Crazy XMAS v0.1 (Beta) (NDS Game)

Crazy XMAS is a homebrew game for Nintendo DS by Benjamin Allion. It’s a run and gun game where you have to shoot penguins.

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Hermes review for the Sega Dreamcast (DC misc)

Mads of Retro Asylum fame takes a look at a new release for the Dreamcast, a nice little platformer called Hermes. The game is also available on other formats. To buy the game and find more details please visit Retroguru.:

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Odamex v0.7.git-041217.8 (Pandora Game Port misc)

Odamex is a free, cross-platform (Mac, Windows, Linux) modification of the Doom engine that allows players to easily join servers dedicated to playing Doom online. The goal of Odamex is to add enhancements to Doom while still retaining that “classic Doom feel” we all know and love about the original game. Ported to Pandora by magic_sam.

Changes:

– Bumped to latest git commit (April 12th 2017)
– This version still uses SDL 1.2 (forced with -DUSE_SDL12=1) instead of SDL 2.0
– Bumped Freedoom to version 0.11.3
– Compiled with ptitSeb’s latest beta Code::Blocks (GCC 7.1)
– Had to turn optimizations OFF in odalpapi/net_packet.cpp to avoid segfault
– 32 bits renderer is now OFF by default
– Updated source code in the PND

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Dave Gnukem v0.81.081317.6 (Pandora Game Port)

Dave Gnukem is a 2D scrolling platform shooter similar to, and inspired by, Duke Nukem 1 (~1991). The source code is cross-platform and open source. It runs on Windows, Linux, Mac OS X and more. Ported to Pandora by magic_sam.

Release notes:

– Dave Gnukem 0.81 (latest git commit from August 13th 2017)
– Compiled with ptitSeb’s latest beta Code::Blocks (GCC 7.1)
– Updated data and src directories

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Simsu v1.3.4.5 (Pandora Game Port)

Simsu is a basic Sudoku game. You can switch between filling in notes (pencil mode), or filling in answers (pen mode). To make it easier to see where to place numbers, you can highlight all instances of a number. You can also check your answers for correctness while playing. The game stores your current notes and answers, so that you can pick up where you left off the next time you play. Ported to Pandora by magic_sam.

Changes:

– Removed previous useless changes
– Provided a default configuration file with widescreen mode ON (you still have to maximize the window though)
– Replaced initial seed from my configuration file with a “random enough large number” (nanoseconds, i.e `date +%N`)

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plan9port v2017.07.21.3 (Pandora misc Port)

Plan 9 from User Space (aka plan9port) is a port of many Plan 9 programs from their native Plan 9 environment to Unix-like operating systems.

Changes:

– Latest version from July 21st 2017
– Compiled with ptitSeb ‘s latest beta Code::Blocks (GCC 7.1)
– Updated all libs
– New run script: boots straight into 9term / rc
– Source is inside the package

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Silver Valley (WIP) (Master System Game)

Enrique Ruiz and his Sega Master System game Silver Valley is something you should keep in the backyard of your head! It’s a mix of Castlevania, Kid Icarus and Wonderboy in Monsterland. It will feature over 60 levels including boss battles. Such a quality game has not been seen in ages for the Master System, so it’s just astonishing! Keep your eyes open and check the discussion thread at smspower.org on a regular base.

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Polka Sheep v0.1.0 (GB Game)

zal0, sergeeo and kirblue released their Game Boy game Polka Sheep to the public a while ago. All the sheep of the flock have been captured in mysterious giant bubbles! Help Polka Sheep rescue his friends using his velcro powers! He can get fastened to all velcro surfaces around. Avoid hundreds of evil wolves, thousands of kawaii parrots and millions of poisoned spikes to liberate all your friends!! It’s an epic fight to restore peace in the flock.

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Go!Go! Goo! v0.7 (PSP Game)

Go!Go! Goo! is a homebrew game for PSP by Benjamin Allion. You are a scientist working on your experiment, but your flubber-like goos escaped. There are 40 levels and multi-player support so it wont be getting boring fast.

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mGBA v0.6.1 (GBA emu for PSV)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
– GB, GBA: Fix crashes when attempting to identify null VFiles
– GB, GBA: Fix sync to video with frameskip
– GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
– GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
– GB Core: Fix palette loading when loading a foreign config
– GB MBC: Pocket Cam memory should be accessible without enabling
– GB MBC: Fix SRAM sizes 4 and 5
– GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
– GB MBC: Fix RTC loading when file size is off
– GB Memory: Initialize peripheral pointers
– GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
– GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
– GB Memory: Actually load latch time from savestate
– GB Serialize: Fix deserializing video STAT
– GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
– GB Video: Fix potential hang when ending mode 0
– GB Video: Fix read mode when enabling LCD
– GBA: Reset active region as needed when loading a ROM
– GBA: Fix keypad IRQs not firing when extra buttons are pressed
– GBA BIOS: Use core’s VRAM variable instead of renderer’s
– GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
– GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
– GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
– GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
– GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
– Python: Fix importing .gb or .gba before .core
– Qt: Fix command line debugger closing second game
– Qt: Fix LOG argument order
– Qt: Fix timezone issues with time overrides
– Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
– SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)

Misc:
– CMake: Fix CPack dependencies for libpng 1.6
– GBA: Detect hardware for Pokémon FireRed ROM hacks
– GBA Cheats: Improve detection of raw cheats
– Qt: Don’t rebuild library view if style hasn’t changed
– Qt: Allow overrides to be saved before a game is loaded
– Qt: Hide mouse immediately when loading
– SDL: Fix 2.0.5 build on macOS under some circumstances
– VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)

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