The fourth installment of Sqrxz has been released. Sqrxz 4 – Cold Cash has been released to the public on 20th April for plenty of systems, such as Windows (32-Bit), Linux (32-Bit, 64-Bit), Wiz, PSP, MotoMagx, Dreamcast, GCW Zero, MacOS X (32-Bit, 64-Bit) / Intel, Amiga OS4, MorphOS, Symbian OS Series 60, Symbian OS UIQ3, Raspberry Pi, Caanoo, GP2x and OpenPandora.
Sqrxz 2 by Retroguru is a Jump’n’Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne). Playstation Portable Port port is courtesy of Thor and has been entered in the PSP Homebrew Game Competition 2013.
Another day another journey… As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realized all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search! Oh what troublesome days… Help poor Sqrxz get back all his emeralds!
* Tough challenging gameplay â€“ Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n’ hard levels!
* 11 marvelous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise! :)
* Highly improved artificial inteligence
* Several new enemies
* New logos for Upperland and Mega Manâ€™s 25th anniversary
* Game over when lives goes under zero
* Several corrections and improvements in editor
* Parabole function for jumps ad projectiles
* Higher time for enemies and bosses invencible time after hit
* Higher damage taken by player
* Positioning use float points for exact diagonal to a point
* Selection between Rockbot and Betabot is done only on â€œnew gameâ€
* Better credits on ending
* Better graphics from our new partner Hunter Trammell
* Better speed on Playstation 2 and PSP
* Better stage backgrounds
* Bigger initial stage size
PSPInstaller is a Cydia-like piece of software for the PSP that lets you download homebrew files from its repository without the need for cabled or manual download/transfer. Just connect to Wifi, Download and play!
Learn Japanese by ponpon is a trivia game designed to help people memorize Japanese words by answering the English questions with the Japanese equivalent. The difference between this game and other language learning games is that users must input the answers manually by typing it in on a custom OSK.
In this update I added a option to randomize the questions, and I included a Karaoke rhythm game. Since this version uses Lua Player Plus by NaNnI & Rinnegatamante, it now features MP4 playback. However the LPP version that I used didn’t have IntraFont which was required for Japanese text input, so I included a option to switch to LuaPlayer Euphoria by Zack in the options menu. It just doesn’t have MP4 playback in that version, but it runs much more stable though.
RenPSP is a Lua-based clone of the Ren’Py Visual Novel engine for Playstation Portable.
Here are some new features:
+ Added ICON0 and PIC1 design
+ Support for game description files (see desc.lua on any game folder)
+ Game preview backgrounds on main menu (only on Windows version for now)
+ Screenshots are now saved in ms0:/PICTURE/RenPSP
+ Sounds can now be disabled upon game boot
+ Support for $renpy.save() and $renpy.load() functions
+ Menu selection scrolling
+ Background loading from save game
Released with several mini-VNs:
+ a test game to demonstrate some features
+ â€œThe Questionâ€ by LSF Team (Revised)
+ â€œ9 Ð¼Ð°Ñâ€ by IIchan Eroge Team
+ â€œRipplesâ€ by Ayu Sakata (Revised)
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Rev 866 – Salvy
[+] Added QuickRead16Bits/QuickWrite16Bits (will start optimizing oshle functions more aggressively soon)
[!] Optimized osViSwapBuffer
Rev 867 – Salvy
[!] Fixed bug in memcpy_vfpu_swizzle when size is less than what we are aligning to
[!] Some optimizations to osStartThread
Rev 868 – Salvy
[!] Make sure FlashRead/Write regions are valid
Rev 869 – Corn
[!] Freed usage of T0/T1 registers in Dynarec. temp regs are now A0/A1 & V0/V1 (A2/A3 are still not freed but are unused)
[!] Use of two scratch registers in the CPU register struct for easy storage of temp variables (mainly used in Dynarecstubs.S)
Rev 870- Salvy
[!] Some clean ups
[!] Made guRotateF and volatile memory platform independent
[!] Check for invalid reads/writes to PIF
Rev 871 – Corn
[+] Added storing and displaying previews to Save States (Uses a 128kByte buffer)
Rev 872- Salvy
[!] Used a temporal buffer for storing screenshots for savestates
[!] Take savestate screenshot after the next frame rather than storing it in a buffer
[!] Optimized Patch_osCreateThread
Rev 873- Salvy
[!] Fixed bug with savestate screenshot when having more than 64 more folders (Corn)
[+] Added Azimer’s DK64 hack(DK64 boots now, make sure to have Double Display List off)
[!] Set EEPROM4k for DK64 (fixes hang when entering main menu in DK64)
Rev 874- Salvy
[~] Forgot this…
Rev 875- Salvy
[!] Use PSP’s wsbw opcode for swapping four bytes in a 32bit value
Rev 876- Salvy
[!] Just call builtin_bswap32
* Memory leaks fixed
* Killing NPCs drop items
* Editable colorcycle
* Editable link to final boss teleporter room (one has 8, other has 9 teleporters)
* Editable â€œcan flyâ€ property for NPCs
* Better edition for boss faces on stage
* Do not show empty dialogs
* Editable Artifical Inteligences for non-boss NPCs
* Fix the old scroll-lock (screen not moving) bug
* Disappearing blocks
* NPCs returning after dead when out-of-screen
* Logic in editor for jet and coil items
* Logic in game for drop items
* Save on quit/leave
* Fix sound in PS2
* Can set NPC weapons (2) on editor
* New font, new music, new graphics
* SEVERAL, and I mean really SEVERAL bug fixes
* Interrupt charging on door, death and when leaving stage
* Save Castle stages
* Password system
* PSP Port
* 5 Skull Castle stages (with no NPCs yet)
Medieval Wars by jorge_97 is a trading simulation for Playstation Portable in Spanish language, inspired by the online game Tribal Wars (Guerras Tribales).
Medieval Wars itself is a single player game, where your opponent is driven by artificial intelligence. Give orders to construct, recruitment soldiers, arrange troops to attack or defense yourself and trade to get money for your actions. Create a powerful village with a strong led army and attack your enemy before he does.
Maintaining PDRoms is hard work and very time consuming. News don’t write themselves and also need to be found first. Furthermore donations will help us to pay the server and the domain. Additionally it pays the junk food consumed, while posting news and/or updating the files :)