Sega Saturn News
Titan IDE (misc)

Luiz Fernando Nai Ribeiro is our hero of the day. The past six months he spent working on an Engine which compiles on the Sega Saturn and on the Dreamcast.

Notes from the author:

Thanks to Johannes who created the libraries in C to access the Sega Saturn hardware and all the community who worked hard to make KallistiOS a good environment for the Dreamcast I was able to create a engine in C where I can make a game for both consoles.

Features of the engine:

– Draw maps and export for Sega Saturn and Dreamcast;
– Draw for the Dreamcast VMU;
– SpriteSheet generator;
– Integration with Notepad++ for coding;
– Integration with Dreamcast/Sega Saturn emulators;
– Compiling and generating the files in windows;
– Tool to export sounds in the correct format for Dreamcast/Sega Saturn.

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Video: The Launch of the Sega Saturn 1995 (Saturn misc)

Classic Gaming Quarterly tells us interesting things about the Sega Saturn.

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Saturnade (19-02-2015) (Sega Saturn Game)

Saturnade by Sebastian Mihai is a Sega Saturn homebrew game inspired by a popular game featuring an avian flapping its wings to pass through the opening between vertical pipes. In Saturnade, the concept is reversed a bit, in that the player controls the opening, rather than the ship.

If the opening gets too close to the bottom of the screen, it will “snap” back and reappear at the top. This is so that the game is not trivialized by waiting for the opening to “land” at the bottom, and then work it upwards from there.

http://sebastianmihai.com/main.php?t=118&n=Sega-Saturn-development-Saturnade

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Sega Saturn Coding Contest Winter 2008-2009 (Sega Saturn misc)

News from RockinB – one of the last heros of the Sega Saturn homebrew scene.

Quote:

It is time again for another episode of the annual SEGA Saturn Coding Contest. A few small changes compared to previous contests mean significant improvements for all contestants:

Your effort is directly rewarded with a prize. No more “I don’t have a chance to compete with contestant x”, because your prize does not depend on your rank. Instead the amount depends solely on your effort.

The goal to port games over to saturn lowers the amount of annoying debugging work, so you get more result out with less work and you can concentrate on the funny things of homebrew coding.

Objective:
As Porting Party suggests, the objective is to take an existing game of your choice and port it over to SEGA Saturn! This implies that the source code of that game is available and written in C or C++. It’s totally up to you which game you choose! Choose your game carefully, try playing it yourself before starting to port it. You’ll be best off picking up a game that’s finished, very enjoyable to play and that doesn’t exceed the hardware capabilities of the SEGA Saturn console.

Time:
The contest is running during winter 2008/2009.

Meteorologically, this is the time from december 21st 2008 to march 20th 2009. So march 20th 2009 is the deadline for submitting your entries. To submit your entry: upload the Zip-compressed ISO CD image to a file hosting service like megaupload.com and submit the link via email to C4@rockin-b.de.

Prizes:
All entries are rewarded, no matter which rank. The better your entry is, the more money you win. The more entries you submit, the more money you win.

Money: Every entry wins as much money, as it got points from the judges. So having achieved the maximum results in: 90 point = 90 euro. Even more if you collected extra points by using special saturn hardware features. Multiple entries means multiple times money! Money is transfered via paypal, contestants in the EU can alternatively use bank transfer.

USB Data Link v2: This device connects your Saturn with your PC and transfers game saves, bios and uploads homebrew games for testing. Version 2 is brand new and exclusive to contestants, it transfers data much faster than version 1, you can’t get it anywhere else. All contestants who haven’t got a one last year, will get one for free. Those who won such a device last year, can have it upgraded to v2 for free!

Judging:
The entries are judged in the three categories: graphics, sound and gameplay. The judging is done by 5 to 6 judges in parallel. Every judge rates each entry in each category by giving a rating between 1 and 5 points. This means each entry can get up to 75/90 points regularly.

Additionally, extra points can be achieved by using special hardware features of the Saturn console.

So happy coding everyone. Porting is perfectly suited to submit multiple entries, because each single entry is being rewarded!

The Rockin’-B

Thanks to http://www.dcemu.co.uk for the news.

http://www.dcemu.co.uk/vbulletin/showthread.php?t=176730

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Plasma Effect (Sega Saturn Techdemo)

Last but not least for todays Sega Saturn news is a Plasma Effect. Courtesy of mic, once again.

http://jiggawatt.org/badc0de/console.htm#saturn

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Mesh Processing Test (Sega Saturn Techdemo)

Want to mess and play with mesh processing? Mic did so…

http://jiggawatt.org/badc0de/console.htm#saturn

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Gouraud Shading Test (Sega Saturn Techdemo)

Another technical demo for Sega Saturn from mic is Gouraud Shading Test. It a gouraud shading test routine.

Thanks to mic himself for the news.

http://jiggawatt.org/badc0de/console.htm#saturn

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Executable Compression Demo (Sega Saturn Techdemo)

Executable Compression Demo demonstrated how to compress a executable Sega Saturn file.

Thanks to mic himself for the news.

http://jiggawatt.org/badc0de/console.htm#saturn

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Fire Effect (Sega Saturn Techdemo)

mic has released a techdemo for Sega Saturn called Fire Effect. The effect is only 312 bytes big.

Thanks to mic himself for the news.

http://jiggawatt.org/badc0de/console.htm#saturn

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VDP2 Demo (Sega Saturn Techdemo)

mic has released a techdemo for Sega Saturn called VDP2 Demo.

Thanks to mic himself for the news.

http://jiggawatt.org/badc0de/console.htm#saturn

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