This game is a port of Sokoban for Nintendo DS.
INSTALLATION
dSokoban.nds |
for use with emulators, Wireless Multiboot or slot
one flashcard (like DS Xtreme or Ninja DS) |
dSokoban.gba.nds |
for use with GBA flashcard (like G6/M3,
Supercard or EZ4)
|
dSokoban.ico |
for G6 users only, drag this file to your G6 flash,
rename to "your rom name".ico and your done |
dSokoban.sav |
a blank sram save file |
THE GAME
Sokoban is a classic puzzle game created in 1980 by Hiroyuki
Imabayashi, the word "Sokoban" means "warehouse keeper" in
Japanese.
Rules are very simple, imagine yourself a warehouse keeper, you
must push boxes in a crowded warehouse to their correct positions
with a minimal number of moves. Boxes can only be pushed, never
pulled. You can push only one box at a time. Sometimes a box may
get into unrecoverable position, for example into a corner. In this
case the game is lost and you must start the level over again.
This NDS port has a total of 360 levels set out in two
chapters.
CONTROLS
Menu system : use the stylus to make your choices or use UP/DOWN
to select, A for validate and B for cancel.
Ingame keys :
- use the paddle or stylus to move the character
- L&R, scroll view in big maps
- X, restart a level
- B, undo your last move
- SELECT, change background music (not avaible from the first
stage, need to unlock)
- START, reset game to title screen
SAVE SYSTEM
There is a unique 4 digit code for each levels, the game try to
save/load it using SRAM. If your backup unit does not suport SRAM
save then write down your latest code to save your progression.
You can play over old levels with a higher level code.
GREETINGS
J. Duthen, F. Marques, Aymeric Du Peloux, E. Sever, T. Reinke and
Thinking Rabbit for levels design. Steelskinlemog and Stealth for
sonic fonts. E. Hashimoto for Treasure chapter main character
("Tela" taken from his game Guardian of Paradise). Every artits
from all mods i use (see details in game), and of course Mollusk
for his great PAlib.
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