Category: Nintendo 3DS
GodMode9 Explorer v1.5.1 (3DS Application)

GodMode9 Explorer by d0k3 is a full access file browser for the Nintendo 3DS console. It gives you access to your SD card, to the FAT partitions inside your SysNAND and EmuNAND and to basically anything else. Among other functionality you can copy, delete, rename files and create folders. You can find the source here.

Changes:

[fixed] Building proper CIAs from 3DS files
[scripting] New HelloBranching.gm9 sample script by Kazuma77
[scripting] New strrep, fdummy and fill commands
[scripting] New not command (best used as in if not …, elif not …)
[scripting] filesel command now also allows browsing dirs

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TemperPCE v1.01 (PCE emu for 3DS)

bubble2k16 updated Exophase‘s TemperPCE for the Nintendo 3DS. It’s a TurboGrafx / PC-Engine emulator to the old 3DS and old 2DS. This port heavily relies on the 3DS’s 3D GPU hardware to achieve 60 FPS (or close to 60 with frame skips).

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SNES9x 3DS v1.21 (SNES emu for 3DS)

SNES9x for 3DS is a high-compatibility SNES emulator for your old 3DS / 2DS. It runs many games at full speed (60 fps). It supports games that use CX4 chip (Megaman X2/X3), and the SDD-1 chip (Star Ocean, Super Street Fighter 2 Alpha). It can also play games that use the SuperFX chip (Yoshi’s Island, etc) but they run with plenty of frame skips. It has generally much high compatibility than existing SNES emulators on the old 3DS because it uses Snes9x 1.43 as a base, and is a good alternative if your existing emulators cannot play all the games.

Changes:

* Fixed the New 3DS ZL/ZR button problem for CIA versions.

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SNES9x 3DS v1.20 (SNES emu for 3DS)

SNES9x for 3DS is a high-compatibility SNES emulator for your old 3DS / 2DS. It runs many games at full speed (60 fps). It supports games that use CX4 chip (Megaman X2/X3), and the SDD-1 chip (Star Ocean, Super Street Fighter 2 Alpha). It can also play games that use the SuperFX chip (Yoshi’s Island, etc) but they run with plenty of frame skips. It has generally much high compatibility than existing SNES emulators on the old 3DS because it uses Snes9x 1.43 as a base, and is a good alternative if your existing emulators cannot play all the games.

Changes:

* Fixed slider problem in New 3DS (where one of the eyes always sees a black screen)
* Added button mappings and rapid fire settings like VirtuaNES / TemperPCE 3DS (thanks to AdmiralCurtiss)
* Added button configuration to open emulator menu and fast-forward (thanks to AdmiralCurtiss). Use with care, though. In some games, fast-forwarding can freeze/corrupt your game.
* Added a frame rate option to v-sync with the 60Hz 3DS refresh rate (thanks AdmiralCurtiss)
* Added an option to auto-save state when exiting and loading when starting a new game. (thanks AdmiralCurtiss)
* Added an option to force saving of SRAM, required by Yoshi’s Island. (thanks AdmiralCurtiss)
* Show 3DS battery level in the bottom right of the menu (thanks ramzinouri)
* Increased scrolling speed in menu when holding down the D-pad.
* Added memory mapper support for Tengai Makyou Zero English Patch (version 1.0 released 22 Oct 2017)
* Supports most original BS Zelda (1-4, Map 2 1-4, Ancient Stone Tablets 1-4), except for the Remix version which still boots into black screen (thanks ramzinouri)

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Craftus Reloaded v0.3 Pre 2 (3DS misc)

Craftus Reloaded is a Minecraft clone for 3DS.

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GodMode9 Explorer v1.4.3 (3DS Application)

GodMode9 Explorer by d0k3 is a full access file browser for the Nintendo 3DS console. It gives you access to your SD card, to the FAT partitions inside your SysNAND and EmuNAND and to basically anything else. Among other functionality you can copy, delete, rename files and create folders. You can find the source here.

Changes:

[new] Hardcoded readme and readme viewer inside the HOME -> More… menu
[improved] Vastly improved GBA VC Save injection method – will now work 100% of time
[improved] Improved image mount handling
[improved] Improved text viewer colour scheme
[improved] Improved FIRM decryptor (only applies to N3DS original FIRMs)
[fix] Fixed scripts not showing up in text viewer
[fix] Fixed crashes when viewing certain text files
[scripting] Fixed and improved shaget command

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mGBA v0.6.1 (GBA emu for 3DS)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
– GB, GBA: Fix crashes when attempting to identify null VFiles
– GB, GBA: Fix sync to video with frameskip
– GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
– GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
– GB Core: Fix palette loading when loading a foreign config
– GB MBC: Pocket Cam memory should be accessible without enabling
– GB MBC: Fix SRAM sizes 4 and 5
– GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
– GB MBC: Fix RTC loading when file size is off
– GB Memory: Initialize peripheral pointers
– GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
– GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
– GB Memory: Actually load latch time from savestate
– GB Serialize: Fix deserializing video STAT
– GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
– GB Video: Fix potential hang when ending mode 0
– GB Video: Fix read mode when enabling LCD
– GBA: Reset active region as needed when loading a ROM
– GBA: Fix keypad IRQs not firing when extra buttons are pressed
– GBA BIOS: Use core’s VRAM variable instead of renderer’s
– GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
– GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
– GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
– GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
– GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
– Python: Fix importing .gb or .gba before .core
– Qt: Fix command line debugger closing second game
– Qt: Fix LOG argument order
– Qt: Fix timezone issues with time overrides
– Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
– SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)

Misc:
– CMake: Fix CPack dependencies for libpng 1.6
– GBA: Detect hardware for Pokémon FireRed ROM hacks
– GBA Cheats: Improve detection of raw cheats
– Qt: Don’t rebuild library view if style hasn’t changed
– Qt: Allow overrides to be saved before a game is loaded
– Qt: Hide mouse immediately when loading
– SDL: Fix 2.0.5 build on macOS under some circumstances
– VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)

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GodMode9 Explorer v1.4.2 (3DS Application)

GodMode9 Explorer by d0k3 is a full access file browser for the Nintendo 3DS console. It gives you access to your SD card, to the FAT partitions inside your SysNAND and EmuNAND and to basically anything else. Among other functionality you can copy, delete, rename files and create folders. You can find the source here.

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Zelda Time to Triumph (Zelda 3T) v1.0 (3DS Game Port)

Zelda Time to Triumph (Zelda 3T) is a fandmade Zelda game, ported to Nintendo 3DS by nop90.

After the events that occured in Termina and the victory of the hero on his evil alter-ego, Zelda and Link knew that, from the bottom of hell, Ganon the immortal drawed his power from his wish to the Triforce, and rounded up his army with a view to invade Hyrule. Until the day when, after months spent watching out for an attack, an event came up and put an end to this endless waiting…

Release notes:

– Added possibility to change item with touchscreen
– Small fixes to text

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Zelda Time to Triumph (Zelda 3T) v0.2 Alpha (3DS Game Port)

Zelda Time to Triumph (Zelda 3T) is a fandmade Zelda game, ported to Nintendo 3DS by nop90.

After the events that occured in Termina and the victory of the hero on his evil alter-ego, Zelda and Link knew that, from the bottom of hell, Ganon the immortal drawed his power from his wish to the Triforce, and rounded up his army with a view to invade Hyrule. Until the day when, after months spent watching out for an attack, an event came up and put an end to this endless waiting…

Release notes:

– Fixed the main memory leaks.

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