Wii News
Wii64 v1.2 (Beta-WIP) (N64 emu for Wii)

Wii64 is a port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator uses dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve (mostly) full speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.

emukidid and others still work on improving the emulator as the following video from 25th June 2015 shows.

https://gbatemp.net/threads/wii64-beta-1-2-wip-video.391632/

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MTek-GDL v2.5 (Wii misc)

MTek-GDL is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers.

The full changelog can be found at wiibrew.org, we wont post it separate here.

http://wiibrew.org/wiki/MTek-GDL

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Priiloader v0.8 (Wii Application)

Priiloader is a modified version of the officially discontinued Preloader. Preloader is a small application which places itself before the System Menu. Its main feature is to directly boot the Homebrew Channel or a file you can install from a FAT device. Preloader is also able to apply memory patches the system menu to remove limitations or other things. Warning! This homebrew makes permanent changes to your Wii’s flash memory (NAND) and should be used with caution.

Changes:

* Fixed Gc controller when updating
* Fixed some DVD drive accessing bugs
* Fixed some changelog displaying issues
* added support for the new HBC
* check apps on USB if SD has none
* changed magicword to 0x817FEFF0 (for techinical reasons. old magicwords still work; but it is recommended to switch)
* fixed random small bugs
* new libogc -> new wiimotes supported
* fixed loading compressed dols
* fixed title menu crash
* fixed installer some more
* Dropped language mods.
* set black background as default
* added argument + ahbprot support for dols
* all dols use IOS 58,61 or 38(with ahbprot)
* EasterEgg removed
* Gecko output will now be dumped to fat:/prii.log

http://wiibrew.org/wiki/Priiloader

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FBZX Wii v14 (ZX Spectrum emu for Wii)

FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.

Main features:

* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A, the Spanish 128K and the NTSC 48k. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* In precision mode floating bus and interrupt timing are accuratly emulated.
* Frambuffer resolution at 640X480 or 320X240.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and instant loading.
* Tape browser.
* Supports POKE files.
* Supports ZIP files.
* FTP client for loading games from internet repositories (e.g. WOS).
* Emulates up to 2 joysticks of types: Kempston, Cursor, Fuller , Sinclair1, Sinclair2 and QAOP.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* IR Virtual keyboard support.
* Emulates Interface I, Interface II and Microdrive.
* Emulates ULAPlus.
* Emulates Currah microspeech.
* Based in a new, fully free, Z80 emulator (Z80Free).

Changes:

* Added RZX support (play, record, add bookmark, edit, browsing) in tool menu
* Preview screen auto extracted from tap, tzx, sna, z80 and rzx files
* Left and right toggle preview windows
* Horizontally scrolling menu
* Last selected file remembered in the menu
* Extended z80 file format to +2, +3, +2a models
* Added AY info emulation in z80 file format
* Z80 file compression (v2.0) for both 48k and 128k models
* Fixed bug in z80 decompression algorithm

Thanks to Oibaf himself for the email letting us know about this update.

http://wiibrew.org/wiki/FBZX_Wii

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Groundhog Puzzle (15-03-2015) (Wii Game)

Groundhog Puzzle by Sebastian Mihai is a direct implementation of the “15 puzzle” game, which comprises a four by four sliding tile area, where one tile is missing. The goal is to restore a configuration where tiles are in order.

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MTek-GDL v1.1 (Wii misc)

MTek-GDL is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers.

http://wiibrew.org/wiki/MTek-GDL

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UAE Wii v12 (Amiga emu for Wii)

UAE Wii by Oibaf is a port of the famous Amiga emulator UAE and is based on the source code of E-UAE. The port uses SDL Wii. Thanks to Oibaf himself for the update notice via e-mail.

Changes:

* Added background image in the GUI
* Added sound in the GUI
* Horizontally scrolling menu
* More readable fonts in the GUI
* Added autofire (configurable from virtual Keyboard)
* Added vsync option
* Moved Rumble option in wiimote menu
* Changed the refresh rate option
* Shorter bootstrap
* Fixed file attributes in virtual filesystem emulation
* Other bug fixes

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FBZX Wii v13 (ZX Spectrum emu for Wii)

FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.

Main features:

* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A, the Spanish 128K and the NTSC 48k. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* In precision mode floating bus and interrupt timing are accuratly emulated.
* Frambuffer resolution at 640X480 or 320X240.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and instant loading.
* Tape browser.
* Supports POKE files.
* Supports ZIP files.
* FTP client for loading games from internet repositories (e.g. WOS).
* Emulates up to 2 joysticks of types: Kempston, Cursor, Fuller , Sinclair1, Sinclair2 and QAOP.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* IR Virtual keyboard support.
* Emulates Interface I, Interface II and Microdrive.
* Emulates ULAPlus.
* Emulates Currah microspeech.
* Based in a new, fully free, Z80 emulator (Z80Free).

Changes:

* New set of microspeech allophones (shorter)
* Added GUI volume setting
* Added Currah microspeech volume setting
* SE Basic extended to all models
* Wiimote button 2 as default fire

Thanks to Oibaf himself for the email letting us know about this update.

http://wiibrew.org/wiki/FBZX_Wii

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Gianas Return v1.10.1 (Wii Game Port)

Giana’s Return aims to be a worthy UNOFFICIAL sequel of “The Great Giana Sisters” and has been recently released for Nintendo Wii. If you do have the homebrew channel at hand, you might want to check this release out.

Evil Swampy and his followers have stolen the magic ruby, which made it once possible for Giana and Maria to return from their dream. Many creatures are after this ruby, but does it really has power, or was it just a coincidence?As this is not bad enough, Swampy fell in love at first sight with Giana’s sister Maria and shamelessly kidnapped her. She simply has been at the wrong place at the wrong time.You will now have to take on the role of Giana and get back the magic ruby. And most important of all, save your beloved sister Maria and get home save!

Changes:

* Fixed spelling mistake in storyboard (English)
* Reduced tearing

http://www.retroguru.com/gianas-return/

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Sqrxz 4 – Cold Cash v1.00 (Wii Game Port)

Sqrxz 4 – Cold Cash has been ported to Wii by Oibaf. The fourth part of the (now) quadrology Jump’n Think series Sqrxz brings you onto an cold icy island. Shiny marbles, evil penguins and ghosts, underwater creatures and many more to expect. Original Sqrxz made by Marcus Vesterlund and John Holmvall.

http://www.sqrxz.de/2014/12/25/sqrxz-4-v1-00-for-wii-released/

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