ColecoVision News
Sudoku v2 (Coleco Vision Game)

Sudoku is now available for the Coleco Vision. The program does not feature any sounds yet.

This piece of work has been coded by Pixelboy.

http://www.atariage.com/forums/index.php?showtopic=126268

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Frantic (Coleco Vision Game)

Scott Huggins and Joe teamed up for this one. It’s an original game loosely based on the Frenzy game for the ColecoVision. When attract screen comes up, press left FIRE button to start game. Pressing ‘4’ will pause the game at any time. If you get into trouble, you can press ‘7’ (only once) to warp to next room. Bonus life after you clear a level (5 randomly chosen rooms per level). Use joystick to move the man and left controller will fire. Any and all comments are greatly appreciated!

THE STORY
5 words took 240 hours to travel across space. “Landing party captured on Mazeon” was all it said but it only took 5 hours for the mission to get started. This was the third Interstellar Organization ship to go to Mazeon to try and establish an embassy with the Automazeons but it seems to have suffered the same fate as the first two. Capture and imprisonment at the hands of the Automazeon robots called Eviscerators.

Based upon your skill and rank you’ve been picked to lead the rescue mission in prison complex Rallok 96. You’re equipped with a hand laser and teleportation tags for the prisoners. Blast open the prisoner cells and tag the prisoners to immediately teleport them to the rescue ship in orbit around Mazeon. There are 25 rooms spread out over 5 levels in Rallok 96 and you’ll need to get all 3 keys to exit a room after saving the prisoners. You can leave prisoners behind but you’ll be sacrificing them to the Eviscerators. There are five generations of Eviscerators guarding Rallock 96 on the various levels. The IO recuse ship will communicate with you between levels regarding your progress.

Key points to survive your mission:

1.Speed is of the essence. Although the stationary canons can be destroyed permanently, the Eviscerators will regenerate after a laser blast. The Eviscerators
are controlled by an Omnibot nicknamed Heinous Hank. Hank is the tech-evolution of the original Mazeon ruler Evil Otto and he will attack if you stay in a oom
too long. 5 shots will temporarily disable Heinous Hank.

2.You can shoot through the blue walls but the green sections will cause your laser to rebound. Do not touch the green rebound walls because they contain a
lethal jolt of energy.

3.You must leave a room through the exit door. Do not try to exit a room through any holes you make. The rooms in Rallok 96 are linked by pressurized
hallways but going anywhere outside of the room or hallway will cause a massive lethal depressurization.

4.The prisoners may be disoriented and try to run away. You may need to chase them down. Your hand laser will destroy Eviscerators but it will also kill
prisoners.

http://www.atariage.com/forums/index.php?showtopic=123932

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Search for the stolen Crown Jewels 3 (Demo 3) (Coleco Vision Game)

“Search for the stolen Crown Jewels 3” is close to beeing complete. A third demo is out.

Discussion here: http://www.atariage.com/forums/index.php?showtopic=123749

http://colecovision.eu/ColecoVision/games/Search%20for%20the%20stolen%20Crown%20Jewels%203.shtml

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Jack B. Quick WIP (12-01-2008) (Coleco Vision Game)

Jack B. Quick is a work in progress side scrolling demo by Mark 2008.

Here are the exact release notes:

The computer I develop on….is not playing colecovision games correctly…can you believe that. I guess its not fast enough.

Well……that makes it hard to know if there is a slow down in the demo, or its just my machine. The last time I transferred this ROM to a faster machine…it was smooth. Whether it still is….don’t know, but before the game is released, of course I will have it smooth.

these are quite long term projects, perhaps…. I’m not trying to announce any imminent game…but, since I did bring up the topic of a side scroller….here is a ROM that kind of shows what I’m talking about.

And you’ll see I put on the first screen most of the tiles…I did that on purpose as kind of a demonstration as to how it works.

The screen will have more detail at the top, and I will place mountains and shrubs, to also appeal to the eye.

