Symbian OS News
Data Quota v1.38 (Symbian OS Application)

Data Quota shows how much of your packet data quota you’ve used so far this month.

Changes:

- Upgrading: When launching self-signed, will attempt to launch Ovi-signed.
- Upgrading: When hiding Ovi-signed, will attempt to uninstall self-signed.
- Ovi-signed is version 2.x, self-signed is version 1.x.

http://code.google.com/p/dataquota/

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AntSnes v0.8.6 (SNES emu for Symbian^3)

AtnSnes is a SNES emulator for Symbian. It is actually based on DrPocketSNES v6.4.4, which in turn is based on SNES9x v1.39.

Changes:

* Fixed the volume control slider
* Added fullscreen support for E6

http://www.summeli.fi/?p=2581

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AntSnes v0.8.5 (SNES emu for Symbian^3)

AtnSnes is a SNES emulator for Symbian. It is actually based on DrPocketSNES v6.4.4, which in turn is based on SNES9x v1.39.

Changes:

* You can now adjust the alpha channel for keys
* alpha channel for keys is now configured at video section (not in controls panel)
* Multiple blit options (fullscreen & keep aspect ratio) (see video settings)
* You can map multiple snes-keys into one button
* The emulation is now stopped when the app goes into background, so it won’t drain your battery even if you forget it on.
* Fine tuned the onscreen buttons a bit. I think that they work a bit better now…
* standalone package removed

http://www.summeli.fi/?p=2453

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AntSnesQt v0.7.1 (SNES emu for Symbian OS)

AntSnesQt is a SNES emulator for Symbian OS. It is actually based on DrPocketSNES v6.4.4, which in turn is based on SNES9x v1.39. This one will only work for S60 5th edition phones.

Quote:

* Works now on Samsung I8910 and SE Satio/Vivaz
* Fixed manual frameskip ( you’ll still get crashes if you change it away from AUTO with Audio ON, so using that option is not recommended)
* Fixed a crash: “if no ROM was selected and you pressed a continue the emu crashed.”

http://www.summeli.fi/?p=2495

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Data Quota v1.37 (Symbian OS Application)

Data Quota shows how much of your packet data quota you’ve used so far this month.

http://code.google.com/p/dataquota/

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gpSP v0.6.5 (GBA emu for Symbian OS)

gpSP is a well known Gameboy Advance emulator available for a bunch of systems. It was initially written by Exophase.

Changes:

Better Audio!
save/load states is now working

http://www.summeli.fi/?p=2557

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gpSP v0.7 (GBA emu for Symbian^3)

gpSP is a well known Gameboy Advance emulator available for a bunch of systems. It was initially written by Exophase.

Changes:

Support for Symbian^3
Better Audio
alpha channel for keys is now configured at video section (not in controls panel)
8-directional / 4 directional DPAD
Hidden A+B button areas
save/load states is now working

http://www.summeli.fi/?p=2520

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ScummVM v1.3.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

General release notes:

1.3.0 (2011-05-28)
New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
- Added support for Living Books v1 and v2 games.
- Added support for Hugo’s House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom.
- Added support for Amiga SCI games (except Conquests of the Longbow).
- Added support for Macintosh SCI1 games.

New Ports:
- Added WebOS port.

General:
- Added support for loadable modules on platforms without a dynamic loader (GSoC Task).
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Swedish translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines.
- Closed significant memory leaks. RTL should now be more usable.

AGOS:
- Closed memory leaks in Simon 2 and Feeble Files.

Cine:
- Corrected memory leaks and invalid memory accesses. Future Wars should be more stable.
- Made Operation Stealth completable, though significant graphical glitches remain so not official supported.

Drascula:
- Added German and French subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with “von Braun”).
- Improved French translation of the game.
- Added support for “Return To Launcher”.

Gob:
- Fixed “Goblin Stuck On Reload” bugs affecting Gobliiins.

Kyra:
- Closed memory leaks.

Parallaction:
- Corrected issue which could cause crash at engine exit.
- Closed memory leaks in Nippon Safes Amiga.

