Joe Zbiciak has finished the work on his latest IntelliVision game “Space Patrol” and is now acception pre-orders for the real cartridge version. The free binary of the full edition will follow sometime in the future, for now a teaser ROM is still available.
Thanks to Joe himself for the news!
Here comes a small spoiler to remind you of the ongoing Intellivision(TM) Programming Contest organized by Joe Zbiciak. Please spread the word!
Deadline is 1st Novemeber 2007! Follow the link for details!
Space Patrol: Teaser Edition offers a glimpse at the upcoming release of Joe Zbiciak’s second complete game, Space Patrol.
This edition is fully playable, and offers a generous sampling of the complete game. The teaser edition, however, contains only a portion (Checkpoints A through J) of the 8 wonderful courses that David Harley designed. This release still offers a wide range of skill levels, and Arnauld Chevallier’s excellent score.
Joe Zbiciak is holding an IntelliVision Coding Competition. Deadline is 1st November 2007.
* The game must be no larger than 16K 16-bit words. Games are not constrained to 10-bit wide ROM. They can use the full 16-bit width.
* The game must fit the $5000-$6FFF, $D000-$DFFF, $F000-$FFFF standard 16K-word memory map.
* The game must not require additional RAM beyond what is available in the Intellivision.
* The game must play as intended on an unexpanded Intellivision, Intellivision II, and Sears Super Video Arcade with minimal glitches. Note that the game may make use of the ECS and/or Intellivoice to enhance game play as long as these peripherals are not required for proper play. For example, Space Patrol has enhanced sound and music when the ECS is present.
* The game should play flawlessly in jzIntv. If you have issues getting your game to play correctly, hop on INTVPROG and ask questions! We’re friendly. We don’t bite. :-)
* The game may make use of any previously existing code out there that the author has license to use. For instance, the example code included with SDK-1600 is available to all under the GNU GPL. No sense re-inventing the wheel for no good reason.
* All entries must be received by November 1st, 2007. Judging will take place during the month of November, with results posted by December 1st.
* All entries must be sent to Joe Zbiciak at this address: intvnut at gmail dot com.
* Entrants grant Joe Zbiciak permission to make binary versions of all entries available for download on the web.
* Entrants grant Joe Zbiciak permission to produce a small number of physical copies (cartridges) of the game for the purpose of issuing the contest prizes, as defined in the Prizes section.
* Joe Zbiciak reserves the right to adjust these rules as necessary, and/or cancel or extend the contest based on number of entries received.
First prize is $100. Second prize is $50. First and second prize winners also will receive a physical copy of the top two games on a multicart. If I do announce runners up, they too will receive cartridges and all announced winning and runner-up titles will be on the multicart.
Oliver Puschatzki has donated three of his NTSC composite mods as prizes for this contest! These will be awarded to the top entries in addition to the cash prizes and cartridges.
Another puzzle game by John Doherty. Thanks to Eugene once more for the news.
The release is rather old, but as it never had it’s attention we post about it now. Better late than never :)
Another game by John Doherty, slightly older than the previous news item, is Shape Escape. Thanks to Eugene Esterly III again for pointing at this game.
John Doherty created a game for the Intellivision game system called Firegirl verses the Zombie Dudes. This a horror game where a girl named Firegirl has to stop zombies from overtaking her family grave plot. The release is a bit older but as there are hardly Intellivision news we had to post about it.
Thanks to Eugene Esterly III for the news.
This game is a 4K ‘Columns’ clone for the Intellivision. Arrange the falling jewels to form a horizontal, vertical, or diagonal group of three of the same color and they will disappear. The more jewels you make disappear at the same time, the more points you get.