HBLANK and HBLANK 2 (GP32 Techdemos)

On the 21st December “Mr. Spiv” updated his page with following:

I put two technical demos online showing how HBLANK emulation can be used… effects are lame and done in hurry.. but I’m a lazy man.

The description:
hblank.fxe is a simple example of HBLANK interrupt and DMA triggering emulation. The picture has 256 colors and the color bars on background are done changing the background color (LUT color 0) on every raster line. Less than 4KB of data needs to be moved per frame refresh in order to make all these effects.. so very CPU & BUS friendly. Demos run at 66MHz and almost 60fps…
hblank2.fxe does basically the same but with 16bits picture and two layers.

Thanks to Mr. Spiv himself for the news.


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Various… (misc)

Hi everyone…

  • I’ll be away from the 27th December up to the 5th January. I’m hardly reachable in that time and may not post news nor reply on any e-mail I get.
  • From this Friday to Sunday I’ll be in Mannheim/Germany on the “TUM” demoparty. More Information could be found here:http://www.tum-home.de/.
  • PDRoms will get a News-Archive very soon. Pancid is allready working on it.
  • I’m seriously thinking about getting a FTP server for PDRoms. This should be seen as additional service. You will be able to get all the homebrewn stuff avaliable here without clicking through all pages. We already had a discussion in #pdroms EFNET but I want to get a few more opinions. Please feel free to e-mail me.
  • I think that’s it so far, have a nice day all…

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    Merry Christmas (GBA Demo)

    GBAdev posted about a Merry Christmas Demo created by the “Parallax Sisters”. Just have a look on it… the screenshot on GBAdev says it all ;)


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    T3 (Mitch Allens T3) (GBA Game)

    Mitch Allen wrote me an e-mail about his latest piece of work called “T3”. I allready tried that Tic Tac Toe game a couple of times the past 10 minutes but I always got a draw or lost… well ;)

    You can get the file from Mitch Allen’s page or from the PDroms (GBA/Game) Section.


    [UPDATE CET 13:40]
    It seem the author has a few more pages than just one. You can get the Binary from this page: http://www.scriptableobjects.com/

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    GameGizmo.com News – Special Offer! (GBA misc)

    My Sponsor “GameGizmo.com” would like to wish all PDRoms.com visitors HAPPY HOLIDAYS! And as a token of Christmas spirit, PDRoms.com visitores will receive a FREE item when they order the Flash linker Development kits. Order either a 64M, 128M, 256M or 512M flash linker kit and you will receive a FREE GBA Protection shell and GBA Rechargeable Battery pack.

    All you have to do is order, and then in the SPECIAL INSTRUCTIONS section of the shopping cart enter in the words PDROMS.COM SPECIAL and you will automatically receive these special items absoluetly free.


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    Casca Naves v1.3 (Beta) (GP32 Game)

    Theif updated his shooter game “Casca Naves” once more! You can get the file locally (GP32/Games) or from Empee’s GP32 Project page.


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    New Files (GBA/GBC/GP32) (misc)

    Gameboy Advance
    Bouncers by _Nessie_
    GBA Demo 4 by Jon Huggins
    GBAtest by CHN
    Hergs Solitaire v0.6 by Harold Toler
    Hergs Yahtzee v0.3 by Harold Toler
    Nine To Nine by Vinazzani Domenico
    NMOD Player v1b by NEiM0D
    NMOD Player v1c by NEiM0D
    PTC v1.1 by Oscar BraindeaD
    Revolution by Team Revolution
    Space Inavders GBA v0.1a by Jon Huggins
    Thrust Advance v1.04 by Matthew R Partridge
    XMAS Wars v0.1 by Jon Huggins

    Gameboy Color
    Pick Pocket by Inka
    GBC Intro Collection by CHN
    GBC Intro Collection v2 by CHN

    Game Park 32
    gpSCUMM (17 Dec 2002) by phox
    gpSame v0.1 by Fieldman

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    NMOD Player v1c (GBA Application)

    NEiM0D/QTX updated his MOD Player for GBA. Details and download could be get from www.gbadev.org.


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    XMAS Wars v0.1 (GBA Game)

    Jon Huggins released a very simple game where you have to throw snowballs on each others face ;) The graphics are very good.


    [Update CET 09:17]
    It seem the original author has not updated his own page with this game yet! Get the file fromhttp://www.gbadev.org/

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    Bouncers (GBA Techdemo)

    (Bouncers Description) Randomly bouncing particles that leave fading trails behind them. Uses simple fake “additive” rendering so the particle trails interact with each other. Code not particularly optimised.

    The download could be get from GBAdev.org. Thanks for the news!


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