Sebastian Mihai is somewhat we would call a restless coder, with the love for multiple platforms. His latest work is a simple game for Playstation 1. The 11th Power is Sebastian’s take on the 2048 game, except it uses colored balls to represent exponents, rather than writing numbers out.
To all interested into coding for PSX: The source code is entirely available!
In Roll Boss Rush by isufje you play as Megaman’s sister ROLL, but not the Roll based on the Japanese Canon, but the Ruby Spears Megaman Cartoon. There are now 4 difficulty levels (easy-normal-hard & one-hit). You choose one main weapon (straight-spread-charge or burst) and one sub-weapon (vacuum-toaster-saw). You can also now choose between fighting 1 or 2 bosses at the same time (mono-melee) regardless of your difficulty level.
During battles you can grab your enemy and absorb their power and use it against them. She can even perform some physical attacks such as a drop kick. You also have a super meter that allows you to perform a SUPER MOVE. Based on what weapon you’re currently using, you can perform different SUPER MOVES. Each boss has a weakness, much like every other Megaman game. At the end of each battle, you’re given a grade based upon your performance, an information token along with a password.
nextvolume released a preview of a new example coming in the PSXSDK source code soon. It is a simple Mandelbrot / Tricorn / Burning Ship fractal generator for the PlayStation, also Multibrots are supported. As the demo does not seem to have a name yet, we just go by Mandel.
The direct link (sorry there does not seem to be anything else yet) is here.
Thanks to, nextvolume, the developer himself, for the news.
Developer “Nextvolume” got in touch with us to let us know that he made a Chip8 interpreter for Sony’s very first Playstation. It comes bundled with a couple of Freeware Chip8 games, so you can directly try out everything. He used his own SDK, PSXSDK. There are some minor flaws on real hardware but nothing major.
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