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Thanks to Mic for the news!
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Improvements
* Improved radar with a north marker, new look and feel, and the helipad is now shown as an 'H'.
* The leaderboard now shows the current player and ranking as well as the top 10.
Bug Fixes
* On the iPhone, when the home button is pressed, the mission is ended as if it was aborted.
* When the iPhone is locked, the game now pauses.
* Fixed a bug where the menu music restarted after unlocking the phone ingame.
* Fixed a camera issue when a mission ended while the tactical support panel is open.
* Correctly take ammo capacity upgarde level into account when starting a mission.
* Fixed a bug where it was possible to upgrade and downgrade outside the maximum range.
* Fix a menu scrolling issue on PSP in the players selection menu.
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Already 3 years that I had not touched the code. This year I am pleased to finally offer an update with many more changes which are not visible to the user but necessary. The key changes:
- Compiled with devkitARM libnds r27 and 1.4.0.
- Using the library libfifo optimized by Cooper.
- New routine sound (It's faster and stable).
- Window loading greater and more convenient.
Known issues:
- MsxDS crashes after a few reboots of the MSX.
- The keyboard has a few flaws.
- add bios setting submenues (default is "without bios")
- fix variable type of the localX, localY taken from rr branch
- some minor fixes and changes
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- two theme (milan & venice)
- music
- Menu & intro
- credits
- More levels (up to 36)
- different models
- save state on SD
- insert many bugs ... sorry... give me feedback.
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Koules2X is a SDL port I've done of a fun homebrew Linux SVGAlib/X11 game released in 1995 by Jan Hubicka.
The idea of the game is to beat back waves of incoming objects against the sides of the field, where they shatter. Larger and more massive balls, two different types of randomly appearing black holes, and spit from smaller balls keeps you on your toes. Power ups appear that increase your mass and speed, which you'll definitely need later on.
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- MIOS will now show up as MIOS instead of IOS257 (BC will show up as BC)
- If you delete the System Menu, you will now be asked to keep the settings (data folder)
- Fixed a bug when changing the channel title
- Added support for Korean channel titles (reading and writing)
- Updated French translation (thanks Cyan)
- Added simplified Chinese translation (thanks kavidwf)
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- Fixed bricking CSMs when contents doesn't exists in original app
- Fixed installing to nand backup
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- NanoCore system libraries (sources and binaries);
- Nanodesktop library for PSP/PSPE (sources and binaries);
- Customized PSPDEV kit;
- Custom version of ndOpenCV (sources and binaries);
- New version of Nanodesktop HighGUI (sources and binaries);
- Custom versions of ndDevIL (sources and binaries);
- Modified versions of libjpg, libpng, libz, libtiff for opening/saving images (sources and binaries)
- Nanodesktop user guide;
- Nanodesktop Demo, ndOpenCV Applications, and ndHighGUI Applications;
- PSP Compilers;
- ndSIFT: a version of Scalar Image Features Transform designed for nd
- ndSQLite: a version of the library for database management designed for nd;
- ndGOCR: a version of GNU OCR (Optical Char Recognition)
- ndOCRAD: a version of GNU OCR (Optical Char Recognition)
- ndFLite: a version of Vocal Synthesis Engine designed for nd;
- ndPocketSphinx: a version of the CMU Voice recognition engine;
- ndLibsPopC: for accessing to the POP3 servers
- VOIP Libraries
- ndFreeType library for TTF support
- ndPython 2.52 interpreter, compiler, executor (with sources)
- ndMotion2D: parametric motion estimation program by INRIA
- ndSuperRes: a program for SuperResolution by Carlenton University
- ndImageMagick: a library for image manipulation
- ndMPEG2Dec: a MPEG2 decoder for nd
* Improved AI
* Satisfying sounds! - Hear the guards march across the board
* Option to turn sound on and off