Gmu is an open source music player. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser.
Changes:
* Volume control in gmuc Gmu ncurses interface
*Flush input buffer in gmuc when handling scrolling to allow for more precise scrolling on slower devices
* New Gmu command line option -l: Allows to specify a playlist file to load on start
* Minor update to the default theme with the large font (playback time was a little off-screen on small displays)
* README.txt update (adding some more information about gmuc)
* BUILD.txt update (adding some information about the various Makefile targets)
* Configuring gmuhttp to listen on external interfaces should work reliably now
Airball is a game originally published in 1987 by Microdeal. So far the game exists on Dragon 32/64, Atari ST, Amiga, MS-DOS, Atari 8-bit, Game Boy Advance and Android.
Shin-NiL took himself a couple of hours to port Clement Corde’s Airball SDL to the Dingoo A-320 handheld (running OpenDingux).
Turned into a ball by an evil wizard, you’ve to explore and master tons of rooms finding ingredients to brew stuff to get your former human shape back. The ball will deflate and needs air refilling on a regular base, which puts you into serious time pressure. Although Clement’s SDL remake is slightly easier, it’s still a very hard and challenging game.
openMSX is one the most advanced emulators of MSX, an 8-bit home computer system from the 80′s for which many great games exist. Compared to the preview version, this version starts up much quicker, has a more responsive and better designed OSD menu and has a virtual keyboard.
Changes:
MSX device support:
- Bug fixes:
– overscan: 512×512 demo by NYYRIKKI and Don’t Cock It Up by Matra now work
– several small issues in existing MSX machine configurations
– 2nd drive detection on National machines
– detail in MSX-AUDIO that prevented proper detection in MSX-AUDIO BIOS 1.3
– fixed crash with fast resampler and 8192 samples
- Accuracy improvements:
– much improved accuracy for Floppy Drive Controllers (mostly WD2793 and
alike)
– added support for delayed motor off for disk drives, as in real machines
implemented by the CXD1032 chip
– disk drive rotation is now correct
– added support for persistency of S1985 back-up RAM
– added support for specifying the initial content of RAM and VRAM. Fixing
this for the Philips MSX2′s shows why Cas Cremers never noticed a bug in
Akin, causing white pixels on the screen
– improved timing of the VDP LINE command (thanks to NYYRIKKI for the ideas)
- Added support for the FDC connection style of the Victor HC-9x
- Added support for several floppy drive extensions: Sanyo MFD-001, Mitsubishi
ML-30DC/ML-30FD, Talent DPF-550, AVT DPF-550, Philips NMS 1200
- Added Spanish Mitsubishi ML-G1, Spanish Mitsubishi ML-G3, Japanese Sony HB-10,
Toshiba HX-21, Toshiba HX-22 and Toshiba HX-22I. The latter two have a
switchable RS-232C interface (use the new toshiba_rs232c_switch setting)
New or improved emulator features:
- OSD menu improvements:
– list of machines and extensions are now sorted alphabetically
– file lists are now filtered on extension case insensitively
- Performance improvements:
– OSD
– start-up time
– several scripts
– improved console rendering speed (uses less CPU)
– improved Tcl integration
– speed up low level disk emulation
- Miscellaneous:
– guess_title script is now a lot better and is used to generate file names
if no file name was given (e.g. to screenshots)
– don’t print an error when an initial CMOS/SRAM file isn’t found
– enable auto-run for cassettes by default
– additional files for ROMs (like samples for Playball) can now also be in
the same directory as the ROM file
Build system, packaging, documentation:
- Upgraded 3rd party libraries
- First step in phasing out the roms/ directories: removed them (including
SHA1SUMS file which was redundant with the hardwareconfig.xml files) and new
configs do not use the path with roms/ anymore; use the systemroms pool
instead
Sqrzx 3 by Retroguru is a pretty insane Jump’n Run Game with Puzzle elements, available for Amiga OS4, AROS, Caanoo, Dingoo A320 (OpenDingux), Dreamcast, GP2x, Mac OS X, Motomagx, MorphOS, NetBSD (Intel), Pandora, Playstation Portable (unsigned), Symbian OS Series 60, Symbian OS UIQ3, Ubuntu, Windows and Wiz.
Make sure your mind works faster than a thunder and your fingers should be even faster than that.
The Dreamcast version has been updated, while all other 16 platforms are an initial release to it’s respective platforms.
Unnamed Monkey Game by Topy44, zear and Harteex is a Jump’n'Run game for OpenDingux, Windows and Linux. This game features almost authentic Gameboy Classic feeling and ranked #3rd in the tUM gamedev competition 2011.