This game is a port of Sokoban for Nintendo DS.


INSTALLATION

dSokoban.nds for use with emulators, Wireless Multiboot or slot one flashcard (like DS Xtreme or Ninja DS)
dSokoban.gba.nds

for use with GBA flashcard (like G6/M3, Supercard or EZ4)

dSokoban.ico for G6 users only, drag this file to your G6 flash, rename to "your rom name".ico and your done
dSokoban.sav a blank sram save file


THE GAME

Sokoban is a classic puzzle game created in 1980 by Hiroyuki Imabayashi, the word "Sokoban" means "warehouse keeper" in Japanese.

Rules are very simple, imagine yourself a warehouse keeper, you must push boxes in a crowded warehouse to their correct positions with a minimal number of moves. Boxes can only be pushed, never pulled. You can push only one box at a time. Sometimes a box may get into unrecoverable position, for example into a corner. In this case the game is lost and you must start the level over again.

This NDS port has a total of 360 levels set out in two chapters.


CONTROLS

Menu system : use the stylus to make your choices or use UP/DOWN to select,  A for validate and B for cancel.

Ingame keys :
- use the paddle or stylus to move the character
- L&R, scroll view in big maps
- X, restart a level
- B, undo your last move
- SELECT, change background music (not avaible from the first stage, need to unlock)
- START, reset game to title screen


SAVE SYSTEM

There is a unique 4 digit code for each levels, the game try to save/load it using SRAM. If your backup unit does not suport SRAM save then write down your latest code to save your progression.
You can play over old levels with a higher level code.


GREETINGS

J. Duthen, F. Marques, Aymeric Du Peloux, E. Sever, T. Reinke and Thinking Rabbit for levels design. Steelskinlemog and Stealth for sonic fonts. E. Hashimoto for Treasure chapter main character ("Tela" taken from his game Guardian of Paradise). Every artits from all mods i use (see details in game), and of course Mollusk for his great PAlib.