AnyLanguageStudy is an application for studying Japanese words, grammar and characters. It also includes vocabulary lists of other languages, e.g., Chinese and Korean. You’re also able to create your own word lists for the language you’re studying (see README.txt).
* Pressing TRIANGLE will reset the timer.
* Pressing SQUARE will hide/reveal the pop-up text.
* Remembering the Kanji list now uses larger images, a different layout, has been separated into two lists, and break points have been added.
* Country Flags list now uses continent/region break points instead of alphabetical.
* Extra styles. (4-6 are designed for image lists that use the left half of the screen for images, they simply have a modified ‘right.png’)
Crazy Eyes by Killerfeeshy is a fun app that lets you choose a pair of eyes from a list, then lets you control the winking of each eye (separately or together).
.Added 4 new sets of eyes:Asian eyes2, Anime eyes, Robot eyes 2, old man eyes
.Removed test eyes
.Added an opening sound for each of the eyes
.Changed menu sounds
.Added page numbers (currently there are 4 pages)
.Added a detailed 2 page instructions with a preview
.Added an arrow pointer for the menus
.Made slight changes to the eboot icon
.Added an eboot sound track that i made
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
[=>] Merged from Dev branch:
Rev 416 – Corn
[!] Fixed CPU clipping (used for reference and is ~5% slower than VFPU)
[!] Fixed Kirby blend and removed offending blend for Rocket-robot on wheels (tnx Bdcanay)
[!] Disabled Loop Opt for Rocket-Robot on wheels
Rev 417 – Corn
[!] Optimized CPU and VFPU VectorClip
[!] Reduced max number of clipped verts to 192 from 1024 (saving some memory)
Rev 418 – Corn
[!] Use another(faster) way to front/back face cull to avoid using 1/w for the cross product.
[!] small update/boost to reference CPU clip.
[!] optimized both VFPU and CPU clip flag generation
[+] added hack to make memory opt work in PD
Rev 419 – Salvy
[+] Add back compile option to disable VFPU code(Note : Not all VFPU code is suppressed yet)
Rev 420 – Corn
[!] fixed compiler adding more mults than needed for front/back face culling test
[!] fixed all compile warnings in release mode
Rev 421 – Salvy
[!] Optimized LoadFPR_Long
[!] Don’t use pspFpuFloatToDouble (adds too much bloat and is only used by a few games, anyways I doubt it helps at all..)
[!] Small optimization in TLBP
Rev 422 – Salvy
[!] Forgot this
Rev 424 – Corn
[!] Various improvements and simplifications in TnL of Conker and PD
Rev 426 – Salvy
[!] Simplified set/fetch ucode names
[!] Patch ucode name tables to create custom name tables (Dlist dumps of custom ucodes are accurate now)
[+] Added GBI1_S2DEX ucode name table
Rev 427 – Corn
[!] fixed dlist debug text and warnings
Rev 428 – Salvy
[!] Clean ups in DLParser_SetUcode
[~] Reverted change from 421, was breaking several games (thx re4thewin for reporting it)
Maintaining PDRoms is hard work and very time consuming. News don’t write themselves and also need to be found first. Furthermore donations will help us to pay the server and the domain. Additionally it pays the junk food consumed, while posting news and/or updating the files :)