Category: Nintendo DS
ZXDS v1.2.0 (Spectrum emu for NDS)

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

20140308 zxds v1.2.0 (spectrum emu for nds) ZXDS v1.2.0 (Spectrum emu for NDS)

Changes:

ZXDS 1.2.0 (19.2.2014)

+ Proper Spectrum +2/+2A/+3 emulation, including contention and everything.
+ Support for +3DOS 3″ DSK/EDSK disks, including autoboot and disk browser.
+ TR-DOS formatting now also works for all possible disk format types.
+ File and directory name filtering is now available in file requester.
+ All keyboard keys are now sticky whenever the emulation is paused.
* In load requester, L/R+Y now shows the other medium than Y does.
* Button input in file viewer can be now toggled with icon or L/R+X and Pause.
* Full size TR-DOS disks are now always treated as double track and double sided.
* Alternate save/load directories now work better and even with filter enabled.
* Various internal changes (ROM deltas, SZX +3DOS support, plus model stats, media icon).
* Minor bugfixes (FTP files caching, hex decoding, TR-DOS BASIC start line).

http://zxds.raxoft.cz/

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GoSub (14-02-2014) (NDS Game)

strong>GoSub by Chris Read for the Nintendo DS is a rather easy game: Get your underground boat to the treasure! Plenty of levels and getting more each update.

20140216 gosub (14 02 2014) (nds game) GoSub (14 02 2014) (NDS Game)

Changes:

- no changelog found

http://atariage.com/forums/topic/219931-gosub-ds/

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Sparky v1.0 (NDS Game)

ant512 comes up with a new game named Sparky. It is inspired by the hacking subgame found in Bioshock written using the Woopsi GUI framework.

20140127 sparky v1.0 (nds game) Sparky v1.0 (NDS Game)

Thanks to ant512 himself for the news.

http://simianzombie.com/posts/2014/01/26/sparky-1.0---a-new-ds-game

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GoSub (18-01-2014) (NDS Game)

Chris Read continued his work on GoSub for the Nintendo DS and released another update yesterday. The mission is simple: Get your underground boat to the treasure!

20131224 gosub (20 12 2013) (nds game) GoSub (18 01 2014) (NDS Game)

http://atariage.com/forums/topic/219931-gosub-ds/

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GoSub (20-12-2013) (NDS Game)

Chris Read who goes by the nickname atari2600land works on GoSub for the Nintendo DS. Get your underground boat to the treasure!

20131224 gosub (20 12 2013) (nds game) GoSub (20 12 2013) (NDS Game)

http://atariage.com/forums/topic/219931-gosub-ds/

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Jewel Warehouse v0.6 (NDS Game)

EgoTrip updated his game Jewel Warehouse. Its a puzzle/platform game where the idea is to collect all the jewels on each screen then head to the exit. There are various obstacles such as spikes, fires, acid drops, and puzzles to be solved such as pushing crates to make a path, and conveyor belts.

Changes:

Fixes:
* Changed timers on acid, they drop at a challenging speed again.
* Changed speed of water
* Fixed Level 24 ladder bug

http://gbatemp.net/threads/jewel-warehouse-new-puzzle-platform-wip.355813/

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Jewel Warehouse v0.4 (NDS Game)

EgoTrip updated his new game Jewel Warehouse. Its a puzzle/platform game where the idea is to collect all the jewels on each screen then head to the exit. There are various obstacles such as spikes, fires, acid drops, and puzzles to be solved such as pushing crates to make a path, and conveyor belts.

Jewel Warehouse v0.4 Jewel Warehouse v0.4 (NDS Game)

Jewel Warehouse for Nintendo DS

Changes:

Fixes:
* Crate behaviour
* Level 14 bug
* Arrows only make a sound if a different level can be selected.

New features:
* Turn sound effects on/off
* Music, can be turned on/off independently of sfx.

http://gbatemp.net/threads/jewel-warehouse-new-puzzle-platform-wip.355813/

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lolSnes v1.0 (SNES emu for NDS)

lolSnes is a project Mega-Mario started two years ago. He wanted to make a SNES emulator for the DS, that could render most sane games without glitches. So far, Super Mario World is playable, to some extent.

20131020 lolsnes v1.0 (snes emu for nds) lolSnes v1.0 (SNES emu for NDS)

What is currently supported:

* CPU — 99% (all opcodes emulated; may miss a few unimportant bits about timing)
* PPU — ~40% (mode 1 BGs, OBJs, mosaic, master brightness, giant kludge for BG3 prio)
* SPC700 — 80% (most useful opcodes implemented, CPU/SPC I/O, timers)
* DSP — 0% (yep, no sound)
* SRAM with auto-saving

http://gbatemp.net/threads/lolsnes-snes-emulator-for-ds.353252/

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grape (13-10-2013) (Apple II emu for NDS)

grape is an Open Source Apple II emulator for Nintendo DS, powered by devkitPRO, libnds and lots of LemonBoy sweat.

grape 13102013 grape (13 10 2013) (Apple II emu for NDS)

grape – Apple II emulator for Nintendo DS

Consider it as a WIP, it lacks some stuff like configurable keymaps and extensive testing. The video generation takes ~50% of the CPU time and would definitely benefit from optimization, beside the fact that it doesn’t emulate color bleeding. When playing games that make extensive use of disk IO disable vblank to make it load faster (eg. Karateka and Pacman).

http://gbatemp.net/threads/grape-an-apple-ii-emulator.356060/

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Jewel Warehouse v0.3 (NDS Game)

EgoTrip updated his new game Jewel Warehouse. Its a puzzle/platform game where the idea is to collect all the jewels on each screen then head to the exit. There are various obstacles such as spikes, fires, acid drops, and puzzles to be solved such as pushing crates to make a path, and conveyor belts.

Jewel Warehouse v0.3 Jewel Warehouse v0.3 (NDS Game)

Jewel Warehouse

Changes:

* Tweaked graphics (thanks to Flurry)
* Game Saving
* Pause
* New enemies
*5 new levels

http://gbatemp.net/threads/jewel-warehouse-new-puzzle-platform-wip.355813/

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