Playstation 3 News
Gambol v0.1 (PS3 Game)

Gambol is the latest game project from ThatOtherPerson. It’s going to be a Jump’n Run game currently using Super Mario placeholder graphics.

http://thatotherdev.com/2011/11/20/gambol-v0-1-ps3/

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ScummVM v1.4.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes: 1.4.0 (2011-11-11)

New Games:
- Added support for Lands of Lore: The Throne of Chaos.
- Added support for Blue’s Birthday Adventure.
- Added support for Ringworld: Revenge Of The Patriarch.
- Added support for the Amiga version of Conquests of the Longbow.

New Ports:
- Added PlayStation 3 port.

General:
- Fixed the ARM assembly routine for reverse stereo audio.
- Added support for building with MacPorts out of the box.

AGI:
- Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood.

AGOS:
- Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer’s Puzzle Pack.
- Fixed loading and saving in the PC version of Waxworks.
- Fixed music in the PC versions of Elvira 1/2 and Waxworks.

Groovie:
- Added support for the iOS version of The 7th Guest.

Lure:
- Fixed crash when trying to talk and ask something at the same time.

SCI:
- Added better handling of digital vs. synthesized sound effects. If the “Mixed Adlib / MIDI mode” checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.

SCUMM:
- Implemented PC Speaker support for SCUMM v5 games.
- Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
- Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
- Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.

Broken Sword 1:
- Fix freeze in Windows demo.
- Fix crash when using cutscene subtitles pack with the Macintosh version.

Tinsel:
- Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
- The US version of Discworld II now shows the correct title screen and language flag.

Android port:
- Fixed plugins on Android 3.x.
- Moved the default saved game location to the SD card.

http://www.scummvm.org/news/20111111/

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SwingBall 2 v0.1 (Game)

Here is the first and very early release of Swingball 2 by ThatOtherDev. Get from point A to point B before time runs out! There are colored floors which behave differently to others, which is the main element of spicing up the game.

Release notes:

Here is the first and very early release of Swingball 2. Unlike its predecessor it is available not only for Wii but also for PS3 (with a PC version forthcoming).

There were some really cool user made levels for the original Swingball that did things I hadn’t even thought of and I’m looking forward to seeing how people take advantage of the new stuff in this game.

There are now blocks that can be swung from but not walked on (they aren’t solid). There are also tiles that will change the direction of gravity when you come in contact with them.

I haven’t begun it yet but I plan to make a WYSIWYG editor which will make it even easier for people to create their own levels.

There is a lot left to do. The game currently just consists of a single test level.

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Jump
R1 = Swing

Wii controls:
Analog stick = Move
Pointer = Aim
A = Jump
B = Swing

http://thatotherdev.com/2011/10/12/swingball-2-v0-1-–-ps3-wii/

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Maze Generator v1.2 (PS3 Game)

Maze Generator randomly generates mazes. You play as a red circle and can navigate the mazes using the directional pad. A new maze is generated when you reach the red square at the end.

Changes:

This is an update/remake of Maze Generator for PS3. For anyone that doesn’t know Maze Generator was actually the first thing I ever made for PS3. It was originally made with the leaked SDK but has been redone using PSL1GHT and will now work on CFW. It now also has a lot more in common with it’s Wii version and features a title screen, textured background, multiple maze sizes and the option to watch the maze being randomly generated. It also keeps track of how many times you have finished mazes.

Just use the left analog stick to navigate the maze.

http://thatotherdev.com/2011/10/22/maze-generator-v1-2-ps3/

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They Do Not Die 2 v0.6 (Game)

They Do Not Die 2 by ThatOtherDev is a successor of “They Do Not Die”. A top-down Zombie shooter with simple graphics.

