, but the palettes need to be fixed. The games that run for now seem to [&hellip

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Tweakmode (GBA demo)

Guyfawkes recieved a new demo from MrMr[iCE] to publish on GBAemu. Binary and sourcecode are avaliable. This is just a small demo of some techniques I picked up and a preview of a 3d engine I’m in the middle of writing. The screen is split in 3 sections. The top and bottom graphic areas is a mode 0 tile map [&hellip

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DrSMS v1.03 (Master System emulator for GBA)

New day… new version :o) But read more: I’ve got DrSMS to work with pogoshell, I just need to write an exit function to return back to pogoshell. I’ve re-written the character data routine so a few more games work, I’ve also put in some code to check for 200 Byte SMS rom headers ( I had completely forgotten about [&hellip

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Xcade v0.03 (Arcade emulator for GP32)

Text taken from GP32emu: The Arcade emulator XCade has been updated with a new release. Changes are: CHG: Toggle frame-message (FPS) with left shoulderFIX: Fixed Pengo coloursNEW: Black background around border (instead of letterbox :)CHG: Shifted Pacman (and friends) up 8 more pixels; cut off a little of the maze wall, but make playfield (inside bottom wall) visibleCHG: Moon Cresta [&hellip

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Submarine (Alpha Test) v0.2.4 (GP32 game)

News taken from GP32 X-Treme: New version of Submarine (PD game). Author has added enemies and enemies moving patterns. you can download it from GPZIGI site or from our download section. http://www.gp32x.com

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GBA3DS v0.9 (GBA demo)

Text taken from Torlus’ page. Thanks to Torlus himself for the news: The aim of this project is to provide a set of functions for writing 3d games. By 3d i mean”true”3d (not raycasting as used in some FPS). The main features of this engine are : – Polygon-based (triangles) rendering. – Affine Texture-mapping. – Backface culling and Z-buffer sorting. [&hellip

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