Nintendo DS News
msxDS v0.90 (MSX emu for NDS)

Popolon updated msxDS. msxDS is a MSX/MSX2/MSX2+ emulator for DS/DS Lite.

Changes:

Display engine optimization. (Thanks to Pixador for the suggestion for sprites)
Improved MSX1 VDP registers emulation.
Some optimizations in sound and Z80 emulation.
Added R register emulation of Z80.
Update libnds (v1.5.0). Now MsxDS supports the DSI mode of CycloDS iEvo.
New ITCM memory management to put the most useful routines according to selected MSX mode.
Fixed colors values of screen 8 mode.
Fixed bug of color 0.
Added Key mapping to L,R for Angma Jidae – Devil zone (Uttum Soft). (ROM versions)
Fixed bug in error messages.
Updated Carts.crc file.
Fixed a SCC detection problem for games in ROM.

Thanks to http://nintendomax.com/viewtopic.php?t=13543&f=19 for the news.

http://www.alternate-fmsxds.webs.com/index.html

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A5200DS v1.3 (A5200 emu)

alekmaul updated A5200DS. It’s an Atari 5200 emulator based upon Atari800.

Changes:

* Fix pb with iEvo (hangs on menu)

Thanks to http://www.nintendomax.com/viewtopic.php?t=13542&f=19 for the news.

http://gbatemp.net/t293836-atari-5200-emulator

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Alphablocks v1.0 (NDS misc)

Alphablocks by IceDaddy is an educational program for pre-schoolers to get learning letter sounds.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13530&f=19 for the news.

http://www.dsgamemaker.com/dsgmforum/viewtopic.php?f=14&t=1698

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BloxavoiD v1.0 (NDS Game)

In BloxavoiD by sulfyr you control an arrow. Make sure you don’t collide with any blocks. Go further and further to gain more points!

http://sulfyr.dk/?p=89

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Blitz (17-12-2010) (NDS Game)

Blitz was originally a VIC-20 game (late 70s/early 80s). The original game was based upon the German bombing of London during World War 2 (The Blitz) where you played a Luftwaffe bomber pilot. IceDaddy’s version has been a little modernised as you are now flying a B2 Stealth Bomber although your bombs are still dumb and not the modern guided variety.

Fly your plane and bomb the city. You loose height on every run, you have a limited number of bombs and you can only drop them one at a time. The only control you need is the ‘A’ button. Flatten the city before you crash!

http://www.icedaddy.net/projects/nds/blitz

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Iocerosoccer v0.02 (NDS Game)

Iocerosoccer by Cristian is a work in progress soccer game for Nintendo DS.

Release notes:

A little improvement on CPU player AI routine, but new bug appears on screen… sorry about that. I’ll fix the bug in the next days…I hope… Now CPU players are looking for the ball, but still can’t shoot (control is switch to human player for testing purpose). Some bugfixes

Thanks to http://www.nintendomax.com/viewtopic.php?t=13531&f=19 for the news.

http://www.palib-dev.com/forum/index.php/topic,1216.0.html

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Chronoclon v0.2 (NDS Game)

Chronoclon is a remake of the puzzle-platformer “Chronotron” by ScarybugGames. Use your time machine to interact with past versions of yourself in this puzzle/platformer! Play the game on Kongregate to earn badges and be able to play all the bonus levels.

Changes:

– replaced some graphics
– activated the save-option in the level editor

http://gbatemp.net/t294958-chronoclon-wip-ds-entry

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DSLiero (06-06-2011) (NDS Game)

DSLiero by SchmendrickSchmuck is a remake of the DOS original Liero for the Nintendo DS.

Changes:

– Digging distance shortened
– Worm bounding box fixed
– Changed Game of Tag messages
– Removed EMPTY level selection

Thanks to http://nintendomax.com/viewtopic.php?t=13522&f=19 for the news.

http://gbatemp.net/t294108-dsliero-ds-entry

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Arsenal v1.0 (NDS Game)

Arsenal is a dual-screen 3D shoot’em’up game for the DS. Code by smealum, graphics by Lobo.

Release notes:

Here’s Arsenal version 1.0 ! This is pretty much the final version of the game. I might update it some time in the future if stuff needs tweaking, but basically, that’s it, I consider the game to be “pretty much done”.

http://gbatemp.net/t284350-arsenal-ds-entry

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PokeMini v0.5.0 (PM emu)

PokeMini is an Open-Source Pokemon Mini emulator for various systems.

Changes:

Debugger is now complete!
Reordered menu items better
Added Dingux platform (Thanks coccijoe for the port src code)
Fixed issue of sound going out of sync
Separated piezo filtering (now works with any sound engine)
Fixed result of SUB instruction with decimal mode
Fixed PRC rate divider
Corrected some options in configurations file
Multicart support
Made sure shared EEPROM and cfg files are only saved on emulator’s executable directory
Added “Sync cycles” option that allow to trade between performance and accurancy, higher value can speed up emulation but may cause problems
Pressing Left/Right while browsing will now page up/down, selecting drive is now C+Left and C+Right
Unofficial colors palette changed (but still backward compatible)
New zooms: 5x (480×320) and 6x (576×384)
Loading ROM from ZIP package is now supported
More palettes and 2 custom ones, they can be edited by pressing A
Win32 platform is now fixed and updated
Joystick can now be re-defined in portable devices
SDL Only: Keyboard can now be re-defined under “Platform…”
Dreamcast Only: PAL/NTSC can now be selected under “Platform…”
NDS Only: Added FPS counter and rumble pak level adjustment
PSP Only: Zoom from 1x to 4x can now be changed under “Platform…”

http://code.google.com/p/pokemini/

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