Atari 7800 News
FailSafe (17-02-2010) (A7800 Game)

The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__100

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FailSafe (14-02-2010) (A7800 Game)

The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

Release notes:

Thanks!

Ok, I added the ‘Bonus Tank every 30,000 points’. BUT – you *can* make it to the end of each level on the fuel you have, I’ve done it even on the Advanced level. (I need to leave some of the challenge there)
You are correct; I am not using POKEY but the standard TIA sounds. Trying to avoid the need of a special board.

Thanks for the suggestions!

ALSO – I have added back the ability to scroll backwards. Please let me know – does it add to gameplay? Take away from it? Should I leave it?
Please note, any enemy that you may have passed without killing will *not* be there if you scroll backward.

THANKS!
Bob

http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__100

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FailSafe (RC 7) (A7800 Game)

The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

Release notes:

Thanks!

Ok here is RC7!

– The flickering line has been eliminated!
– The two garbage scanlines between the bottom of the playfield and the top of the lower status line have been eliminated!
– HSC SUPPORT!

Note, in order for the HSC to return properly, we need to turn off DMA momentarily. As a result of this the intro music kind of gets interrupted when switching from the title screen to the high score screen and back. Nothing I can do about that.

Thanks guys!

http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__50

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FailSafe (RC 6) (A7800 Game)

The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

Release notes:

Hello

RC6 here. All of the changes mentioned in the above post. The game is getting easier. I can almost finish it on the ‘Intermediate’ level (I was never that good at Countermeasure, so this is a good sign).

One thing though – there is a single flickering scan line between the score section and the playfield that I don’t know how to get rid of. It only happens on the real thing. It doesn’t take anything away from the game, and quite frankly I’ve gotten so used to it I don’t even see it any more.

It has something to do (I think) with switching modes (from 320 to 160). The score is 320 mode and the playfield is 160.

Let me know if you guys find anything else, and if I should make any more changes to the PAL colors – many thanks to *GroovyBee* for giving me the PAL colors to change to.

Thanks,
Bob

http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__50

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FailSafe (RC 5) (A7800 Game)

The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

Release notes:

Found a bug with the last change introduced. It completely ignored the number of enemies on the screen at once, and always did the max.

http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__50

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FailSafe (RC 3) (A7800 Game)

The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

Changes:

– Fixed bug where the the player couldn’t exit the level while the ‘Speedup’ powerup is activated.

http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__25

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FailSafe (RC 2) (A7800 Game)

The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

Release notes/Changes:

Hi Guys:

RC2 here:
– When the tank gets the ‘Speed’ power up, the engine revs up higher.
– Fixed the ‘No enemies on level 3’ bug.

Let me know what you think!

Thanks,
Bob

http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__25

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FailSafe (RC 1) (A7800 Game)

The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

Release notes/Changes:

Ok guys – Here is Release Candidate 1

Things changed:
– Left Difficulty Switch: Length of time to guess Launch Code (B/Left = 60 seconds, A/Right = 30 seconds)
– Right Difficulty Switch: Starting Lives (B/Left = 5 Lives, A/Right = 3 Lives)
– Enemy diagonal shots distance evened out with horizontal / vertical. As a result, diagonal shots are a bit slower.
– Player Vertical shot distance evened out with horizontal / vertical. As a result, the player has a bit of a further shot distance vertically than the enemy.
– Cruise Missiles slowed down for the first 8 heats (8 successful launch preventions). They then go back to their normal fast speed.
– Player is awarded 10,000 points for saving the world :)

I think these tip the scales a little more to the player.
Let me know what you think!

Thanks,
Bob

*EDIT* Hold it, I found a bug. It seems that every once in a while the ‘beach’ level (level 3) has no enemies until the very last column. Don’t know when or why this started happening. Will be looking into this.

http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__25

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FailSafe WIP (06-12-2009) (A7800 Game)

The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

Release notes/Changes:

Update bins:

– My first pass at PAL (FAILSAFP) Please let me know what doesn’t look right, as I have no PAL machine to test.
– As stated before, Power Ups have been included:
1) The ‘Speed’ Powerup (‘S’) will turn your tank Light Green
2) The ‘Shot Distance’ (‘D’) will turn your tank Dark Blue
3) The ‘Invincibility’ (‘I’) will turn yout tank Hot Pink
4) The ‘Freeze Enemy’ (‘F’) will turn your tank White
These will last a period of time, after which your tank will begin to flash before you lose the power.
– All sounds have been added
– Enemy locations have been tweaked.

All bins in zip file attached.

Thanks!
Bob

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FailSafe WIP (02-12-2009) (A7800 Game)

The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

Changes:

All sounds added except for ‘Save the World’ tune.

http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/

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