Playstation 2 News
PS2Doom v1.0.3.0 (PS2 Game Port)

pedroduarte0 updated his Playstation 2 port of Doom. Original files are required.

Release notes:

This time, good news for people who want to run PS2Doom from memory cards:

Now the .WAD file is loaded from the same directory ps2doom.elf resides, so this avoid the mess of having files at the root of USB storage devices. As a consequence, the files can be entirely placed at memory cards. USB storage devices are still supported, of course.

Currently, HDD is not yet supported. To detect the device name and full path of ps2doom.elf I just parse the main’s argv[0] string. It seems that when launching from HDD using uLaunchELF, the device name appears as “host:”… So I’m not sure on how to detect when ps2doom is executed from HDD. Any help?

I believe HDD support will be added along with a config file where would be listed all the .WAD paths to feed a WAD selector.

Another feature added :
- The Quit option menu now boots back to the OSD PS2 Browser

Next stop: Strafe support.

Thanks to http://www.tehskeen.com for the news.

http://ps2homebrewing.wordpress.com/2009/05/01/ps2doom-v1030/

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ScummVM v0.13.1 (PS2 misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

It was not that long since our previous release, and now here is a new bugfix release hot off the press!

The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.

SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.

We won’t bother you anymore with the details. Go, download ScummVM and enjoy your play!

Changes:

AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the Waxworks

Gob:
- Fixed a crash in the Italian version of Woodruff

Groovie:
- Fixed some issues with music in The 7th Guest

Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes

SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.

Sword2:
- Fixed random sound corruption when using the original sound files.

Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode

iPhone port:
– Fixed backspace handling on the iPhone soft keyboard

DS port:
- Added support for the Global Main Menu feature

PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature

Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature

WinCE port:
- Fixed an issue which could cause random crashes with VGA devices

http://scummvm.sourceforge.net/downloads.php

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PS2Doom v1.0.2.2 (PS2 Game Port)

pedroduarte0 updated his Playstation 2 port of Doom. Original files are required.

Release notes:

Finally, it’s possible to save/load from memory card!

Thanks to http://www.tehskeen.com and http://www.dcemu.co.uk for the news.

http://ps2homebrewing.wordpress.com/2009/04/20/ps2doom-v1022/

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Unofficial LaunchELF v4.39z (Beta) (PS2 Application)

EP has released a new version of his Unofficial version of LaunchELF. uLaunchELF is a front end or operating system or sorts for the Sony Playstation 2 that allows you to browse and boot homebrew from various sources including memory cards, usb devices, hard drives and the built in dvd-rom drive.

Changes:

-Fixed a bug from previous beta v4.39y preventing access to MC folders having a ‘hidden’ attribute bit set.

http://psx-scene.com/forums/official-ulaunchelf-forums/37242-unofficial-launchelf-v4-39-stable-v4-39z-beta.html

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Unofficial LaunchELF v4.39y (Beta) (PS2 Application)

EP has released a new version of his Unofficial version of LaunchELF. uLaunchELF is a front end or operating system or sorts for the Sony Playstation 2 that allows you to browse and boot homebrew from various sources including memory cards, usb devices, hard drives and the built in dvd-rom drive.

Changes:

-Merged in new MCMAN and MCSERV modules by jimmikaelkael
-Modified FileBrowser to allow renaming of all MC file/folder objects
-Fixed “DEVICE_UNITS” again, to really allow 10 USB drives/partitions in FTP

Thanks to hitman43 / http://www.modcontrol.com for the news and brakken / http://www.tehskeen.com for the reminder.

http://psx-scene.com/forums/official-ulaunchelf-forums/37242-unofficial-launchelf-v4-39-stable-v4-39y-beta.html

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Simple Media System v2.9 (Revision 3) (PS2 Application)

Eugene Plotnikov has updated his SMS (Simple Media System) multimedia playing application for the Sony PS2. Using this program you can view multimedia files including DIVX, AVI, XVID, MPEG, MP3, etc … on your Sony Playstation 2 video gaming console.

Changes:

- updated USB/FAT driver. Thanks to Matzino for help in testing;
- improved M3U playlist randomization

Thanks to http://www.tehskeen.com for the news.

http://home.casema.nl/eugene_plotnikov/

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PS2Doom v1.0.2.1 (PS2 Game Port)

pedroduarte0 updated his Playstation 2 port of Doom. Original files are required.

Release notes:

No more hicups on sound during screen melt/wipe effect at the start of a new game or at level ending.

Thanks to http://www.tehskeen.com for the news.

http://ps2homebrewing.wordpress.com/2009/03/12/ps2doom-v1021/

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PS2Doom v1.0.2.0 (PS2 Game Port)

pedroduarte0 updated his Playstation 2 port of Doom. Original files are required.

Thanks to http://www.tehskeen.com for the news.

http://ps2homebrewing.wordpress.com/2009/03/01/ps2doom-v1020/

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Unofficial LaunchELF v4.39 (PS2 Application)

EP has released a new version of his Unofficial version of LaunchELF. uLaunchELF is a front end or operating system or sorts for the Sony Playstation 2 that allows you to browse and boot homebrew from various sources including memory cards, usb devices, hard drives and the built in dvd-rom drive.

Changes:

-Updated gsKit and existing source files to SVN rev 1470.
-Upgraded USBHDFSD to SVN rev 1534 by radad.
-Updated ps2ftpd and existing source files to SVN rev 587.
-Changed “DEVICE_UNITS” from 4 to 10 for the newer USB driver.
-Altered an old workaround to allow multiple USB devices to show up properly within FTP clients.

Thanks to http://www.tehskeen.com for the news.

http://psx-scene.com/forums/official-ulaunchelf-forums/37242-unofficial-launchelf-v4-39-a.html

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RadShell v0.6 (PS2 Application)

RadShell v0.2 is a command line shell for the PS2.

Changes:

Improved ‘stat’ output
Fixed an issue with ‘del’ return values
Added the ‘sleep’ command
Added the ‘store’ command
Added environment variables
Added NULL output redirection
Initial rsh is dependent on the elf name

Thanks to http://www.dcemu.co.uk for the news.

http://forums.ps2dev.org/viewtopic.php?t=8416&postdays=0&postorder=asc&start=30

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