GP2x News
Powder (Build 111) (GP2x Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

zeal updated ParkyDR’s port for GP2x, which should now be in equal state to the latest official build 111.

Changes:

Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey)
Applied WinCE compatibility patches. (Ilya Kasnacheev)
Ibson the Grey’s tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk… option. (It is not in the DS, GBA, WINCE versions)
Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm)
When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready.
Tameness should no longer expire while you still live. (Tobias Pierce)
Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first.
Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce)
Radius of the burst when bottles break is dependent on curse/blessed status.
Poisoned smoke potions are more useful. (Tobias Pierce)
Smashing potions will interact with existing smoke. (CYBER_Aeon)
Tridude on the keyboard is now a proper tridude. (Bunnyriffic)
Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O’Rear)
New POWDER icon thanks to Sam Goldfield!
Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine)
Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young)
Spells and skills are listed even if you are amnesic in character dumps. (Meddyan)
Vampire bats should ignore bloodless targets. (CYBER_Aeon)
Vampire bats gain food when they suck blood. (Tobias Pierce)
Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce)
Being poisoned by something more powerful will properly clear the weaker poison.

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2555

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MAME4ALL GP2x v2.0 (Arcade emu for GP2x)

Franxis updated GP2x MAME .MAME stands for “multiple arcade machine emulator”.

http://www.talfi.net/gp32_franxis/

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Blix2x v1.1 (GP2x Game)

Blix2x is a remake of Nick Kouvaris’ flash game Blix. The goal is to form columns of same-coloured tiles by scrolling the three rows. Each scroll costs 2 moves, and each cleared column wins you 1 move. The game ends when you run out of moves.

Changes:

Update 1.1: polish on the code, graphics, and sound.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2420

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Kaiten Patissier v1.05 (GP2x Game)

D.K. has updated his game Kaiten Patissier.

Kaiten Patissier is a “collect ‘em all” game, but with the twist of having a rotating playingfield. After collecting all but the last item in each level, a bonus item will appear somewhere in the level, so be sure to keep an eye out for the bonus items if you want to get 100% completion.

http://maglog.jp/alpha-secret-base/Article313069.html

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OpenBOR v3.2252a (GP2x misc)

OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage.

Beats of Rage is a freeware open source video game and moddable game engine made by Senile Team ( http://www.senileteam.com/beatsofrage.html ) and inspired by Sega’s classic Streets of Rage series. The term “moddable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.

Beats of Rage was first made available for download November 2003. It was not advertised in any way other than by word of mouth, yet it soon gained enormous popularity.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2761

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Canasta Counter v2.0 (GP2x misc)

Throw away paper and pencil! This is an counter for canasta card game! Two modes, calculator mode & notepad mode. For GP2x-F100+

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,4,2771

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Linball (Pre-Alpha) (GP2x Game Port)

Linball (Linux Pinball) is an open source pinball simulation.

http://www.gp2xita.com/arknews/8-gp2xnews/40-linball-e-canasta-counter

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Armored Sanpo Core 5 (GP2x Game)

Alpha Secret Base released a brand new game for GP2x and Windows. It’s a more or less simple shooter game.

http://maglog.jp/alpha-secret-base/Article588949.html

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Canasta Counter (Beta) (GP2x misc)

Throw away paper and pencil! This is an counter for canasta card game!

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,4,2769

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ScummVM v0.13.1 (GP2x misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

It was not that long since our previous release, and now here is a new bugfix release hot off the press!

The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.

SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.

We won’t bother you anymore with the details. Go, download ScummVM and enjoy your play!

Changes:

AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the Waxworks

Gob:
- Fixed a crash in the Italian version of Woodruff

Groovie:
- Fixed some issues with music in The 7th Guest

Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes

SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.

Sword2:
- Fixed random sound corruption when using the original sound files.

Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode

iPhone port:
– Fixed backspace handling on the iPhone soft keyboard

DS port:
- Added support for the Global Main Menu feature

PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature

Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature

WinCE port:
- Fixed an issue which could cause random crashes with VGA devices

http://scummvm.sourceforge.net/downloads.php

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