Category: Zodiac
ScummVM Zodiac v0.11.1

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

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Orbital Sniper v1.0 (Zodiac Game)

‘Orbital Sniper’ is a game which has been made for the Ludum Dare 48 hour game programming contest.

It is now available for Tapwave’s Zodiac as well.

http://sol.gfxile.net/games.html

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ScummVM Zodiac v0.11.1 (Zodiac misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it’s more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King’s Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

Changes 0.11.1 (2008-02-29):

Ports:
– Revived the PS2 port.
– Revived the BeOS port.

SCUMM:
– Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
– Fixes for cursors in HE games.

AGI:
– Fix for zombies in King’s Quest 4.
– Fix for changing palettes in fanmade games using AGIPAL.

Lure:
– Fixed some conversation crashes in the German version.
– Fixed operation of the optional copy protection dialog in the German version.
– Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
– Fixed glitch that could cause transformation sparkle to happen a second time.
– Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
– Fix for rat maze bug in Inherit the Earth which made game not completable.
– Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
– Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
– Fixed graphics glitch in Inherit the Earth with simultaneous speech.
– Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

http://www.scummvm.org/downloads.php

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Little John Z v0.7

NES emulator for Zodiac’s.

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Firefly

Explore the mazes of a garden, beehive, castle, and laboratory gathering eggs and avoiding the not-so-friendly bugs of the world. Firefly’s absorbing game play can be enhanced by adjusting speed and difficulty. Enjoy hours of additional fun using the random maze generator to create larger and more difficult mazes. It’s like Pac Man.

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X and O Football

Similar to the classic Atari Football arcade game, X and O Football is a very simplified version of football where the players are X’s or O’s.

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Manticore Release 003

Manticore is a simple little brick-and-tile puzzler; your objective is to clear away all the bricks in a level, to proceed to the next level. Sound simple? Well… sometimes it even is :)

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ZodSCUMM v1.2

This is a port of ScummVM v0.5.1 for the Tapwave Zodiac, which is an interpreter for playing those classic Lucasarts Games such as Monkey Island, Day of the Tentacle etc.

The sound files ‘.SOU’, compressed sound files ‘.SO3’ and music tracks ‘.MP3’ all work and should be installed into the same directory as the game.

Full instructions for installing and using are included with the ZIP file.

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ZodNEO v1.2

This is a NEOGEO MVS emulator based on MAME v0.36. It uses its own memory manager for handling large games so that UDMH is not required.

The Cyclone 68000 ASM CPU is used to increase performance substantially for many games but for some games it has been disabled due to incompatibilites.
ZodNEO is also optimised extensively for the Zodiac’s ATI graphics chip.

ZodNEO is a spin off of ZodMAME and was split so that memory can be managed differently (hence no need for UDMH), plus other parts of the drivers could be optimised directly for NEOGEO games.

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ZodMAME v1.3

ZodMAME is extensively optimised to use the Tapwave’s ATI Imageon graphics chip to boost the performance of the games. It uses pretty much every hardware accelerated function the ATI Imageon chip has to offer (blit, sprites, line drawing, point drawing, masking), and the MAME core graphics engine had to be rewritten to make use of this. Because of this some games will not draw completely correctly, most appear to work fine though. The 8MBytes of VRAM in the ATI chip is used for some of the memory requirements in the games meaning more games will run but much of this memory is used for caching the graphics.

The optimisations have resulted in some games running up to 2-3 times faster some will run slower. Vector games benefit from the hardware line drawing meaning that pretty much all the vector games run at full speed with 44KHz sound. Most newer games which are more CPU intensive will not see much of an increase in speed, there is nothing that can be done about that, the Zodiac would need a faster CPU.

There is full quality sound support in ZodMAME. Using sound in MAME adds extra processing requirements so some games which run full speed with sound off will not with it on. Most older games (1985 or earlier) should run full speed with perfect sound. There is also an option for lower quality sound which can help some games to run much faster.

ZodMAME was originally based on PalmOS PalmMAME which is itself based on MAMECE.

To play the ROMS they must be in 0.36 version format.

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