I’m still alive but there are no useable news these days. Seems homebrewn scene is on a kind of break.
Atari Lynx Additions
Raycast (A Corridor) by Matthias Domin (+ c-source)
Sprite Demo 1 by Matthias Domin (+ c-source)
Sprite Demo 2 by Matthias Domin (+ c-source)
Sprite Demo 3 by Matthias Domin (+ c-source)
Sprite Demo 4 by Matthias Domin (+ c-source)
Sprite Demo 5 by Matthias Domin (+ c-source)
The Dungeon v0.12 by Matthias Domin
Splam!SID, the third public SID player for GBA, got an update recently. New in this version is a improved sound quality and lower noise. Thanks toGuyfawkes/gbaemu.comfor the news!
Just got a small talk with someone at GameGizmo. As you know it’s my sponsor for the past 2 months. Today I was able to get a special thing for YOU :) On every order you do, you’ll get 5$ discount! The only thing you’ve to do is, that you enter a VOUCHER code. But let’s explain in a hurry what you have to do to get a discount in case you order.
Just go to GameGizmo.com and add your desired item to the shopping cart, then in the bottom of the shopping cart it has a section where it says VOUCHER and then an entry box. Simply put the voucher code into this box, click the recalculate button and you will see a $5.00 discount on the order price. Now simply go to checkout, very easy to complete and SAVE! The number will be active for the whole month “October”. Anything missing? :) Okay well… here is the VOUCHER code: 101121222
Another Epitech Console Laboratory release! “Bomber Royale” is a well done Bomberman clone. The graphics are really professional! Grab it, play it and judge :) Download avaliable on the official page or pdroms (GBA/Game section).
Epitech Console Laboratory recently released an early Alpha version of their game “Bibibobo”. It’s a mixture of Bomberman and Pacman. You play an old hermit who must grab eggs and avoid salamanders which are messing in his garden. The download is avaliable from ECL’s page or at pdroms in the GBA/Game section.
Taiyou released the second beta of Pacoman (Pacman Clone for GBA) 2 days ago. The file is allready avaliable in the GBA/Game section. Here are detailed news taken from Taiyous homepage:
Taiyou Productions’ first game is Pacoman, in homage to the classic PAC-MAN by Namco (as Puckman in 1980). The goal of this project isn’t just creating a game from scratch, also making it to be more close to the original game’s spirit. There will be some differences from Namco’s one of course, but Taiyou Productions is trying to respect Namco’s original work. Of course Taiyou Productions will not earn a cent from this project, our only goal is to learn and improve our programming, making something fun to play at the same time. Pacoman is now in its second public version: BETA B 20021003, compiled October 3rd, 2002. We have reached to a point when the entire game is playable (including 5 levels! with increasing difficult!). Now you can save your own hi-scores too! The only thing that this version lacks from the final version is the sound.
Attack On Outer Space by Josh Chudnovsky
Bibibobo (Alpha Version) by Epitech Console Laboratory
Blob v1.0 by Jean-Francois Deverge
Bomber Royale by Epitech Console Laboratory
Pacoman (Beta 2002-10-03) by Taiyou
Scrolling Text by Taiyou
Sonyc by Manuel Pazos (Thanks to BBS for the file!)
SplamSID v1.0 by Pete Dabbs
Elemental Fighter (5-17) by Skyrank Games
PaZeek GBC by Skyrank Games
Puzzle Sky by Par J. (Thanks to the author for sending the file)
Rumble and Tumble EARLY BETA (5-17) by Skyrank Games
Turbo RC Racing by Skyrank Games
242 by adresd
Flatline by TyRaNiD
Mona Lisa by NoRecess
A new version of ZXA arrived :) The following lines were taken from the official homepage!
Well, it’s been a while since I released a new version of ZXA, and even longer since I updated the site, so I figured that I’d kill two birds with one stone…This is the last working build that I had before I started to add menu support in earnest. It’s far from complete, but I believe it’s highly compatible, and extemely fast. Things to note about this build are:
1. There is only support for SNA. Use something like ZX32 to convert from Z80, TAP or TZX formats.
2. The injector supports multi roms, but ZXA will NOT let you switch to them.
3. The menus are partly implemented but NOT working. They are accessed by pressing START and SELECT together. Once activated there is currently NO way of returning back to the ROM, so do NOT attempt to access the menus mid game.
4. R-Register defaults can’t be changed, so some games will exhibit less than random behaviour.
5. You can’t currently change where the injector creates the ROM. It currently gets dumped in the root of drive C:Speed is pretty darn good. In my tests thisbuild performs much better than Foon when running more CPU intensive games. Note however, that games that require little CPU overhead are speed throttled, and will NOT run faster than they should.
I’ve also put the guestbook back up. Please leave any comments (good or bad) there. Anyone wanting to submit bug reports can do so to email@example.com Expect regular updates now. Multi ROM support and working menus are coming next! ;)
[ – The HiVE -]
Jean-Franois Deverge send a new demo to gbadev.org! Get further information from there.