Wii News
Wii Firmware v3.3 – Attention (Wii misc)

From Wiibrew:

The June 16th, or Version 3.3 update checks for and deletes Twilight Hack and any other Twilight Princess saves exploiting the same vulnerability. However, it does not do anything to existing Homebew Channel installations. It does, however, fix the Signing bug, which prevents any “trucha”-signed discs from running, including the Homebrew Channel installer ISO versions.


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Matching Cards v0.2 (Wii Game)

Matching Cards is another simple game for the Nintendo Wii. Pair up all the cards before the time runs out to proceed to the next level. There are 3 difficulties (easy, normal, hard) and 7 levels.


Added difficulty setting
Now uses Wiimote IR
No more multiple JPEG card files


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WiiTCPLoader v0.0.1 (Wii Application)

Execute .elf / .dol files remotly (over tcp/ip), working with Homebrew Channel and TCPLoader Channel.


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MXML v2.5 (Wii misc)

XML library for loading/saving xml configuration files to the Wii.


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FTPii v0.0.6 (Wii Application)

FTPii is an early FTP server application for your Wii coded by joedj.


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FTPii v0.0.5 (Wii Application)

FTPii is an early FTP server application for your Wii coded by joedj.


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Duck Hunt v1.7 (Wii Game)

Duck Hunt is a very minimal, clone of the classic NES/Famicom game Duck Hunt where you shoot ducks.


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PNGU v0.2b (Wii misc)

PNGU is a lib for Wii and GameCube that ‘wrap’ the famous libpng and facilitate png handling and conversions to the native Wii/GC formats. PNG format has some properties which make it interesting: A background color, a list of transparent colors, alpha channel, it doesn’t modify the colors (as jpeg do when compression), open format…


It’s based in libpng 1.2.29
Handles images of 8 and 16 bits per channel.
Handles images in RGB, RGBA, grayscale and grayscale + alpha formats.
Reads image dimensions, pixel format, background color and transparent colors list.
Converts images to YCbYCr, linear RGB565, linear RGBA8, 4×4 RGB565, 4×4 RGB5A3 and 4×4 RGBA8 formats.
Saves YCbYCr images in png RGB8 format.
Handles images stored in memory or in devoptab devices (SD, Gecko SD, etc…).
It’s ready to be used in multithreaded applications.


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libwiisprite v0.1.9 (Wii misc)

libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it’s graphical operations, meaning the GPU is used to accelerate graphics.

libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.

libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.

Currently PNG w/alpha is the only supported image format.

The library comes with full Doxygen documentation to help get development started. It is also available online: http://feesh.braingravy.co.uk/libwiisprite/


This is mainly a bugfix release, no new features included. You may need to update your sources to correctly use the display now. The examples also got updated.
Added a wrong size check to image loading errors. Image width and height have to be a multiple of 4.
The whole screen estate is used. Pointer correction is also explained in the spritetest example.
LayerManager.SetViewWindow() fixed. Displays correctly now.
Fixed TiledLayer displaying (last version crashed GX) and collision detecting with sprites.
Now doing more checks throughout the code.


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Shut v0.1 (Wii Techdemo)

Turn off your Wii. Example of using libwiisprite. Simple menu example with rollover effect.


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