Category: Dreamcast
OpenBor v2.2017

A port of Beats of Rage and the enhanced OpenBOR for the Dreamcast.

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ApricotsDC (WIP) (DC Game Port)

Ron and Indiket ported Apricots to the Dreamcast. It is a game where you have to fly a plane around the screen and shoot targets and drop bombs on enemy targets.

Thanks to www.dreamcast.es for the news.

http://dreamcast.es/news.php?readmore=163

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SDL Paraca v0.5 DC (DC Game Port)

IberDC released a new port for the Dreamcast, this is a clone of the classic game Paratrooper.

Thanks to www.dreamcast.est for the news.

http://dreamcast.es/news.php?readmore=160

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AppleDrop DC (DC Game Port)

Grab the apples from the tree. Release the apples above the basket. Get all the apples into the basket and you win the game.

Thanks to www.dreamcast.es for the news.

http://dreamcast.es/news.php?readmore=157

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Mousetrap v0.9 (DC Game Port)

MouseTrap is a challenging old-style puzzle game, involving you collecting fruit and avoiding the enemy red dots. The aim of the game is to eat as many of the white fruit pieces as you can possibly manage before dying. Your reaction times will tested to the limit!

Thanks to www.dreamcast.es for the news.

http://dreamcast.es/news.php?readmore=154

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Neko Project II v0.82 (NEC PC-9801 emu for DC)

Neko Project II emulates a NEC PC-9801.

Changes:

still based on 0.82 code
auto save added
crash bug fixed

Thanks to http://www.dcemu.co.uk and http://www.dreamcast.es for the news.

http://neko.sourceforge.net/np2.html

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ScummVM v0.12.0 (DC misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!

This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm’s Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.

The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen :).

No need to go any further into details here, those who want to know the gory details can always refer to the release notes, and all of you are invited to go to our downloads page.

P.S. Soon, pretty soon, look out for more news from us.

Changes:

New Games:
– Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
– Added support for The Legend of Kyrandia: Book Three: Malcolm’s Revenge.
– Added support for Lost in Time.
– Added support for The Bizarre Adventures of Woodruff and the Schnibble.
– Added support for the PC version of Waxworks.
– Added support for the Macintosh version of I Have no Mouth, and I must Scream.
– Added support for Drascula: The Vampire Strikes Back.

General:
– Added CAMD MIDI driver for AmigaOS4.
– Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes).
– Plugged numerous memory leaks in all engines (part of GSoC’08 task),
– Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X).

AGOS:
– Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1.
– Fixed palette issues in Amiga versions of Simon the Sorcerer 1.

Queen:
– Speech is played at the correct sample rate. (It used to be pitched a bit too low.)

SCUMM:
– Rewrote parts of Digital iMUSE, fixing some bugs.
– Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
– Improved support for sound effects in Amiga version of Zak McKracken.
– Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).

http://www.scummvm.org

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Tunnel (DC Game Port)

Tunnel is a game in which you control a ball going down a tunnel avoiding other balls and collecting pick-ups such as strength boosters and weapons to break up the other balls.

Tunnel has has been written by Trevor Spiteri ( http://www.tspiteri.org/programs ) and has been ported over to the Dreamcast now.

http://www.dreamcast.es/news.php?readmore=148

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Sonic Rebirth WIP (DC Game)

Neoblast is working on a Sonic remake called “Sonic Rebirth”.

As we lack of spanish language skills, we can’t provide more information.

Thanks to http://www.dreamcast.es/ for the news.

http://neoblastdc.blogspot.com/2008/08/sonic-rebirth.html

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Atari800 v0.78 (Atari 8bit emu for DC)

Atari800 is an emulator for the Atari 8bit machines (400/800/600XL/800XL/etc.).

Thanks to http://www.aep-emu.de for the news!

http://www.groessler.org/a800dc/index.html

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