News
Peanut Butter Jelly Time v0.4 (PSP Lua misc)

Image provided by: AlexmaeAlexmae has released something for the PSP called”Peanut Butter Jelly Time”. Not exactly sure what it is…http://www.psp-ita.com/

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ScummVM DS v0.1 (NDS misc)

ScummVM is an interpreter that allows you to play Lucasarts’ back catalog of point and click adventure games on modern computers. ScummVM DS is a port of ScummVM to the Nintendo DS handheld consoleby Neil Millstone (agentq).

http://scummvm.drunkencoders.com/

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SMS Advance v0.6 (Master System emu for GBA)

FluBBa has released version 0.6 of his Master System emulator for the Gameboy Advance. This release fixes problems with the game”Gunstar Heroes”.

http://hem.passagen.se/flubba/gba.html

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Zombie Marbles v0.4 (IntelliVision Game)

Another puzzle game by John Doherty. Thanks to Eugene once more for the news.

The release is rather old, but as it never had it’s attention we post about it now. Better late than never 🙂

http://www.geocities.com/johnwadoherty/zombiemarbles.html

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Shape Escape v0.6 (IntelliVision Game)

Another game by John Doherty, slightly older than the previous news item, is Shape Escape. Thanks to Eugene Esterly III again for pointing at this game.

http://www.geocities.com/johnwadoherty/shapeescape.html

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Firegirl VS The Zombie Dudes (13-07-2005) (IntelliVision Game)

John Doherty created a game for the Intellivision game system called Firegirl verses the Zombie Dudes. This a horror game where a girl named Firegirl has to stop zombies from overtaking her family grave plot. The release is a bit older but as there are hardly Intellivision news we had to post about it.

Thanks to Eugene Esterly III for the news.

http://www.geocities.com/johnwadoherty/firegirl.html

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Lua Text Reader v0.1 (PSP Lua Application)

Mike Haggar released a basic text viewer program for the PSP coded in Lua. Requires the PSP Lua Player v0.7b4 or greater.

http://forums.ps2dev.org/viewtopic.php?t=2682&start=300

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File Assistant ++ (15-08-2005) (PSP Application)

File Assistant ++ is a file management tool for your PSP.

Current Features

  • Copy File
  • Move File
  • Delete File
  • Rename File
  • Make Directory
  • View Image ( tga, bmp, png, jpg )
  • USB Toggle
  • Music Playback (mp3, ogg, ahx, mod )
  • Run Executable ( pbp, elf )

    Future Features

  • Text Viewer
  • True Type Fonts
  • Skin Browser
  • PRX/BIN Execution
  • http://forums.ps2dev.org/viewtopic.php?t=3025

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    PSP Rhythm Composer (Update) (PSP Application)

    PSP Rhythm Composer is a homebrew drum machine for the Sony Playstation Portable. In this updated version there is a rewrite in the sequencer code.

    http://www.iturzaeta.com/PSPRhythm/index.html

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    Scorched Earth PSP v0.9 (PSP Game)

    RomShark comes up with an improved version of Scorched Earth.

    Well, here’s (checks notes) version .9! Wait, the last one should have been .4a, not 1.4a…

    Anyway, major changes here! First off, there’s a customized eboot icon and background, thanks to Ryuu of the PSPUpdates forums. Great job!

    Also, I’ve added a cool menu. There’s still more things on there that aren’t implenmented yet than are, but it gives room for expansion. So sorry, the network play isn’t in there. With the menu, you can change the ground, sky, gravity, player numbers, falling dirt, which landscape engine to use, landscape steepness (only for the new landscape engine). That’s about it so far.

    In the game itself, we’ve now got up to 6 players. Blue and White tanks were added. I tweaked the shooting part to go faster, and I have ideas that might optimize it even more. Oh, and I tossed in Deaths Heads weapons, just in case someone actually wanted to use them . Although their use slows down that whole round of bullets, even after the heads have all exploded.

    Using a better font file, so ther’s now lowercase and uppercase letters. The Hello-World team strikes again! File from the RIN source.

    Next, I hope to have a scoring system of some type set up, as well as more weapons (dirt-based), and some more menu items working.

    No source this time. In the game, use the d-pad to aim and adjust power (hold the L-trigger to go faster.) X to shoot, square and circle to cycle weapons, triangle to clear the screen of smoke traces. Use X to continue during tank dialoge (talking before firing or when dead). triange cancels shots, since sometimes it gets stuck (I’m still looking into that…) Select returns to the home menu.

    http://www.dcemu.co.uk/vbulletin/showthread.php?t=7851&page=3&pp=10

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