ismaro3 updated his mini golf game “Crazy Golf DS”.
Changes:
* Now you can move the camera before shooting.
* Collision system improved:
** now it’s x10 more precise. (Thanks to Jayenkai)
** Lower bounce, now it’s more natural
* Fixed bug with the direction marker when shoting with a 180-270 degrees angle.
* Updated to devKitARM r34
* Non open-source until next version (Major changes)
Popolon updated msxDS. msxDS is a MSX/MSX2/MSX2+ emulator for DS/DS Lite.
Changes:
New management of buttons that allows to configure X and Y. (Push Y to use the radio in Metal Gear)
Fixed the VDP status register 4.
Adding the options menu.
The using the paddle controller is possible with your softwares.
Added ASCII paddle controller emulation. (used in Break Out)
Fixed LDIR & LDDR instructions of the z80. (Goody, etc, work now)
Taking into account of CE bit of the status register 2 of VDP before a disk access. (Improved compatibility with floppy disks.) (Undeadline, Fray, etc, work fine now)
KazoWAR updated “NDS Music Player”. It’s based on fincs’ SSEQ Player and allows to play music tracks from commercial games with a GUI browser pointing at the desired ROM file.
Changes:
- Automatic play mode added. Push select to enable/disable it.
- Track Fadeout option added. Push Y to make it happen. (Will also happen in auto-play mode after 2 loops of a given sequence.)
- File names with special characters, like Pokémon, no longer cause problems for SPS Maker.
- Pause mode added. Push Start to pause/resume a given sequence.
DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.
Release notes:
This version has only one small fix, the smooth scaling changes I made in the previous version introduced a screen flickering problem when attempting to scroll the smooth-scaled screen. This also happens when the Touch Pad Mouse cursor got near the screen border in modes that do not need scrolling, like in 640×480 mode. This problem was caused by my changing the REG_BG3Y hardware scaling register after the screen blitting function, and as the screen blitting took longer than one VBlank period, this change also occurred at a time when the screen was already active. This register should not be changed during active screen scanning time, or flickering will occur. In this version I moved the setting of this register to before the screen blitting code, so there should not be any flickering any more.