Category: Playstation Portable
Adventure Game Studio (AGS) Runtime v3.21 (R7) (PSP misc)

JJJ’s “Adventure Game Studio Runtime for PSP” allows you to run AGS games. This port can run games made with AGS 2.60 or higher.


– Added the flashlight plugin
– Various bug and compatibility fixes

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Crazy Eyes v1.1 (PSP misc)

Crazy Eyes by Killerfeeshy is a fun app that lets you choose a pair of eyes from a list, then lets you control the winking of each eye (separately or together).


.Added 4 new sets of eyes:Asian eyes2, Anime eyes, Robot eyes 2, old man eyes
.Removed test eyes
.Added an opening sound for each of the eyes
.Changed menu sounds
.Added page numbers (currently there are 4 pages)
.Added a detailed 2 page instructions with a preview
.Added an arrow pointer for the menus
.Made slight changes to the eboot icon
.Added an eboot sound track that i made

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DaedalusX64 (Revision 733) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Release notes:

[=>] Merged from Dev branch:

Rev 416 – Corn
[!] Fixed CPU clipping (used for reference and is ~5% slower than VFPU)
[!] Fixed Kirby blend and removed offending blend for Rocket-robot on wheels (tnx Bdcanay)
[!] Disabled Loop Opt for Rocket-Robot on wheels
Rev 417 – Corn
[!] Optimized CPU and VFPU VectorClip
[!] Reduced max number of clipped verts to 192 from 1024 (saving some memory)
Rev 418 – Corn
[!] Use another(faster) way to front/back face cull to avoid using 1/w for the cross product.
[!] small update/boost to reference CPU clip.
[!] optimized both VFPU and CPU clip flag generation
[+] added hack to make memory opt work in PD
Rev 419 – Salvy
[+] Add back compile option to disable VFPU code(Note : Not all VFPU code is suppressed yet)
Rev 420 – Corn
[!] fixed compiler adding more mults than needed for front/back face culling test
[!] fixed all compile warnings in release mode
Rev 421 – Salvy
[!] Optimized LoadFPR_Long
[!] Don’t use pspFpuFloatToDouble (adds too much bloat and is only used by a few games, anyways I doubt it helps at all..)
[!] Small optimization in TLBP
Rev 422 – Salvy
[!] Forgot this
Rev 424 – Corn
[!] Various improvements and simplifications in TnL of Conker and PD
Rev 426 – Salvy
[!] Simplified set/fetch ucode names
[!] Patch ucode name tables to create custom name tables (Dlist dumps of custom ucodes are accurate now)
[+] Added GBI1_S2DEX ucode name table
Rev 427 – Corn
[!] fixed dlist debug text and warnings
Rev 428 – Salvy
[!] Clean ups in DLParser_SetUcode
[~] Reverted change from 421, was breaking several games (thx re4thewin for reporting it)

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PSPDOXMANAGER v1.2 (PSP Application)

PSPDOXMANAGER by Dark_Kendox is a simple file browser/manager for PSP.


– Fixed few bugs
– Added a text editor

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Crazy Eyes v1.0 (PSP misc)

Crazy Eyes by Killerfeeshy is a fun app that lets you choose a pair of eyes from a list, then lets you control the winking of each eye (separately or together).

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PSP Power Controller v5.2.1 (PSP Application)

PSP Power Controller by SnyFbSx allows to set various options on your PSP.


* Fixed a bug with the log output.

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CustomHOME (Beta) v0.8.3 (PSP Application)

“CustomHOME” is a plugin that makes HOME MENU more convenient.


[!]fix suspend thread bug.

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CustomHOME (Beta) v0.8.2 (PSP Application)

“CustomHOME” is a plugin that makes HOME MENU more convenient.


[+]add disp CPU/BUS function.
[!]fix pspstates_kai.prx bug.
[!]update iniLibraryPortable.

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Mobile Assault v1.7.4 (PSP Game)

Codetactics updated their multi platform, 3D, top down, arcade style helicopter game Mobile Assault.


* New dynamic menu background.
* Added a 28th Mission called ‘Beachhead’.
* Added a frigate unit which acts as a helipad.

Bug Fixes
* Fixed bug where all AI Apaches were having their weapons upgraded along with the player’s Apache.
* Fix bug where hellfire accuracy is reported to the leaderboard server as 100% all the time.
* Fixed stability issues and random texture disappearances on PSP.

* The player’s Apache can now collide with other aircraft.
* The player’s apache, when landed into a building, will automatically take off again.
* Tank shells are now white.
* Added a water texture.
* Fixed some typos made in mission messages.
* Added lighting/shading to units and structures (PSP)

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ToneMatrix v0.5 (PSP Application)

ToneMatrix is a 16-step drum machine. The Y (vertical) axis represents eight different sounds, and more than one can be played at a time. The X (horizontal) axis represents one measure in sixteenth-notes. Select a node on the grid with the D-pad and the X button, and that sound will be played in time. Press O to stop/ resume playing, and use /\ (triangle) to clear the grid. Press START to use the menu, and use the D-pad to select a menu item or change a value (like the tempo), and X (cross) to confirm your choice. Press SELECT for help.

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