Category: Gameboy
PDRoms Coding Competition v4.01 – Pre-Announcement (GBC misc)

From 1st April 2009 to 31st May 2009 PDRoms will be hosting another coding competition. This time we will only allow 8 BIT systems (as another sister site wants to go for newer mainstream systems and we don’t want to collide).

In particular the following systems are allowed (subject to change): Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2.

The topic is decided, but you have to wait till 1st April 2009 for details.

We are currently seeking for judges and sponsors – please get in touch with us if you can help or want to supply goodies which we can give out as prizes.

http://www.pdroms.de/contact/

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XPMCK (02-03-2009) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for periodic noise on the GBC (noise counter width change).
Extended the octave range of the GBC noise channel (can now go from octave 1 to octave 9).
Fixed a bug in the Genesis (Z80) playback library where volume macros wouldn’t be turned off properly.
Fixed a bug in the pattern handling in the GBC playback library

Thanks to the author, mic, himself for the news via ICQ.

http://jiggawatt.org/muzak/xpmck/

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MazezaM v1.2 (GBC Game)

Dr. Hirudo has let us know ( http://www.pdroms.de/phpbb/viewtopic.php?f=6&t=2706 ) that he released an updated version of MazezaM.

The goal of the game looks simple – to pass from the left part of the level to the right, by sliding the walls and making corridors between them, which you can pass through. Once you get to the right part of the level, the character goes through straight corridor to the next level. The game gets harder with every level passed. But the motivation of the player to go to the next level raises as well. MazezaM is also available for other various platforms with wide range of features on every different hardware.

Release notes:

New in this version includes three new levels, fixes in the character sprite, animation fixes and optimization of the game engine.

http://hirudov.com/nintendo/MazezaM.php

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XPMCK (27-12-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.

Thanks to the author, mic, himself for the news via ICQ.

http://jiggawatt.org/muzak/xpmck/

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XPMCK (18-11-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Tempo settings up to 300 BPM are now supported.
Fixed some bugs in the handling of duty cycle macros in the GBC player.
Channel 3 on the GBC is now allowed to go down to C in octave 1.

http://jiggawatt.org/muzak/xpmck/

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Meow WIP (07-11-2008) (GBC Game)

Dox was working on a Gameboy DMG game for one of the previous PDRoms Coding Competitions, but the game never got done, nor did it had any big publicity as work in progress news.

But here we go… just few days ago Dox posted an update, which we will gladly quote…

Quote:

Finally, after long break i’m working again on one of my old “afterwork” projects – a Gameboy Mono (DMG) game. The gfx (made by Adam ) is almost done. Also audio part (by ne7 ) is completed. The most important element – code – is (still … ) missing. Only the basic skeleton is done.

Thanks to Dox himself for the hint!

http://doxdev.blogspot.com/2008/11/meow.html

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XPMCK (25-08-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added playback code for the Commodore 64.
Added CPS-1 as a supported target (YM2151. VGM output only).
The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
Volume is now applied individually per operator (Genesis).
Added support for SSG envelope generation (Genesis).

http://jiggawatt.org/muzak/xpmck/

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XPMCK (05-08-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for PCM playback on SEGA Genesis channel J (only when outputting to VGM).
Added support for non-standard note lengths (3, 6, 12 and 24).
A .vgm file is now created for each song in a multisong MML when outputting to VGM.
Fixed a bug that sometimes could occur when using &.

http://badc0de.jiggawatt.org/

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Pornophonique – 8-Bit Lagerfeuer (Gameboy misc)

Pornophonique are a pretty unique group, creating music with help of their “Gameboy” and other instruments. Read on:

Gameboy meets campfire meets art

Eight songs about sad robots, about feeling lonely in computerdungeons and about other sentimental stuff – sounds like Pornophonique are ready to launch one of the most spectacular release in all of Musicartistry’s history! The output of the two guys behind Pornophonique boast quality songwriting, never-herad-before sounds and last but not least their songs are bound to sneak into your mind and stay there for a very long time. We recommend: Download this monumental work of art as long as it’s still free!

And since no one can live off music alone, your eyes will get some candy too: Eight artists from the comic/graphic novel – scene designed illustrations to the eight songs on the album. If you are interested, don’t hesitate to order your copy of “8-bit Lagerfeuer” on http://www.pornophonique.de , complete with interchangeable covers in a white tin-box.

BTFW: “Game Boy” is a registered trademark of Nintendo, Inc.

Tracklist:

1 Pornophonique – Sad Robot
2 Pornophonique – Take Me To The Bonuslevel Because I Need…
3 Pornophonique – Lemmings In Love
4 Pornophonique – Space Invaders
5 Pornophonique – I Want To Be A Machine
6 Pornophonique – 1-2 Player Game
7 Pornophonique – Game Over
8 Pornophonique – Rock

Thanks to http://www.traxernews.net for the news!

http://www.musicartistry.de/releases/ma047

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XPMCK (20-07-2008) (GBC misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for the @te and @ve command to the Gameboy playback library.
Fixed some bugs in the Gameboy playback library.
Fixed a bug in the Genesis playback library.
Fixed the include path handling so that it is relative to the path of the includer (unless an absolute path is specified).
Unused effects are now automatically removed by the compiler.
Updated the manual.

http://badc0de.jiggawatt.org/

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