Dreamcast News
ScummVM DC v0.11.0 (DC Port misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more…

0.11.0 (2008-01-15)
New Games:
– Added support for Elvira: Mistress of the Dark.
– Added support for Elvira 2: The Jaws of Cerberus.
– Added support for I Have no Mouth, and I Must Scream (demo and full game).
– Added support for preAGI game Mickey’s Space Adventure.
– Added support for preAGI game Troll’s Tale.
– Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
– Added support for Amiga version of Waxworks.
– Added support for Lure of the Temptress.

New Ports:
– Added iPhone port.
– Added Maemo port for Nokia Internet tablets.

– Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
– Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
– Added optional ‘confirm exit’ dialog to the SDL backend.
– Added support for TiMidity++ MIDI server.
– Added DMedia MIDI driver for IRIX.
– Improved detection of new game variants and localized versions.
– Completely reworked internal access to files. (GSoC Task)
– Added option to delete games from the list with Del key.
– Added support for “~/” prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

– Added support for AGI256 and AGI256-2 hacks (GSoC Task)
– Added support for Amiga menus and palettes (GSoC Task)
– Better support for early Sierra AGI titles

– Fixed crashes related to OmniTV playback in The Feeble Files.
– Improved work on 64-bit systems.

Broken Sword 1:
– Added support for FLAC encoded music.

– Added support for Macintosh version.

– Added support for Amiga version of Nippon Safes, Inc.
– Many bugfixes

– Added support for Adlib music.
– Added missing music patterns playback in Amiga version.

– Added subtitle skipping (via ‘.’ key) in older games which didn’t have this feature so far (e.g. Zak, MM, Indy3, Loom).
– Added support for Chinese COMI.
– Better support for eastern versions of games.
– Various fixes for COMI and other games.
– Added support for original save menus (browse only). Use Alt-F5 to activate.
– Added support for Spanish version of NES Maniac Mansion.
– Better support for German version of C64 Maniac Mansion.
– Fixed bug with cursors in Windows versions of Humongous Entertainment games.

– Added support for compressed sound effects, voices and music.

– Added workarounds for some glitches/issues present in the original game.

WinCE Port:
– Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
– Plugins now supported for WinCE (but not used in this release).
– Redesigned ‘Free Look’ action, mainly for the lure engine’s requirements.
– Smaller optimization setting to counteract the growth of the executable.
– Various bug fixes.

GP2X Port:
– Support F200 Touchscreen
– Various fixes to input code


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DaedalusDC (N64 emu for DC)

Simpson474 has ported the Nintendo 64 emulator DaedalusPSP to the Dreamcast. It sounds very exciting, but the emulator is very slow which does not make it useable for playing any games. Read the details over at DCemu – there is also a video available along with the downloads.


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CrabEmu v0.1.6 (Master System emu for DC)

CrabEmu is an video game console emulator for MacOS X and Dreamcast. Currently only the Sega Master System is emulated.


* CrabEmu now runs on the Sega Dreamcast as well as Mac OS X.
* Support was added for the TMS 9918 modes of the SMS VDP, as well as for the SG-1000 console.
* Support for the Korean mapper.
* Too many bug fixes to mention.


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The Return of Double Dragon (DC misc)

The very first Double Dragon game entered the arcades in 1987. Time to celebrate the game’s 20th anniversary by playing some Double Dragon remakes on your Dreamcast.

All three remakes are based upon OpenBOR.


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Interactive E-Book (DC misc)

Here comes a release from DC Evolution ( thanks to http://www.dcemu.co.uk for the news. )

This is an interactive E-Book for your Dreamcast (similar to our Christmas release), it contains 10 classic stories, 5 real-life stories, 5 eerie tales, and the entire ‘Legend of Sleepy Hollow’, all set to background art and an unsettling soundtrack. For extra novelty value we’ve thrown in a collection of jokes and recipes to try out, along with a Halloween Jukebox with loads of Halloween themed tunes.

As the PC extras, this time there’s over 200 Pumpkin carving templates on the CD for you to make a masterpiece on Halloween night, 131 Halloween/Horror themed Fonts, 23 Halloween/Horror Dingbat Fonts, and 16 sets of Halloween themed Desktop Icons. For the younger ones, there’s a collection of ‘print-and-play’ activity books (word searches, connect-the-dots, mazes etc.), print-color-cut Halloween masks, coloring books and posters. You could always just pop the CD into your PC CD/DVD drive and enjoy over 6 hours of Halloween music including a massive set of spooky SFX.

Have fun and Happy Halloween!.


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Code – Blocks DC (Dev R1) (DC misc)

Code::Blocks is a development enviroment for Dreamcast.

About R1:

– upgraded to Code::Blocks svn (1.0 RC2 support dropped)
– no Makefiles needed
– includes Dreamcast sh-elf compiler (GCC 3.4.6)
– building romdisks within the IDE
– project files for most of KOS’ Dreamcast examples
– configuration program automatically sets Dreamcast compiler for you
– easy uninstallation


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Cutre Bubble (DC Game)

Cutre Bubble is a Puzzle Bubble Remake for Dreamcast.


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Fenix Engine v0.93 (DC misc)

After quite a while being offline, http://www.dc-swat.net.ru is back online. Swat also posted about a small update of Fenix v0.9.3:


Emulation of the keyboard now same as at chui, for the best compatibility with your projects..

Thanks to Christuserloeser for the news!


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Fenix Engine v0.92a (Beta) (DC misc)

SWAT created a port the latest Fenix engine v0.92a to be used with the Dreamcast. This version runs *.dcb and app.dcb files from the root directory of its CD.

Thanks to Christuserloeser for the news!


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Kill Brick DC (DC Game)

Kill Brick DC is a clone of LBreakout, which itself is, well, a breakout/arkanoid game.

PS: Posting from Abu Dhabi International :) Yeh, free internet!


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