Wii News
SRB2Wii (Sonic Robo Blast 2) v2.0.0 (RC4) (Wii Game Port)

SRB2Wii is an unofficial port of the 3D platformer fangame Sonic Robo Blast 2.

Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom. SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D. While SRB2 isn’t fully completed, it already features tons of levels, enemies, speed, and quite a lot of the fun that the original Sonic games provided.

Release notes:

SRB2Wii v2.0.0 Release Candicate 4 has been released for testing (27/11/2010 10:46):
Features and bugfixes:
- Using aggressive compile-time optimisation, putting the distribution on a huge diet and fixing up the operating system in general, made SRB2 a TON faster.
- Updated software versions of all the software in SRB2Wii, which contributes to modernisation and speedup, and removed some unneeded software.
- Behind the scenes build-system fixes which kill bugs, add features, and make SRB2Wii compile faster so you can get your hands on it faster ;)

Regressions and bugs:
- SRB2Wii/mini will not load anymore, so not uploaded this time.
- Fine text on the splash screen isn’t rendered properly. This will be fixed in the future.
- WaveBird support is not working properly. Everyone who has tried it has not been able to get it to work. Please say if your WaveBird works or not in the thread. Thanks!
- Due to limitations with wminput, only one Wii Remote can be connected at a time. This can not be fixed (yet at least), it is difficult to solve this in a convenient fashion.
- SRB2 seems to be having problems with registering input from the second controller (any controller) ingame. I will talk to Alam about this, and hopefully have it fixed (I might have fixed this already, actually, but haven’t tried it.)
- I broke Internet (not that anyone was using it anyway but yeah…). This will be fixed for the final release.
- WAD loading doesn’t completely work right now.

Future features:
- Internal updates through the Internet.
- Finished SRB2Wii Launcher.

I’m really sorry for the huge wait, after the last release, I’m sure you know I’ve had school to tend to, and its been difficult, I tell you. ;) Well, school’s out for the year, and I can start developing this again. Enjoy!

Thanks to http://www.nintendomax.com/viewtopic.php?t=12647&f=54 for the news.

http://mb.srb2.org/showthread.php?t=31137

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BlueMSX-Wii v1.0.3 (MSX emu for Wii)

BlueMSX-Wii is an MSX 1/MSX 2/MSX 2+/Turbo R emulator for the Nintendo Wii.

This emulator is based on blueMSX, ported to run on the Nintendo Wii. The emulator will be feature complete, which means that everything works (audio, controllers, keyboard). A nice GUI is featured to choose the games/applications you wish to play.

Changes:

- Fixed USB keyboard that did not work anymore in V1.0.2
- Added USB 2.0 support (when running IOS58). It now is possible to install on fast USB 2.0 storage device (which can de faster than an SD-Card).
- Updated libogc package to r4264.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12648&f=54 for the news.

http://www.wiimsx.com/

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AnyTitle Deleter v1.1 (Wii Application)

AnyTitle Deleter is an application which allows you to completely delete (almost) any title on your Wii. This is useful as a space-freeing application, an informative application, and a paranoia tool.

http://www.wiibrew.org/wiki/AnyTitle_Deleter#AnyTitle_Deleter_v1.1_by_bushing

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SuperTux Wii v1.2 (Wii Game Port)

SuperTux Wii is a port of SuperTux, using SDL Wii.

Changes:

Fixed USB Support
Updated CREDITS information
Handful of other small bugfixes

http://wiibrew.org/wiki/SuperTux_Wii

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ASH tools v0.1 (Wii Application misc)

ASH tools is a program which extracts and creates .pac files as well as .pcs files. Pac files contain textures in Nintendo games, such as Super Smash Bros. Brawl. After they are extracted by the program they can be edited with photo editing software such as Adobe Photoshop, photofiltre, or paint.NET. Note: MS Paint will not work.

http://wiibrew.org/wiki/ASH_tools

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DOP-Mii v14.5 (Wii Application)

Install IOS’, System Menu and Channels all with the same familiar interface and without the option of patching or the forced need to have a patched IOS to use the program.

Changes:

Disabled our awesome effect of making wiimote LEDs blink because it was causing crashes (thanks libogc 1.8.5)

http://wiibrew.org/wiki/DOP-Mii:_WiiBrew_Edition

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DOP-Mii v14.4 (Wii Application)

Install IOS’, System Menu and Channels all with the same familiar interface and without the option of patching or the forced need to have a patched IOS to use the program.

Changes:

Fixed a bug caused by libogc 1.8.5 causing network initialization to crash for some users (thank you yellowstar for your support)
Fixed a bug causing USB drives to not be mounted properly not allowing USB users to take advantage of DOP-Mii’s config file
Added an additional path where the DOP-Mii config file may be loaded from ( /apps/DOP-Mii/DOP-Mii.cfg )

http://wiibrew.org/wiki/DOP-Mii:_WiiBrew_Edition

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Engine02 v10.11.16(Wii misc)

Engine02 is a script-driven, multiplatform 2D game engine with builds for DOS, Windows, Linux, Intel/PPC MacOS, PSP, and Wii. Complete documentation for creating games is included with PC and Mac builds, and is also available on the website.

Games created or hosted by the author and his team are directly downloadable from inside the program. Updates for the program, or any installed game, can also be downloaded from the same interface when they become available.

http://wiibrew.org/wiki/Engine02

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Desert Bus v1.00 (Wii Game)

In 1995 Penn & Teller produced a video game for the Sega CD called Smoke and Mirrors but the publisher went bankrupt before it could be released. One of the mini-games was called “Desert Bus”, which has been faithfully reproduced here for the Wii.

The aim of Desert Bus is to drive from Tucson, Arizona to Las Vegas, Nevada. The full trip is 360 miles long, which must be completed without stopping. The bus can only reach 45 miles an hour and pulls to the right ever so slightly. The only things you’re likely to see while on the road (besides the desert floras) are a few scattered bus stops, which you can stop at and open the door of the bus. Note that you probably won’t find anyone waiting (it’s the desert after all). Driving off with the door open is not allowed as it would be a safety violation.

If the bus engine overheats due to running off the road or remaining stationary for too long, a tow truck will be dispatched to collect you. When it arrives it will tow you back to the last starting point, and the game ends.

If you do happen to make it all the way to Las Vegas, you get 1 point. Then you get 12 seconds to decide if you want to attempt the return journey back to Tucson. If you don’t push 2 within the 12 second countdown the game will end.

http://wiibrew.org/wiki/Desert_Bus

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JzintvWii v1.0.1 (Intellivions emu for Wii)

jzintvWii is the Wii port of Joe Zbiciak’s ‘jzintv’ Intellivision emulator.

Changes:

Recompiled with latest devkitpro and sdl, now usb-keyboard is enabled again. Thanx to GPer.
Modified wiibrew link, now the right link is reported.
Fixed wrong sort of romslist, now sort is purely alphabetical without considering roms date.
Sources integrated with J.Z. sources in jzintv-20101114-src.zip

http://wiibrew.org/wiki/JzintvWii

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