News
ScummVM for the GP32 0.5.1 Public ALPHA (GP32 Lucas Arts Game Interpretor)

If you loved to play Lucas Arts Adventures on your PC and you want to play them on your GP32 as well… you might check out ScummVM very urgently 🙂

http://www.distant-earth.co.uk/gpscummvm/

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GP32 Frodo (Beta 9) (C64 emulator for GP32)

Mike Dawson released an updated port of Frodo for the GP32. Frodo itself is a portable C64 emulator written by Christian Bauer. This GP32 port includes sound and graphics rendering code by Groepaz, and uses Sasq’s pogo lib.

http://dexy.mine.nu/gp32/frodo/

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BH03 (GBA demo)

A new GBA demo fresh from TUM 03, a demoparty which has been held on the past weekend…http://scene.org/file.php?file=%2Fparties%2F2003%2Ftum03%2Fhandheld%2Fbh03_-_banzai.zip&fileinfo

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Snow Demo (GP32 demo)

This post might be a little late for now… but WhiteFalcon released a small xmas demo for GP32.http://www.gp32emu.com/

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Tristar GBA Intro (GBA intro)

Blastar released a GBA Intro under the Tristar.http://www.gbadev.org/

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KOF 91 (GP32 game)

Thor released a port of a MUGEN game called KOF 91. It’s a fighting game engine where you can add a lot of characteres etc. Just check the official page… 🙂http://us.share.geocities.com/rtb7/

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Giana’s Return WIP News (GP32/DC game)

During the past days there were a couple of WIP news regarding Giana’s Return which is a jump and run game based on”The Great Giana Sisters”which is a well known C64 classic.

News 25th December 2003Another day and more news 🙂 As most of you know”Giana’s Return”is the first game to support the GP32<->DC Link Cable. As proud owner of that cable you can unlock the”Night-Level”as described on WIP news dated 23rd December. This feature will be only avaliable to GP32<->DC Link Cable owners.Also important to mention: There is an official”Giana’s Return”forum hosted by the PD Roms webboards. A link to this forum can be found at the menue bar.News 24th December 2003More news… There is the idea to put a few subgames into the game itself, probably hidden or password locked. Possible sceneries* One level full of diamonds, 30 seconds of time, get as many diamonds as you can get. (Level and concept done)* Long Jump… Giana on a platform and you have to jump as far as possible…* A level full of traps and you have to solve it as fast as possible…News 23rd December 2003Here are good news 🙂 Chris Huelsbeck gave us the permission to include his whole soundtrack from the C64 version of”The Great Giana Sisters”into”Giana’s Return”! In case we make use of it you can activate original C64 sound feeling with a cheatcode. Beside this, six new stages were designed, in fact a complete new world. This world is hidden so you’ll have to find it first, or you can activate it with a cheatcode (this is not decided yet by the team). This world is extremly difficult and as candy you get the power of NOT loosing any items you get during the normal ingame.

http://www.gianas-return.de/

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OpenSnes9xGP v0.2 (SNES emulator for GP32)

The second ever avaliable SNES emulator forGP32 comes from Yoyo and a few other guys. This one is called OpenSnes9xGP and is open-source!!! … and it has been updated recently. Here are the changes:

8bpp mode triple buffering in 8bpp mode : fixes flickering issue at low frameskip new transparency hack mode : zelda&mario world seem ok. sound bug causing random crash fixed .cfg file for all / per game. improved GUI. dsp1 optimized a bit. zsnes .zs* savestate can be loaded if correctly named (mariow.zip<->mariow.zst, mariow.zs1…) C4 support (megaman X 2&X 3) BUG FIXED : gamma settings not used in directcolourmode(super metroid…) added spc playback, using openspc++ from kode54. code cleaning&memory management improved

http://yoyofr.fr.st/

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SNES-Station v0.20 (SNES emulator for PS2)

After a long time there is finally a new release of SNES-Station, which is a SNES emulator for Playstation 2. The changes:

The release has several of the things I was aiming for completed, but there is still much planned for future releases. Done: Loading of Zipped ROM files Full Save State Loading and Saving (compressed) New GUI (as previewed) GUI Screen Calibration (with Saving) In-game GUI In-Game Screen calibration New config saving system done Memcard Manager Multi-tap support(multi-tap must be in port 2 when starting emulator C4 games fixed Planned for future release MC Support for loading ROMs from Memory Card Hard Drive Support for loading Emu and ROMs from Hard Drive SDD1 decompression, to get sDD1 games working New sound core New graphics core

http://snes-station.gamebase.ca/

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TetrisGC -Preview- (GC game)

The first freeware Tetris for Gamecube out… You can get it at Dextrose!http://www.dextrose.com/index.php?s=4

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