SCI:
- Added a CMS music driver for SCI1 – SCI1.1 games.
- Added an option to toggle undithering from the ScummVM GUI.
- Added several previously missing parts of the game state in saved games, such as game played time, script created windows, the script string heap and information related to the text parser in old EGA games.
- Added support for SCI1.1 magnifier cursors.
- Added support for the keypad +/- keys.
- Added support for the alternative General MIDI tracks in the Windows CD versions of Eco Quest, Jones in the Fast Lane, King’s Quest 5 and Space Quest 4.
- Added support for the alternative Windows cursors in the Windows version of King’s Quest 6.
- Added support for simultaneous speech and subtitles in the CD versions of Space Quest 4 and Freddy Pharkas.
- Corrected resource loading leaks.
- Corrected several problems and issues in the Skate-O-Rama rooms in Space Quest 4.
- Corrected several issues in Hoyle Classic Card Games.
- Fixed several graphical glitches (like, for example, parts of the screen that weren’t erased correctly under some rare circumstances).
- Fixed several script bugs.
- Fixed several pathfinding related issues and lockups (like, for example, a lockup in the shower scene of Laura bow 1 and pathfinding in some screens during the chase sequence in Laura Bow 2).
- Fixed several music related glitches and possible lockups (like, for example, a rare music lockup that occurred when loading a saved game outside the palace in Quest for Glory 3).
- Fixed possible problems and lockups in the character import screens of Quest for Glory 2 and 3.
- Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother Goose, after Tommy Tucker’s song.
- Fixed a script bug in the CD version of King’s Quest 5, which caused a lockup under certain circumstances when going outside the witch’s house in the dark forest.
- Function keys now work correctly when the num lock key is on.
- Improved support for fanmade game scripts.
- Improved support for non-English versions of games.
- Made several enhancements and fixes related to MT-32 music (e.g. reverb).
- Music is no longer out of tune when loading saved games.

SCUMM:
- Improved support for FM-TOWNS versions of games.

Sky:
- Fixed crashes on sequences for several ports (Android, OpenGL, …).

Teenagent:
- Closed memory leaks.

Tinsel:
- Closed memory leaks in Coroutines.
- Added enhanced music support for the German CD “Neon Edition” re-release of Discworld 1.

Touche:
- Corrected memory leaks and minor issues.

Tucker:
- Added workarounds for several issues present in the original game.

SDL ports:
- Closed memory leaks in Mouse Surfaces.

Android port:
- Switched to the official NDK toolchain for building.
- Fixed GFX output for various devices.
- Fixed various crashes.
- Switched to the native screen resolution to improve text readability.
- Added support for pause/resume.
- Added support for games using 16bit graphics.
- Increased the performance significantly.
- Added support for the “Fullscreen mode” option. Unchecking this keeps the game’s aspect ratio.
- Added a new graphics mode for linear filtering.
- Overhauled the input system (see README.Android).
- Added a MIDI driver based on SONiVOX’s Embedded Audio Synthesis (EAS).

Nintendo DS port:
- Added support for loadable modules.

PSP port:
- Added support for loadable modules.
- Added image viewer.

PS2 port:
- Added support for loadable modules.

Wii/GameCube port:
- Added support for loadable modules.
- Fixed 16bit mouse cursors on HE games.

http://www.scummvm.org/downloads/

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Sqrxz 2 v0.80 (Symbian OS S60 Game)

Sqrxz 2 is a Jump’n'Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne). Symbian OS port is courtesy of Anotherguest.

Story:

Another day another journey… As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realized all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search… Oh what troublesome days… Help poor Sqrxz get back all his emeralds!

Features:

* Tough challenging gameplay – Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n’ hard levels!
* 11 marvelous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise! :)

http://www.sqrxz2.de/?p=121

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Sqrxz 2 v0.80 (Symbian OS UIQ3 Game)

Sqrxz 2 is a Jump’n'Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne). Symbian OS port is courtesy of Anotherguest.

Story:

Another day another journey… As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realized all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search… Oh what troublesome days… Help poor Sqrxz get back all his emeralds!

Features:

* Tough challenging gameplay – Extremely difficult; not for weaklings!
* Retro graphics!
* Hidden passages to discover!
* 10 tricky n’ hard levels!
* 11 marvelous chiptunes!
* Top 10 highscore!
* Infinite continue mode, which you will need badly in order to practise! :)

http://www.sqrxz2.de/?p=121

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