fGB32 v1.10.2003 (GB/C emulator for GP32)

rlyeh finally released a PUBLIC version of his Gameboy/Color emulator for the GP32. You can grab a copy of his program here:http://www.retrodev.info/

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Jump’n Bump v0.44a (GP32 game)

Mr. Trans (coder of J’n’B) just told me about a new version of his game on IRC. Here we go… the changes:

Changelog : Version 0.044a (+ add; – drop ; * fix) + add level sfx samples ;)+ add sfx-convert-sample 22khz->44khz+ add simple level selector+ source optimise* rewrite fly effect function- drop test static sfx samples

http://geneticnova.ath.cx/

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fGB v26/09/03 WIP (GB/C emulator for GP32)

rlyeh just send another mass-mail out to inform us about the current state of fGB, which is a Gamboy Classic/Color emulator for the GP32.

what’s newsnapshotssave stateswhat’s missingrtc saving/loadingdouble buffering (without 4screens bug)frame limit

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File update! (NES, A2600)

NES (8-Bit)Bomber 4k by RoboNESBoxBoy by Neal TewEscape From Pong (rev 2) by Adam GashlinGalaxy Patrol by Michael MartinMunchie Attack by Joey ParsellAtari 2600Climber 5 by Dennis DebroGunfight by Manuel PolikJammed by Thomas JentzschJoust Pong 1K by Kirk IsraelSCSIcide by Joe GrandSkeleton Plus by Eric BallSpace Treat Deluxe by Fabrizio ZavagliWarring Worms by Billy Eno

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Munchie Attack (NES game)

Another NES game handed in, into the Minigame Coding Competition 2003. This time a NES game called…Munchie Attack by Joey ParsellEat all the food that you can, while avoiding the deadly shuriken.http://starbase.globalpc.net/minigame/

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PDRoms Coding Competition – Open voting? YES/NO

Your opinion is wanted! Specially from people planing to contribute something to the competition. Please note that you have to register to reply on the threat.http://www.pdroms.de/phpbb/viewtopic.php?t=57

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fGB WIP (GB/C emulator for GP32)

As most of you know rlyeh is working on a couple of emulators. Yesterday I had an email in my box telling the curret state of fGB which is a port of GNUBoy by Laguna.The beta”fGB32 v25/09/03″has those changes: (BETA not avaliable to the public yet)* Optimizations done* 4mb zipped rom support* Screen Stretching.The compatibility is allready very high and still increasing. SRAM saves are working, sound support is also given (crystalclear sound!). The next version of this emulator should be a public one. As soon as the emulator is released you’ll read it here at pdroms 😉

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PDRoms Coding Compo – Status

The one or other might enter a production into the PDRoms Coding Competition (allowed are demos/intros and games for Gameboy Classic, Gameboy Color, Gameboy Advance, GP32), so here is a small status information.The past days I were able to get four well known companies to support the competition (Gamefreax,Mitsui Co. Ltd.,GBAX,Success-HK). The current prizes in total: 300 EUR in cash, 240 US$ in coupons, one GP32 handheld with backlight, one GBA SP handheld, 10 GP32 T-Shirts, two 256mbit gba flasher sets, one 128mbit gba flasher set, etc… (more to come, hopefully)The rules were also slightly updated to clear out misunderstandings which appeared till now. Get full details on the page linked below. If there are still questions left you can join EFNET #pdroms and ask 😉http://www.pdroms.de/pdrc1-rules.php

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Minigame 2003 – New console game entries

There are new consolegames entered into the Minigame 2003 Coding Competition. In detail:Nintendo (NES)Boxboy by Neal TewBoxBoy is an action puzzle game. By controlling four separate characters, arrange the moving boxes in the correct order before they drop off the screen. Starts out slow, but picks up speed quickly. Have fun!Atari 2600Gunfight by Manuel Polik…It’s shoot-out time and you’ve got to be faster than your opponent or the computer. Move, dodge, or hide behind a covered wagon or cactus. But whatever you do, don’t waste your time because your opponent is shooting back. Take your position, aim, and fire before he gets you…Warring Worms by Billy EnoWarring Worms is like an advanced and expanded version of the classic game Surround. While avoiding walls, each worm can shoot a cannon that will destroy a single block on the playing field, or kill the opposing worm. There are eight starting playfields, a single player and two player mode, hostile environment games, wrap around games and every combination of those possible with a total of 256 game variations in all! This version is set to a good 1 player mode as the default, be sure to set the left difficulty to advanced for full speed!http://starbase.globalpc.net/minigame/

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PDRoms Coding Compo – More prizes!

Clayton/Success-HK is giving away the following coupons to use with the”Success-HK”online store:Thanks a lot!* 2 x 30 US$ Coupon* 2 x 20 US$ Coupon* 2 x 10 US$ Couponhttp://www.success-hk.com/

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