Category: Atari 2600
Tumulus (r40) (A2600 Game)

In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.

Changes/Notes:

All 5 bosses now have some graphics, and can be fought against. They’re not complete, but at least they show up, and can be defeated. The screen size no longer gets 5 lines taller when the bosses are on the screen. However that causes a small graphics corruption of the player. Level should now increment properly, and reset to 0, when boss 5 is killed. I was comparing to 5, when I should be comparing to 4. The mummy is no longer skipped. This version has a boss every 4 monsters. This will be changed later, it’s just so all the bosses can be fought easily. I think the score is finally fixed, sometimes the last digit would go over 9.

Boss 4 is messed up, will need to look into what’s wrong, maybe a page boundary problem. Sometimes hitting a monster in one lane hurts another monster in a different lane, maybe related to boss code? Sometimes if player touch boss, especially mummy he gets corrupted. I’ve seen this before, but can’t remember cause. Still need to add bosses special attacks. Will-o-wisp is done(blue ball), mummy is done(just needs color fixed), the other three I haven’t started on.

http://atariage.com/forums/topic/213104-tumulus-2600/page-4

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Larry the Lemon (Build 40) (A2600 Game)

Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land.

Release notes:

OK, I fixed a lot of the bugs that v. 39 had, and present you a v. 40. Here are the changes:
+ pfscorebar (citrus power) now gray.
+ I have 1 byte left (or as Visual bB likes to say it “1 bytes left.” I can’t really do much with 1 byte to spare though.

http://atariage.com/forums/topic/219174-larry-the-lemon-was-black-friday/page-3

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Larry the Lemon (Build 39) (A2600 Game)

Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land.

Release notes:

So I went back and redid a few things. I can now pick the colors for the playfield and the pfscorebar. I chose green for the playfield and red for the pfscorebar, but I can change it if I felt like it without screwing up the whole game. But one thing I do want to remark is I have 0 bytes left. I still would like feedback on the score numbers. Are they ok and readable, or should I go with something else?

http://atariage.com/forums/topic/219174-larry-the-lemon-was-black-friday/page-3

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Cows v0.5 (A2600 Game)

Cows is an Atari VCS game by winkdot. Go and fight the mutant cows!

Changes:

– no changelog found

http://atariage.com/forums/topic/233463-first-batari-game-cows/

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Alien Pinball v0.7 (A2600 Game)

Alien Pinball by winkdot is a pinball game for Atari VCS.

Changes:

– Wall hit modifications (always)
– Flipper modifications (always)
– Some graphic changes.
– For each level the space ship bumpers change their behavior.

http://atariage.com/forums/topic/235009-alien-pinball/

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Larry the Lemon (Build 37b) (A2600 Game)

Guide Larry the Lemon to collect gifts while being haunted by an enemy. Coded by atari2600land.

Release notes:

I need help. I just didn’t want this to be a timed game, so I decided that if I don’t want it to be a timed game, then I would like to make the banana move gradually faster until a top speed is attained. Say, once every 8 crosses Larry gets, the banana moves faster, just to make this simple. Because I don’t know how to do this, so I need your help. I tried various methods and I just can’t get it to gradually move faster. Here is the code. You have 19 bytes left. I moved around some code and got rid of unnecessary add-ons for this version. Anyone care to help?

http://atariage.com/forums/topic/219174-larry-the-lemon-was-black-friday/page-3

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Wipeout 2600 (12-02-2015) (A2600 Game)

Wipeout for the Atari VCS? Let’s go! Might be not that fancy as expected but Retro Lord has put few efforts into it for sure.

http://atariage.com/forums/topic/234960-wipeout-2600/

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Dragon Defense (14-02-2015) (A2600 Game)

In Dragon Defense by Tyler Frisbee, you assume the role of a wizard defending a castle wall against an army of dragons. Each time a dragon hits the wall or blasts it with fire, part of the wall crumbles. If the dragon makes it past the wall or you lose all 3 of your lives, the game is over.

By collecting mana potions (represented by the ball), you are able to cast four different spells. Each spell requires a different amount of mana points. You can cast a shield spell (0 mana points) by pressing the fire button, an attack spell (1 mana point) by moving the joystick to the right while pressing the fire button, a healing spell (4 mana points) which regenerates the 3 lives you begin with by moving the joystick to the left while pressing the fire button, and finally a spell which rebuilds any damage caused to the castle wall (8 mana points) by moving the joystick down while pressing the fire button. You gain a point for every dragon you kill.

http://atariage.com/forums/topic/235042-my-first-game-dragon-defense/

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Cows v0.4 (A2600 Game)

Cows is an Atari VCS game by winkdot. Its his first creation using bBasic. Go and fight the mutant cows!

http://atariage.com/forums/topic/233463-first-batari-game-cows/

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Alien Pinball v0.5 (A2600 Game)

Pinball games on a system such as an Atari VCS are not often seen. Alien Pinball by winkdot increases the numbers of such games for the good old Atari 2600. It’s still a in progress game, but the efforts should not be left unmentioned.

http://atariage.com/forums/topic/235009-alien-pinball/

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