It’s reality again, here comes PDROMS CODING COMPETITION v4.01 – Retro Coding Fun for Console and Handhelds!
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Coding on “closed” handhelds or consoles must not be a privilege; dozens of free development kits proof the opposite. The steadily growing “homebrew scene” produces unlicensed software for devices not meant to be open for everyone.
PDRoms has always been in the homebrew scene to support the creation of new homebrew software, support programmers and artists. To show our love to the homebrew scene once again, here comes the ninth PDRoms Coding Competition.
Here is the brief data:
Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
Prizes are sponsored by: http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl – ph0x
Spread the word! – May the Schwartz be with you ;)
http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642
WLA DX has stagnated a lot recently but there has been progress since the last time (November 2006). WLA DX is a Macro Assembler Package for GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 and was written by Ville Helin.
Changes:
- data filtering macros (looks useful for non-standard string encoding)
- Mersenne Twister random numbers (not that you’d use them much at compile-time)
- Label and line number bugfixes
http://www.smspower.org/forums/viewtopic.php?t=11049
Here are some news from Eponasoft
Quote from our webboard:
This was released back in late September by one of the other groups I code for, Frozen Utopia. It’s a quick demo of the game and what to expect from the final. Some of the things have changed since this demo release (most notably the cutscene graphics) but the gameplay hasn’t changed much at all since then, just some minor tweaks. Anyways, here’s the file:
http://www.frozenutopia.com/msrdemo.rar
INSTRUCTIONS:
-Download and unrar.
-Run “unpack.bat” to decompress the audio files.
-Burn, mount to a virtual drive, or run the cuesheet directly in Mednafen.
-Enjoy :)
It will run in Magic Engine (you need a virtual drive to do this, or a burned CDR of the game) but there will be some graphics glitches due to unemulated features. The best way to play it is with Mednafen or a real machine. It requires a System 3 card and, like all other PCE CDROMs, is region-free so it will run equally well on a PC Engine Duo, TurbGrafx-16+CDROM+System 3 card, etc.
http://www.pdroms.de/phpbb/viewtopic.php?f=47&t=401
Chris Covell, known for his NES and PCE/TG16 homebrews, strikes again! The long awaited final version of “Tonguemans Logic” is here! It’s a solid picross type game and should entertain for a while.
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http://www.disgruntleddesigner.com/chrisc/index2.html
Today I had the pleasure to interview the PCE (PC Engine) developer “David Shadoff”. Read the whole interview using the link below.
http://www.pdroms.de/interview_david_shadoff.php
PC Engine
A Music Player by DamageX
Airman by Trilinear (Sound Demo)
Akumajou Dracula X2 by Aramis
Backup RAM Generator for Bomberman by David Shadoff
Blox Demo 1 by Dave Shadoff
Blox Demo 2 by Dave Shadoff
Blox Demo 3 by Dave Shadoff
Fade InOut and Multi Palette BKG Demo by Aramis
Flipit Demo 1 by Dave Shadoff
Green Hill by Trilinear (Sound Demo)
Speech by Trilinear (Sound Demo)