Category: Nintendo DS
ZXDS v1.3.2 (Spectrum emu for NDS)

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

Changes:

ZXDS 1.3.2 (22.11.2014)

* Fixed libfat bug which could make corrupt directory entry after the last entry was deleted. You might have experienced this mostly when renaming files or moving them around.
* Fixed couple more libfat bugs (really long names, alias creation, whitespace trimming).
* Added caseinfo extension to libfat so letter case of 8.3 names is now read properly.
* Medium associated with persistent copy of save slot 0 is never deleted prematurely anymore.
* Save slot medium removal is now postponed to further improve chance of media reuse.
* Few other subtle changes (cache filenames, file name trimming, minor help tweaks).

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Geoincursion (22-10-2014) (NDS Game)

Sebastian Mihai wrote us an e-mail to let us know about his latest NDS game Geoincursion. Geoincursion is homebrew beat’em up game which has multiple levels, multiple enemies and a secondary resource/special move system. Make sure to send Sebastian feedback!

http://sebastianmihai.com/main.php?t=102&n=Nintendo-DS-development-Geoincursion

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GoSub (01-07-2014) (NDS Game)

strong>GoSub by Chris Read for the Nintendo DS is a rather easy game: Get your underground boat to the treasure! Plenty of levels and getting more each update.

Changes:

- no changelog found

http://atariage.com/forums/topic/219931-gosub-ds/

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ZXDS v1.3.1 (Spectrum emu for NDS)

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

Changes:

ZXDS 1.3.1 (10.7.2014)

* Fix the initial main screen palette which could get messed up on some cards.
* Make the mouse help window look like all the other help windows.

http://zxds.raxoft.cz/

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Boogoids – The Triangle of Just (10-03-2014)

Boogoids: The Triangle of Just by cce is an Asteroids clone for Nintendo DS.

http://forum.gbadev.org/viewtopic.php?t=17993

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MoDS Volume 1 (NDS Chipdisk)

MoDS Volume 1 is a chipdisk for Nintendo DS released at Solskogen 2014, created by Resistance & Desire.

http://www.pouet.net/prod.php?which=63734

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ZXDS v1.3.0 (Spectrum emu for NDS)

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

Changes:

ZXDS 1.3.0 (1.7.2014)

+ ULA+ emulation for all Sinclair and Amstrad models.
+ Support for all types of 3.5″ double sided +3DOS disks.
+ Raw screenshots now support the ULA+ extension for both saving and loading.
+ Current ULA+ palette can be changed simply by loading the appropriate ULA+ palette tape files.
+ Other ULA+ related changes (BMP screenshots, thumbnails, SZX support).
+ The selected ULA mode as well as the display mode are now part of the config file.
+ You can now keep your desired custom configuration persistent separately in custom.cfg.
* Sector viewer now displays bottom side track addressing info in inverse colors.
* Reverted special treatment of full size TR-DOS disks, so padded images work again.
* Minor +3DOS fixes (gap3 reading, EDSK track padding, SZX disk side selection, motor bit disabling)
* Loading a POK file now automatically shows the poke screen. Pressing Y switches back, as usual.
* Reading attributes from unmapped ports on Pentagon now mimics the real hardware mod behavior.
* Other subtle emulation accuracy improvements (+2A/+3/Pentagon screen timing, 128K/+2 INT duration).
* Many internal changes (optimized screen sampling, optimized contention, async palette switching).
* Other subtle changes (UNDO media keeping, CPU stepping prior snapshot save, volume mode order).
* Minor bugfixes (media slot release, paths set to root dir, filter in root dir, allowed filter chars).

http://zxds.raxoft.cz/

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ZXDS v1.2.0 (Spectrum emu for NDS)

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

Changes:

ZXDS 1.2.0 (19.2.2014)

+ Proper Spectrum +2/+2A/+3 emulation, including contention and everything.
+ Support for +3DOS 3″ DSK/EDSK disks, including autoboot and disk browser.
+ TR-DOS formatting now also works for all possible disk format types.
+ File and directory name filtering is now available in file requester.
+ All keyboard keys are now sticky whenever the emulation is paused.
* In load requester, L/R+Y now shows the other medium than Y does.
* Button input in file viewer can be now toggled with icon or L/R+X and Pause.
* Full size TR-DOS disks are now always treated as double track and double sided.
* Alternate save/load directories now work better and even with filter enabled.
* Various internal changes (ROM deltas, SZX +3DOS support, plus model stats, media icon).
* Minor bugfixes (FTP files caching, hex decoding, TR-DOS BASIC start line).

http://zxds.raxoft.cz/

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GoSub (14-02-2014) (NDS Game)

strong>GoSub by Chris Read for the Nintendo DS is a rather easy game: Get your underground boat to the treasure! Plenty of levels and getting more each update.

Changes:

- no changelog found

http://atariage.com/forums/topic/219931-gosub-ds/

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Sparky v1.0 (NDS Game)

ant512 comes up with a new game named Sparky. It is inspired by the hacking subgame found in Bioshock written using the Woopsi GUI framework.

Thanks to ant512 himself for the news.

http://simianzombie.com/posts/2014/01/26/sparky-1.0---a-new-ds-game

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