Yet Another Pixel Dungeon (or YetAnotherPD for short) by ConsideredHamster is a roguelike RPG with pixel graphics and simple controls. Like most other games in this genre, it features randomly generated levels, relatively high difficulty and a large number of things to learn. And like most other games of its genre, it is quite challenging.
This game is based on the source code of another Android game, Pixel Dungeon. It began as a small project with the goal to improve the original game here or there, but has since gradually grown into something much, much bigger. The games are quite different from each other, so there is no need to play the original game before trying this one.
YetAnotherPD is absolutely, totally and completely free. There are no advertisements, microtransactions or limited access, and will never be. Most likely, even the “donate” button will only be added after the main release.
Snow Bunny, Run! by Scotia Gaming is an addictive festive endless runner, just in time For the holidays. The bunny needs to hop on over the sharp Crystals. This game has a double jump feature to help with crystals closer together!
Biotic Limit by Refresh Games is a shoot-em-up for the Gameboy made during Gameboy Jam 5. Battle your way through multiple types of viruses intent on taking over with both antibodies and super charged antibiotic shots. But be careful, overuse of the antibiotics builds up resistance to your attacks so use them wisely!
Snakebird by fb1 is a Game Boy recreation / fangame of the amazing puzzle game Snakebird, containing 10 all new levels. Your goal in each stage is to eat all the fruit to unlock the goal, then escape through the goal with all Snakebirds. Eating a fruit will increase a Snakebird’s length by one. Falling on spikes or off the screen will kill your Snakebird and you have to restart. Some levels can have movable objects, which can help you on your way.
Mountain King updated his new WIP Atari VCS game The Gizzle Wap and the Great Blizzard.
It’s the holidays in Sundra. A great blizzard hit the land suddenly trapping anyone that was unfortunate enough to be caught outside. You play as the Gizzle Wap and the Moum Moum searching the land for survivors. Move the Gizzle Wap left and right and press up to jump. The Moum Moum will follow. Press the fire button to dig in the snow to search.
Listen closely to the Moum Moum. He has a better sense of where a creature might be buried. Dig where he sings. You may have to scan an area more than once to find something. He will not sing if he is standing on the Gizzle Wap or if he is too high in the sky.
1. Fixed the Crab and the Sleepy ghost. They fall into the holes better.
2. Fixed an exploit where you could dig up the same spot over and over again.
3. Fixed the dog, he no longer wraps around to the other side of the screen.
4. The Moum Moum keeps his wings out when returning to the Gizzle Wap.
5. All Creatures are animated and act differently when you rescue them.
Astroid is a NES homebrew game by ObscenelyTrue. The goal of Astroid is to get down as low as possible while avoiding asteroids. By pressing the A button, the flying saucer goes right; otherwise, it goes left. The asteroid field becomes denser with time to make more exciting the game.
* Procedural generation of the asteroid field
* Increasing level of difficulty
* Vertical parallax srolling
The Gizzle Wap and The Strange Red Tree is a game for Atari VCS by Mountain King.
Deep in the JThainian forest, in the clearing where the Zazzle Flies play a Strange Red Tree took root over night. It made an unsettling hum and gave off a noxious odor poisoning many of the flies. Camy, the strongest of his brood sought help from the defender of the woods, a small bouncing creature known as the Gizzle Wap. He would know what to do.
The Gizzle Waps solution was simple: Remove the Strange Red Tree. But there was another problem. Coinciding with the appearance of the red tree came the Myrmica a race of mindless insects that feed upon the inhabitants of the forest. Even worse the Myrmica never come alone. They serve the Invicta. Unlike the Myrmica, the Invicta are cunning and tenacious. They will not be satisfied until they control the entire forest or see its destruction. The tree is most certainly their machination.
The plan to remove the tree and defeat the Invicta was not as simple. The only creatures strong enough to pull the tree out of the ground are the Pegsi. The Gizzle Wap would attract the Pegsi to the clearing with cloud fruit and convince them to remove the Red Tree. Once the tree has been removed, the Invctas magic will be weakened and their lair should be revealed. The final step will be to confront the Invicta.
1. Fixed a bug where you would die in the final screen.
2. Fixed a bug where the wasp would eat ALL your fruit. Made the final levels almost impossible.
3. Removed the continue feature. It doesn’t work the way I wanted it to.
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