Nintendo Entertainment System News
Quote from Sivak:
Hey folks. Thanks to the help I got, I have a pretty clean rom of a functional Columns game. Right now, things are simple and only 8 blocks are in the rotation of what you get (one of which being the magic jewel), so things won’t be too challenging. Though you can see how the engine works currently.
To check it out, go to: http://www.nintendoage.com/media/_usermedia/attachments/COLUMNS%2Ezip
http://www.nesdev.com/bbs/viewtopic.php?t=4108
Quote from roth:
This is a small game that I started not too long ago. It’s tic-tac-toe, but with a twist.
The computer is unbeatable by normal means of playing the game, so there are items, or power-ups if you’d rather call them that. There are extra turn, switch O tile to X tile, clear row, and clear column items that you can get. They are obtained individually depending on things that you have done in the game; three stalemates, two diagonal wins, two horizontal wins, and two vertical wins respectively. You can only have one of each item at a time.
Button A places your tile, and B activates the item you have selected. Use Select to choose which item to have selected. For the switch O to X item, you have to have the gameplay arrow over the O tile you wish to change when you push B. Of course, Start begins the game.
Since this is a demo build, being able to end the game is taken out, and it just keeps looping. In the final assembly, the game can be beaten by winning five games against the computer.
Anyway, I’m pleased with how this has turned out. There are a few little things I want to do to it, mostly cosmetic, but besides that, it’s pretty much done : ) It has been tested on hardware and works, so I’m VERY pleased about that! Here it is: http://robertlbryant.com/temp/ttxo.nes
http://www.nesdev.com/bbs/viewtopic.php?t=4123
Turquoise Palace is a music disk for NES, by MorphCat.
.png)
http://pouet.net/prod.php?which=50897
WLA DX has stagnated a lot recently but there has been progress since the last time (November 2006). WLA DX is a Macro Assembler Package for GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 and was written by Ville Helin.
Changes:
- data filtering macros (looks useful for non-standard string encoding)
- Mersenne Twister random numbers (not that you’d use them much at compile-time)
- Label and line number bugfixes
http://www.smspower.org/forums/viewtopic.php?t=11049
Here comes a musicdisk for NES by mic_
.png)
Release notes:
This is a collection of covers/remixes I’ve put together for the NES using ppmck. There’s only a PAL version right now, but perhaps I’ll add an NTSC version later with adjusted song tempos. I’m using a PowerPak and a real NES, but you can use Nintendulator, FCE Ultra or any decent emulator that has a PAL emulation mode.
The reason the ROM is so bloated is that a couple of the tracks were a bit tricky to fit inside 16kB, so I decided to use 32kB for all of them. 5*32 rounded up to the nearest power of two becomes 256kB, so there you go..
Use up/down to select a song and button A or B to start playing it. Happy listening.
http://www.pouet.net/prod.php?which=34193
This is an invitro for a party called “Pulse Wave”. The party was in March 2007, but it seems the binary spreads just now.
.png)
http://pouet.net/prod.php?which=32543
High Hopes by aspekt is a Nintendo Entertainment System demo released at Assembly 2007. It ranked #1 in the Oldschool Demo Competition.
.png)
http://www.pouet.net/prod.php?which=31539
Here is an invitation intro (invitro) for the “Alternative Party 2007″ by wamma.
.png)
http://www.pouet.net/prod.php?which=31326
Seems NESdev got a new version of “Sack of Flour” a neat high quality platformer.
http://nesdev.parodius.com/
Page 12 of 13« First«...10111213»