Playstation 3 News
Avoidance v0.1 (PS3 Game)

ThatOtherDev comes up with a port of his PC/Wii game “Avoidance”. (Hi)Scores are NOT displayed and also not saved (the screenshot is from the Wii version). The author is aware of the port being far from perfect, but he does not want to spend more time with it.

http://thatotherdev.com/2011/08/06/avoidance-v0-1-ps3/

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The Unmapped Forest v0.1 (PS3 Game)

ThatOtherDev started making a new homebrew PS3 game, currently named “The Unmapped Forest”. It will be an action RPG game but it is in very early development stages. It currently consists of a forest that you can wander around in and some slime monsters that will follow you. You can attack but you can not actually hurt the monsters and they can not hurt you.

There will be PC and Wii versions later.

http://thatotherdev.com/2011/08/04/the-unmapped-forest-v0-1-ps3/

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PS3 Dual Boot GameOS (PS3 Application)

Do you want to have your OtherOS function back? This might be your day!

Features:

Into HV integrated OtherOS bootloader loader (compatible with OtherOS bootloader on 3.15)
OtherOS bootloader is booted directly from HV, no GameOS is involved.
Process of booting OtherOS bootloader loader is very similar to 3.15 method
Booting Linux from HDD/USB/BD/Network
Linux with GameOS rights
Full access to all HV SS services (Dispatcher Manager) from GameOS or Linux
Full access to all System Manager services
Ability to create/modify/remove repository nodes in LPAR 1 (e.g. with ps3dm-utils or ps3hvc-utils).
This ability gives you much power over the whole system because many layers of PS3 use repository nodes to exchange information.
Enabled QA mode in Update Manager
Downgrading without USB dongle or Service Mode
Ability to deactivate/activate HDD/VFLASH encryption (e.g. with ps3stor-utils)
Support for ps3-utils. You can flash new OtherOS bootloader from Linux e.g.

Please be aware that the warranty of your PS3 will break if you modify your Firmware!!!

http://gitbrew.org/otheros/

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Mednafen-PS3 (r84) (Multiple emus for PS3)

Port of Mednafen Multi-system Emulator to Playstation 3. Project is under heavy development, there may be bugs, please report issues so they can be fixed!

Supports NES, GB, GBC, GBA, SMS, GG, PCE. Zip files. Save States. Will support PCE CD, Atari Lynx, NeoGeo Pocket Color and WonderSwan in the future.

Changes:

Support bios in vbam, support (included)vba-over.ini in vbam to fix games with special save types

http://code.google.com/p/mednafen-ps3/updates/list

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FCEU-PS3 (Revision 6348775e0a) (NES emu for PS3)

NES Emulator for PS3

Features:

– Supports 480, 720, 1080 (in 4:3 or 16:9)
– Compression: .zip
– SRAM and state saves
– Shader support!

Changes:

Added ‘Disable Sprite Limitation’ setting – certain games are handicapped by the
NES’ sprite limitations – turning this option ON will get rid of slowdown and
sprite flickering that occurs when too many sprites are onscreen

https://code.google.com/p/fceu-ps3/updates/list

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Cubicle Shooter v0.7 (PS3 Game)

ThatOtherPerson has updated Cubicle Shooter for the PS3!

Quote:

Here is an updated version of Cubicle Shooter!

Notable changes:
You can now shoot other players in split screen multiplayer (still no player death but you get pushed back when shot).
You are taller now. You can crouch back to your previous shortness by holding down the right analog stick. You automatically crouch when there isn’t enough room to stand.
Enemies in multiplayer will approach the nearest player (they would previously only follow player one).
Enemies no longer spawn inside the cube at the start of the game so you wont encounter them until you blast through the wall (It was beginning to feel a little bit too crowded).
The kill counter has been replaced with a score system. You get 10 points each time you shoot a cubicle dweller. The scores are tracked separately for each player.
textured stars onto the sky.
Set a limit to how deep you can dig into the ground (the limit is fairly deep and I don’t expect it will be a problem for anyone).
Fixed the scope in multiplayer.
Some improvements to performance.

Controls:
Move – Left analog stick
Run – L3
Aim – Right analog stick
Crouch – R3
Shoot – R1
Zoom – L1
Jump – X

http://thatotherdev.wordpress.com/

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PS3-FTP v1.0 (PS3 Application)

stoneMcClane has released exclusively to PS3HaX, the first legal homebrew FTP server for the PS3, it was created using the open source PS3 SDK PSL1GHT.

http://www.ps3hax.net/2010/11/homebrew-app-ps3ftp-ftp-server-for-ps3/

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Mednafen-PS3 (r69) (Multiple emus for PS3)

Port of Mednafen Multi-system Emulator to Playstation 3. Project is under heavy development, there may be bugs, please report issues so they can be fixed!

Supports NES, GB, GBC, GBA, SMS, GG, PCE. Zip files. Save States. Will support PCE CD, Atari Lynx, NeoGeo Pocket Color and WonderSwan in the future.

Changes:

l1ght: Add basic on screen keyboard for settings menu, more refactoring (almost ready for release)

http://code.google.com/p/mednafen-ps3/updates/list

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FCEU-PS3 (Revision 47f70d8eaa) (NES emu for PS3)

NES Emulator for PS3

Features:

– Supports 480, 720, 1080 (in 4:3 or 16:9)
– Compression: .zip
– SRAM and state saves
– Shader support!

Changes:

– updated README
– merged fceu_ps3 stupid mercurial

https://code.google.com/p/fceu-ps3/updates/list

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Cubicle Shooter v0.6 (PS3 Game)

ThatOtherPerson has updated Cubicle Shooter for the PS3!

Quote:

Yet another updated version of Cubicle Shooter.

Notable changes:
I believe I’ve corrected what was causing the previous version to crash for a lot of people.
Added two player split screen multiplayer
Added a menu system
Added the ability to record a screenshot (its saved to any USB storage device that is connected)
Chairs can be shot now (they don’t break but they get pushed back)
Added computers (they are treated similarly to how chairs are treated)
Now you shoot when you first press R1 regardless of how much or little time has gone since you last shot (so you can shoot faster by quickly tapping R1 then you do from just holding it down)
Jumping now only happens when you first press X (holding it down wont make you repeatedly jump every time you hit the ground)
I removed the triangle for reverse view thing

Controls:
Move – Left analog stick
Run – L3
Aim – Right analog stick
Shoot – R1
Zoom – L1
Jump – X

http://thatotherdev.wordpress.com/

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