Category: Wii
mGBA (23-10-2015) (GBA emu for Wii)

mGBA is a new Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

https://mgba.io/

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Fruit’Y v1.00 (DC, Wiz, PSP, GC, Wii, GCWZ Game)

Fruit’Y – Playing with edibles is heavily inspired by the Kaiko classic Gem’X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST. The game consists of two boards of fruits. The left field belongs to a cute tiger who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?! Possibly it does, at least for the first few levels!

Public downloads are available for these fine systems: Playstation Portable, GP2x Wiz, Dreamcast, Wii, GameCube, GCW Zero! Along with other systems not covered by PDRoms such as Amiga OS4, MorphOS, Linux, Windows, NetBSD, TI Nspire CX, …

http://www.retroguru.com/fruity/

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Newo Asteroids v2.9.5 (Wii Game)

Newo Asteroids by Owen is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.

Changes:

* Fixed Enemy A.I. and movement
* Added New Difficulty: Dogfight
* Added 5 new achievements
* Minor Bug fixes and optimizations

http://wiibrew.org/wiki/Newo_Asteroids

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Rockbot v1.1.1 (Android, PSP, PS2 Game, Wii, Dingoo Linux)

Rockbot is a Megaman fan game with level editor.

Changes:

* allow user to set up/down/left/right keys in input config.
* the input configuration will be applied only when the user leaves the config menu.
* fix editor release version crashing in Windows platform.
* faster screen transition in Android.
* do not allow player to shot more projectiles after firing an amor-piece special one.
* check the maximum number of projectiles depending on type, weapon or normal.
* if jump height surpasses 80% of total height, continue jumping even if player releases the jump button.
* new object-type for last boss capsule, fixing the old bug of player vanishing on last stage after beating all 8-bosses.
* do not allow player to jump while on push-back.
* reduce push-back duration and movement.
* adjust hit animation to endure only while player is intangible.
* change Dynamite’s AI*, so it won’t dash when hit as it makes the fight too unfair.
* Shocker’s projectiles must use sin trajectory.
* new graphics for some stages and adjusts in tiles, tileset and map backgrounds.

http://rockbot.upperland.net/?p=1056&lang=en

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Wii64 v1.2 (Beta-WIP) (N64 emu for Wii)

Wii64 is a port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator uses dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve (mostly) full speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.

emukidid and others still work on improving the emulator as the following video from 25th June 2015 shows.

https://gbatemp.net/threads/wii64-beta-1-2-wip-video.391632/

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MTek-GDL v2.5 (Wii misc)

MTek-GDL is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers.

The full changelog can be found at wiibrew.org, we wont post it separate here.

http://wiibrew.org/wiki/MTek-GDL

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Priiloader v0.8 (Wii Application)

Priiloader is a modified version of the officially discontinued Preloader. Preloader is a small application which places itself before the System Menu. Its main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device. Preloader is also able to apply memory patches the system menu to remove limitations or other things. Warning! This homebrew makes permanent changes to your Wii’s flash memory (NAND) and should be used with caution.

Changes:

* Fixed Gc controller when updating
* Fixed some DVD drive accessing bugs
* Fixed some changelog displaying issues
* added support for the new HBC
* check apps on USB if SD has none
* changed magicword to 0x817FEFF0 (for techinical reasons. old magicwords still work; but it is recommended to switch)
* fixed random small bugs
* new libogc -> new wiimotes supported
* fixed loading compressed dols
* fixed title menu crash
* fixed installer some more
* Dropped language mods.
* set black background as default
* added argument + ahbprot support for dols
* all dols use IOS 58,61 or 38(with ahbprot)
* EasterEgg removed
* Gecko output will now be dumped to fat:/prii.log

http://wiibrew.org/wiki/Priiloader

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FBZX Wii v14 (ZX Spectrum emu for Wii)

FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.

Main features:

* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A, the Spanish 128K and the NTSC 48k. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* In precision mode floating bus and interrupt timing are accuratly emulated.
* Frambuffer resolution at 640X480 or 320X240.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and instant loading.
* Tape browser.
* Supports POKE files.
* Supports ZIP files.
* FTP client for loading games from internet repositories (e.g. WOS).
* Emulates up to 2 joysticks of types: Kempston, Cursor, Fuller , Sinclair1, Sinclair2 and QAOP.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* IR Virtual keyboard support.
* Emulates Interface I, Interface II and Microdrive.
* Emulates ULAPlus.
* Emulates Currah microspeech.
* Based in a new, fully free, Z80 emulator (Z80Free).

Changes:

* Added RZX support (play, record, add bookmark, edit, browsing) in tool menu
* Preview screen auto extracted from tap, tzx, sna, z80 and rzx files
* Left and right toggle preview windows
* Horizontally scrolling menu
* Last selected file remembered in the menu
* Extended z80 file format to +2, +3, +2a models
* Added AY info emulation in z80 file format
* Z80 file compression (v2.0) for both 48k and 128k models
* Fixed bug in z80 decompression algorithm

Thanks to Oibaf himself for the email letting us know about this update.

http://wiibrew.org/wiki/FBZX_Wii

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Groundhog Puzzle (15-03-2015) (Wii Game)

Groundhog Puzzle by Sebastian Mihai is a direct implementation of the “15 puzzle” game, which comprises a four by four sliding tile area, where one tile is missing. The goal is to restore a configuration where tiles are in order.

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MTek-GDL v1.1 (Wii misc)

MTek-GDL is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers.

http://wiibrew.org/wiki/MTek-GDL

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