ASCIIpOrtal is by Joe Larson with sounds designed by Steve Fenton. Original concept inspired by Increpareâ€™s Portile game, Super Serif Bros, and Valveâ€™s Portal.
Wi2e is an English-Spanish dictionary made by Dragonet in C and SDL for GP2X Wiz.
This is a remake of the classic game “Abu Simbel Profanation” with enhanced graphics.
– Fixed audio problems and other bugs
– Added .ini file to launch directly
– Added versions with infinite lives and invulnerability
SuperTux is a classic 2D jump’n run sidescroller game in a style similar to the original Super Mario games covered under the GPL.
Scachi re-ported the whole SuperTux game to Wiz. Altough there is already a port of the game, this one is supposed to run a tick faster.
Gmu is a music player for the Dingoo. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser.
Gmu has been around for quite some time now and previous versions of Gmu always have been released as Freeware. Today I release another version of Gmu. It is another beta release of the 0.7.0 series and hopefully the last beta release until the final 0.7.0 release.
Over the past few years, people have frequently asked me if I would release the source code of the Gmu music player, but until today I didnâ€™t. Although I had planned to release Gmu as open source software, I always wanted to make Gmu somewhat feature-complete, first. Now Gmu is very close to such a state. Of course there will always be features worth adding and bugs that need to be fixed, but (in my opinion) it is in a very usable state.
Actually, I had planned to release Version 0.7.0 as Gmuâ€™s first open source release. The reason for doing it earlier with this 0.7.0_BETA8 version, are the guys at sharism.cc who develop open source hardware like the Ben NanoNote which I have mentioned a few posts earlier. They would like to ship those NanoNote devices with Gmu as the deviceâ€™s music player.
Whatâ€™s new in this release? Actually not that much considering new features, but there still has been a notable change. Iâ€™ve improved Gmuâ€™s theme engine such that it will be possible to use Gmu on devices with screen resolutions other than the good old 320Ã—240 resolution used on the GP2X, Wiz and Dingoo. This is not of much use for those devices but allows for easier porting of Gmu to other devices. Unfortunately, this change also means that you cannot use your old Gmu skins, but it is rather simple to create your own new themes with the new theme engine. Just have a look at the new â€œdefault-modernâ€ theme, which comes with this Gmu release.
So here it is. The Gmu Open Source Edition released under the GPLv2 (GNU General Public License version 2). Also, for your convenience, there are binary builds for the GP2X, GP2X Wiz and the Dingoo A320.
When trying to build Gmu please have a look at the BUILD.txt file first. There are important information on how to build Gmu binaries for different targets.
Also, new users should have a look at the README.txt file that comes with every Gmu release.
INImaker is a GP2X Wiz application that creates INI files for programs that don’t have shortcuts in the Wiz Games menu. It can also find and delete INI files that link to deleted programs, and find missing icons. Please read readme.txt for instructions.
– better interface
– option to generate INIs for programs outside the ‘game’ dir
– option to delete INIs that link to deleted programs
– Safety mode: try INImaker without actually writing or deleting files
ikari updated the nuofficial Wiz SDL library with the diagonal tearing fix.
The source code is here: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,46,272
Alert is an oldschool space shooter.
Update: the volume control is now more convenient
Wizznic is an implementation of the arcade-classic Puzznic, written for the GP2x Wiz, Linux and Windows.
Release notes from DusteD:
So, it’s been a while(1) since I released the buggy 06 version.. :)
Now, prepare for even more bugs, as I proudly announce 07_alpha1…
The reason it’s alpha 1 and not beta, is that content-wise, nothing has really happened, except for the last brick-types finally getting their graphics on ;)
But I don’t know how much work is required to make it into a really polished experience, I guess a lot of level-sorting, and creating new original levels.
Enough about that..
This release brings two major improvements, among lots of smaller fixes and tweaks:
Pack support (Meaning, that YOU can create a whole “game” for the game.. You can create a set of levels, each level can have it’s own graphics and audio, with seperate music tracks and all, if there’s a part of a “pack” that you don’t want to create, just leave the files out of it, and the game will look for the files in the default “wizznic” pack. Right now, docs are missing on the subject, so if you can’t wait (a few months maybe?), have a look at the packs that are allready made))
Oh, and btw, the “Arcade” mode is on by default, which means any time you select “New Game”, gets game over, or exits the game, progress is reset. If you don’t like this, select “Career” in options menu.
So, I’d be very grateful if you could test this for me, and please report bugs back; however; I’m kind of picky, if you can’t replicate a bug, I can’t fix it, so please try as hard as you can, to find out exactly how to make the bug happen again :)
Here’s the download link for the Wiz-Version (no source before beta):
Wiz-GO is a port of GNU-Go 3.6 on Wiz with a GUI.
– Touch screen support
– Add new skin feature (You can design your own using default folder files)
– Many new original skins designed by NinJato !