The Retro Hour EP99 – The National Video Game Arcade (misc)

The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK.

Content:

We get the story of the UK’s first National Video Game Arcade with plenty of Jeff Minter and Matthew Smith love.

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The Retro Hour EP98 – Classic Gaming TV (misc)

The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK.

Content:

We talk golden joysticks and classic gaming TV with Alex Verrey AKA Big Boy Barry!

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Hermes (Commercial) (Dreamcast)

Hermes joins the “Black Friday” fun and can be bought only today for 8€, instead of 15$, directly from the publisher DragonBox Shop! Shipping costs are not included!

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Hermes v1.02 (PSP Game)

Hermes is an extraordinary Jump’n’ Run game with plenty of bad taste humour. Adding now up to the long list of ports is the Playstation Portable (PSP) release! Go ahead and catch the chicken, or stay hungry for supper :)

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The Retro Hour EP97 – Making New NES and Mega Drive Games – Mega Cat Studios (misc)

The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK.

Content:

How to make new commercial NES and Mega Drive games with Mega Cat Studios, and we reminisce about school computers with The Code Show.

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The Retro Hour EP96 – Memoirs of a Spectrum Addict (misc)

The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK.

Content:

Hear our huge Spectrum celebration panel from PLAY Expo, Manchester featuring Andrew Hewson, Jon Hare, Steve Turner, Jim Bagley and many more. Plus we talk digital detoxes and Amiga 32 Germany show.

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Sheep It Up! (Commercial) (GB Game)

Sheep It Up! is a new game published by Catskull Games and developed by Dr. Ludo. It’s an arcade game where a sheep has to climb up by hanging himself to flying velcro straps. The concept is simple, but the game rapidly gets quite challenging: how high can you climb without falling down?

Everything is manufactured specifically for this game: The pcb, the rom, the shell, the protective case and even the sticker! The price is at reasonable $15 (excluding shipping). It will run on any Gameboy model, from the first one to the GBA SP, including the Super Game Boy.

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The Retro Hour EP95 – Romeo Knight Amiga Demo Scene Music (misc)

The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK.

Content:

We catch up with former Amiga demoscene composer Romeo Knight from the legendary Red Sector Inc.

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Priiloader v0.8.2 (Wii Application)

Priiloader is a modified version of the officially discontinued Preloader. Preloader is a small application which places itself before the System Menu. Its main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device. Preloader is also able to apply memory patches the system menu to remove limitations or other things. Warning! This homebrew makes permanent changes to your Wii’s flash memory (NAND) and should be used with caution.

Changes:

* Added support for open HBC
* refuse installation on WiiU(vWii) (using a dirty check from Joostin)
* added option to shutdown to a certain app
* fixed arguments stuff when booting dol/elf files
* Added magic word to force autoboot ( ‘Abra’ )

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EasyRPG Player v0.5.3 (Wii Port misc)

EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine. Get a RPG Maker 2000/2003 game and place the Player (boot.dol) in the root directory of the game (that’s where RPG_RT.exe is). The program has no file browser, each game really needs its own boot.dol!

Changes:

* The Player crashes when attempting to use a healing item outside of the battle (#1221).
The last-minute “battle encounters based on terrain tag” patch in 0.5.2 contained a bug for the default case: When the terrain tag array is shorter than the current terrain ID, it defaults to true instead of false. This broke battle encounters in Vampires Dawn completely (#1218).
* A change in the logic whether characters or tiles are drawn for events resulted in a rendering error in Yume 2kki: It uses event tiles with no name. They were rendered as black boxes but must be rendered transparently instead (#1228).
* The \N[X] actor name function didn’t work correctly anymore (#1229).
* We reworked the name input scene to match the RPG_RT behaviour and only show two pages per language, e.g. Hiragana and Katakana for Japanese and Latin alphabet and ExFont for Western Europe. Unfortunately this broke a riddle in Ib, because the English translation by vgperson was auto-detected as Japanese and this made it impossible to input the solution (#1272).
* Battlers are affected by screen shake again (#1280).

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