Conway’s Life Simulator in a variant for the NES by NovaSquirrel. Source code is available!
Instead of trying to see how Video Life manages to be fast, I figured I would see how fast I could make a Life simulator by just using repetitive, fast code and using unofficial opcodes. It’s pretty bare-bones so far and all you can do is move a cursor around to toggle cells and start/stop simulation, but I’m hoping to add onto it and have an option for a bigger grid because 32×32 isn’t even big enough for the Gosper glider gun. SNES mouse support would also be cool, but I would require an emulator that both supports the mouse and doesn’t choke on unofficial opcodes first.
Control Sir Ababol across the Monegrian fields and gather 24 ababol flowers. To be able to progress in your journey youâ€™ll need some keys you will be able to use to open several doors to gain access to different sections. You can jump on the baddies to get rid of them, too. Be patient, think before you jump, and youâ€™ll be successful!
Original game by The Mojon Twins, ported to NES by Shiru.
K.Y.F.F. by Roth/Sly Dog Studios is a 4-player game that allows all four people to compete against each other in a battle royale in the style of classic beat â€˜em up games. There are a total of eight different attacks at the disposal of each player.
Note that it is only a multi-player game, and no AI is in it.
NES homebrewer never-obsolete is working on a Zelda style RPG for NES called Knil. According to the developer the core engine is done, which means he now tries to add up the content. As the game is still a work in progress, there is no download yet.
In Magic Floor by Martin Korth you are a boulder, who discovered a hidden underground hall in your magic cellar! At the first glance it appeared to be just empty, but at closer look it turned out to be having a
very funny bewitched floor…
Martin Korth, himself also known as no$cash, has come up with another nice custom built hardware, which will get all NES homebrewers glowing eyes; a NES single chip cartridge! It can address max 32Kbytes PRG-ROM, and uses the internal 2Kbyte Name-Table RAM as CHR-RAM.
Head over to NESdev for the full details and join the discussion! Will the NES homebrew scene will another unexpected boost?
I Wanna Flip The Sky by Tom is a platformer along the lines of I Wanna Be The Guy or Battle Kid. In each level you’re trying to reach the exit door while avoiding traps like spikes and conveyor belts. The trick is you can flip gravity a limited number of times each level.
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