I may move it away from the Mario style, to the Jack Be Nimble, Nursery Rhyme world I envision….centered aroudn the medieval game of candlestick jumping…..

but….anyway…enjoy

http://www.atariage.com/forums/index.php?showtopic=119604

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Frog Feast (Final) (Coleco Vision Game)

Mark2008 has finished his port of Frog Feast to the Coleco Vision. A commercial “Deluxe” version will be available later this year with additional levels.

http://www.atariage.com/forums/index.php?showtopic=117921&st=0

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Cye (Demo) (Coleco Vision Game)

Cye is a clone of Kye, a Boulderdash-like game. It has 26 levels, 5 of them are two-player levels. The demo version has 9 levels (including all two-player levels).

Cye contains 8 Irish tunes: The Banks of The Black Water, Down by the River Side, Good Morning Fair Maid, At Midnight Hour, The Monks of the Screw, The Mourne Shore, The Pretty Girls of Ballymena, The Shamrock Shore.

http://colecovision.eu/ColecoVision/games/Cye.shtml

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Frog Feast (23-12-2007) (Coleco Vision Game)

Mark2008 is still heavily working on porting Frog Feast to the Coleco Vision. A new version as of 23rd December has been released.

Release notes:

I was in my local k-mart today, and they had for $9.99 the joystick game Intellivision lives, and it had a game on it called Frog Bog…..that surely must be the inspiration for Frog Feast.

It was really interesting to read about it, the same guy who wrote the Exec for Intellivision wrote the Atari VCS version of this game, called Frogs and Flies.

I’ll post later what he had to say…interesting because he was totally disparaging of the 2600…and its almost funny to read today.

It looks like too, that the Intv and Atari 2600 games had a bit more gameplay than this Frog Feast….but of course looked like total garbage, visually speaking….Frog Bog was a good game for Intellivision though…

Anyway….loggged in for the guy who wanted a screenie…this rom will allow you to take a screen shot…it’s just a partial port….one frog moves a little bit….currently he still can walk on water….just some of the routines were implemented.

I’ll post a much better rom of the game this weekend, if everything goes as planned.

http://www.atariage.com/forums/index.php?showtopic=117921

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Tunnels and Trolls (Coleco Vision Techdemo)

Here comes a christmas release from PkK:

Release notes:

A few month ago I’ve started working on Tunnels & Trolls for the ColecoVision. Due to lots of university work I wasn’t able to make anything really interesting yet though.

However I just took my old code and made it into a little techdemo. It’s a map viewer. The map is rather big for a ColecoVision game. Most of it is just a huge swamp. However you start in the map’s upper left corner and it takes about 6 minutes of continuous scrolling to reach the swamp.

Here’s a map description so you don’t get lost:
You start in a small rural village with some houses, a pond and some fields where crop is planted. Some trees surround the village. Two roads lead out of the village. One leads to the south, where it approaches some farms (you find them south and west of the road at the roads’ second big turn to the east) before it turns east and north. The other road leads east, then turns south (southwest of the turn is a forest, east of the turn is some rocky area and further east a forest and a river). Where the two roads meet another road goes to the east, leading to a river. On the other end of the bridge a gate guards the entry to a town. North of the town is a forest. If you follow the road for some time, then go southeast where it splits or follow the river leading south you’ll reach a lake. There’s a town at the lake’s north shore. Farms are scattered throughout the area.

I’ve attached screenshots of the pond in the starting village and the bridge with town gate.

As you can see this simple techdemo needs about 29KB, so I’ll have to sacrifice some of what you see in this demo to be able to make a game out of it.

Merry christmas to all of you!
Philipp

http://www.atariage.com/forums/index.php?showtopic=118543

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Frog Feast (16-12-2007) (Coleco Vision Game)

Mark2008 is still busy with porting Frog Feast, a Frogger like game, over to the Coleco Vision.

Changes:

1. fix the high frog jump
2. put the score on the scoreboard (currrently its on the bottom of the screen).
3. optimize certain things that bog the animations down (original author has very clean looking code, but many of the loops are not necessary and just slowing things down).
4. put the sound back in.
5. splash animation
6. music on title screen
7. when going back to the title screen the 2nd time, keep scores on the score boards.

http://www.atariage.com/forums/index.php?showtopic=117921

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Frog Feast WIP (Coleco Vision Game)

Mark2008 is working on a port of “Frog Feast” to the Coleco Vision. He hopes to finish the port this weekend – let’s see how it will develop.

http://www.atariage.com/forums/index.php?showtopic=117921

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