Changes:

* Added on screen text showing the highest number of zombies you have ever killed before dieing (if you pass that high score then the new number will get saved when you die).
* You can now play with up to four people (it was previously limited to two).
* The position and size of the health and energy bars during multiplayer has changed.
* There are now four different kinds of wooden crates (the differences are only cosmetic).
* Menu text is larger and the title looks better.
* Game saving and loading is even faster.

http://thatotherdev.com/2011/10/02/they-do-not-die-2-v0-6-%e2%80%93-ps3-wii/

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They Do Not Die 2 v0.5 (PS3 Game)

They Do Not Die 2 by ThatOtherDev is a successor of “They Do Not Die”. A top-down Zombie shooter with simple graphics.

Changes:

* Added two player co-op play (shared screen).
* There are now cars and boxes scattered around the city.
* Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
* The shotgun is more powerful.

http://thatotherdev.com/2011/09/19/they-do-not-die-2-v0-5-%e2%80%93-ps3/

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Sketch Fight v0.2 (PS3 Game)

Sketch Fight is a simple two player fighting game with crudely done hand drawn graphics that are intended to look like something a person would doodle when trying to cope with the mind numbing repetition and tedium that is school.

Release notes:

I bought a second controller and with it I was able to figure out how to get the controls working properly. So that is what I fixed in this update to Sketch Fight (which for the uninformed is a two player fighting game). Nothing else has changed.

In the future I’ll now always be able to test multiplayer PS3 games before releasing them :)

http://thatotherdev.com/2011/09/10/sketch-fight-v0-2-%E2%80%93-ps3/

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Slime Roll v0.2 (PS3 misc)

In Slime Roll by ThatOtherDev you control some green stuff that falls down and you can rotate the world to make it fall in a different direction and in doing so you can get the green stuff to navigate the world. There is a built in level editor.

Changes:

* The red circles have been removed and replaced with blue ones that are of a consistent size.
* If slime comes in contact with a blue circle then the blue circle becomes slime.
* There is on screen text that tells you how many blue circles still exist.
* When placing slime in the editor you no longer need to press and release the button for each piece of slime.
* There is a limit to how closely you can place two pieces of slime together in the editor.
* The same rules for placing slime in the editor also apply to the blue circles.
* You can now delete whatever object you are pointing at in the editor (instead of only being able to delete the last thing spawned).
* The X in the editor has been replaced with a proper reticule.
* There is a slightly nicer title at the menu.
* All on screen text fills the same percentage of the screen regardless of resolution.
* I’ve fixed the problem where there would sometimes be inappropriate white pixels along the edges of circles.
* Gravity is slightly stronger.

http://thatotherdev.com/2011/09/06/slime-roll-v0-2-–-ps3/

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They Do Not Die 2 v0.4 (PS3 Game)

They Do Not Die 2 by ThatOtherDev is a successor of “They Do Not Die”. A top-down Zombie shooter with simple graphics.

Changes:

* Your health and energy are now displayed with progress bars instead of text.
* There is a title/menu screen that comes up when you press the start button. You are also sent to this menu when the game first starts and when you die. From this menu you can resume your game, start a new game, create a game save or load a game save.
* A shotgun has been added.
* Running uses more energy.
* Game saves are slightly smaller (although it is still fairly slow to create and load them).

http://thatotherdev.com/2011/08/30/they-do-not-die-2-v0-4-–-ps3/

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Cascade Beneath v1.0 (PS3 Game)

Cascade Beneath is a simple fall down clone. You just move from side to side and try to let the platforms push you off the top of the screen as they slide up.

Release notes:

This puts me at two (admittedly small) updates in only one day! Huzzah! Basically everything I said about the recent update to Dont Get Crushed applies to this new version of Cascade Beneath.

It has been remade with PSL1GHT, now works on CFW, has a new font, speeds up over time, pauses when the XMB is brought up, there have been some slight changes to the random placement of the gaps in the floors and there are several other nearly unnoticeable differences.

http://thatotherdev.com/2011/08/29/cascade-beneath-v1-0-–-ps3/

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