Nintendo DSi News
Sandbox Engine DS-DSi v004.5 (misc)

Sandbox Engine DS-DSi is a 3D FPS style DSi hybrid (for DSi only but also playable on DS) game which started back in 2010 on the DS but when the DSi sudokuhax was discovered its being made with DSi mode in mind.

Release notes:

I added lots more in this version.

+ Made lots of changes to the code, & bug fixes.
+ Actually added a basic GUI finally.
+ There are 4 maps now, I’m adding more objects, cars, buildings, houses & maps, etc & looking for ways to make the maps bigger.
+ The texture changing & ability to move the camera up & down has been removed in this release but will return next release. (Edit: I saved the ability to pan camera up & down in this version)
+ I made some textures higher resolution like grass, & snow. More will have higher resolution in next version.

The 1st map a small island with a house, the 2nd map a sandy beach, the 3rd map is just a small snowy island but there’s a building with floors, & the 4th map is like an intersection, with some houses & the building & cars.

http://gbatemp.net/t292050-t3-games-official-update-thread

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DSx86 v0.37 (DOS emu for NDS)

DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.

Changes:

* New TPMXScale and TPMYScale ini file parameters. These can be used to adjust the TouchPad Mouse scaling for each game. The default values (when the parameters have not been given in the INI file) are 1.0 for both. You need to experiment with different values to find the best scaling factor for each game. Note that changing these might still not make the TPM work in a certain game, as the game might not use the mouse in a way that is compatible with the touchpad mouse emulation. These new parameters should help in some games, though.
* The key repeat function in the keyboard emulation was fixed so that it repeats the actual key that was pressed, not just the non-enhanced version of the key. This will help with the stuck cursor key problem in Frontier.
* The graphics mode detection code has been enhanced, so that both methods of entering 240-row Mode-X graphics modes (either 320×240 or 360×240 as in Albion) will be detected, and the correct graphics mode initiated.
* DSx86 has been built with libNDS 1.5.3, which should allow write access to the SD card when using Sudokuhax. I have no way of testing this feature, so it might work, not work, or corrupt your SD card completely! Please use caution and back up your SD card before using this version with Sudokuhax!
* This new libNDS version 1.5.3 had the same problem as the 1.5.0 version I had been using, where ARM7 (or at least the AdLib audio emulation) freezed after a few seconds of playing AdLib audio. In 1.5.0 I got everything to work when I disabled all references to the i2C code, commented out the secondary ARM7 IRQ table handling, and removed the whole i2c.c source module from the libnds7.a sources. I did the same thing with the 1.5.3 version sources and built the libraries again, and that seemed to help again. I don’t know why the i2C code is incompatible with my AdLib emulation, but as long as this hack works it is not a big problem for me.
* DSx86 also has much faster Smooth scaling routines in the 320×200 256-color modes (MCGA and Mode-X). The new code is courtesy of “sverx”, who kindly spent some time looking at my scaling code and inventing various speed tricks that hadn’t occurred to me. For example, the new code uses DTCM for the palette lookup table, instead of the actual (and slow) BG_PALETTE VRAM memory I had been using. The 75%/25% weighted average calculation is also much faster. The new smooth scaling code is still a lot slower than Zoom, Scale or Jitter modes, but it is noticeably faster than before. Thanks again to “sverx”!

http://dsx86.patrickaalto.com/

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DSDoom v1.2.0 (NDS Engine Port)

DSDoom is a port of Doom by wintermute to the Nintendo DS based off the PrBoom source tree because of its purity and portability. Original game data is required and does not come with the download pack. The author accepts donations!

Changes:

* Now with DSi compatibility and the ability to read files from it’s own folder on argv supporting cards.

You can discuss about the release here: http://forum.gbadev.org/viewtopic.php?t=17568

http://dsdoom.com/

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A5200DS v1.6 (A5200 emu)

alekmaul updated A5200DS. It’s an Atari 5200 emulator based upon Atari800.

Changes:

* Added analog management with icon on screen, just click on it to activate/deactivate -> this will fix problems with many games like Breakout, Missile Command, etc.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13626&f=19 for the news.

http://www.portabledev.com/pages/ds/jeuxdev.-perso/a5200ds.php

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A5200DS v1.5 (A5200 emu)

alekmaul updated A5200DS. It’s an Atari 5200 emulator based upon Atari800.

Changes:

* Fix bug in GTIA/POKEY for enabling pot management, analog jostick works now
* Compiled with new devkitpro (r33), win 1 fps since previous version

Thanks to http://www.nintendomax.com/viewtopic.php?t=13591&f=19 for the news.

http://gbatemp.net/t293836-atari-5200-emulator

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A5200DS v1.4 (A5200 emu)

alekmaul updated A5200DS. It’s an Atari 5200 emulator based upon Atari800.

Changes:

* Add automatic chip detection for 16k roms (but you can change it)
* Button L to display/hide FPS
* Add R & L to change Rom
* Really fix flickering pb, alphalerp is back and screen is smoother
* Better sound (not so much …)

Thanks to http://www.nintendomax.com/viewtopic.php?t=13542&f=19 for the news.

http://gbatemp.net/t293836-atari-5200-emulator

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A5200DS v1.3 (A5200 emu)

alekmaul updated A5200DS. It’s an Atari 5200 emulator based upon Atari800.

Changes:

* Fix pb with iEvo (hangs on menu)

Thanks to http://www.nintendomax.com/viewtopic.php?t=13542&f=19 for the news.

http://gbatemp.net/t293836-atari-5200-emulator

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Sandbox Engine DS-DSi v004.1 (misc)

Sandbox Engine DS-DSi is a 3D FPS style DSi hybrid (for DSi only but also playable on DS) game which started back in 2010 on the DS but when the DSi sudokuhax was discovered its being made with DSi mode in mind.

Changes:

minor changes…
fixed some lighting.
changed title screen.
changed some controls.
this version has some small fixes from the last version. & some things i forgot.
(note: lighting depends on what emulator your useing. but the correct lighting should work useing flashcards & sudokuhax.)
Edit sorry guys had to take it down for a sec, its back now tho, accidently named it v005, fixed it

http://gbatemp.net/t294808-sandbox-engine-ds-dsi-dsi-entry

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StellaDS v1.2 (A2600 emu)

StellaDS is an Atari VCS 2600 Emulator for DS and DSi. It’s a port of Stella by French developer alekmaul. This emulator supports ROMs in A26 or BIN format.

Changes:

* Change screen height when switching from PAL <> NTSC
* Add fps display with START button
* Add stylus management for paddle

http://gbatemp.net/t293491-stellads-v1-2-dsi-entry

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StellaDS v1.1 (A2600 emu)

StellaDS is an Atari VCS 2600 Emulator for DS and DSi. It’s a port of Stella by French developer alekmaul. This emulator supports ROMs in A26 or BIN format.

Changes:

V1.1 : 22/05/2011
* Adding launch arguments so that other menus can be used for loading roms (Thx
BassAceGold for the tip ;-))
* Fix power on/off graphics pb when return to menu (Thx Another World for the tip)
* Add more easy understanding message when no game in current diretory (Thx
Another World for the tip)
* Change sound when we quit emulator
* Add X/Y/R/L/SELECT button for each trigger
* Add Left Difficulty trigger
* Preliminary paddle support with button A and pad left/right (use Reset in “breakout”
to play, not fire button like in Atari Classic Nds game)
* Fix some few other bugs
* A bit faster (1~2 fps )

http://gbatemp.net/t293491-stellads-v1-1-dsi-entry

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