Category: Atari 2600
Skull Island (13-02-2010) (A2600 Game)

You find a treasure map in the attic of your house. Think Goonies movie. You and some friends go in search of this buried treasure on Skull Island. One problem, you don’t exactly know where Skull Island is. You each get out your raft and head out into the river. Your friends are represented on the grid as colors. The red color is you. The other colors are your friends. The pink square in the middle is an island. You’re object is to get to the island.

http://www.atariage.com/forums/topic/145509-skull-island-updated-test-3-021310/

By with 0 comments
2600Tris (06-02-2010) (A2600 Game)

atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.

Release notes:

Was test-playing this and kept finding a bug which made the game freeze sometimes if you’re on level 9. So I just removed level 9 altogether. Now if you get 80 blocks, that’s the fastest speed there is. And it’s still pretty hard on that speed (at least for me.)

http://www.atariage.com/forums/topic/153710-2600tris/page__st__100

By with 0 comments
2600Tris (05-02-2010) (A2600 Game)

atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.

Release notes:

Here’s the latest binary. Any changes I should make?

http://www.atariage.com/forums/topic/153710-2600tris/page__st__100

By with 0 comments
2600Tris (02-02-2010 r2) (A2600 Game)

atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.

Changes:

r1
major update: I’ve added a B-Type to the game. For those who don’t know, B-Type is where you can freely set the level and the height of garbage blocks and the goal is to complete 25 lines. B-Type is one player only and you press the select switch until one joystick appears with a playfield pixel on the left side. Once pressing fire, you can then select level (speed) and height, and then try to get 25 lines.

r2
Fixed the bug having to do with levels with the B-Type.
EDIT: Fixed another bug having to do with B-Type. All bugs should be fixed now (hopefully.)

http://www.atariage.com/forums/topic/153710-2600tris/page__st__100

By with 0 comments
2600Tris (01-02-2010) (A2600 Game)

atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.

Changes:

Nothing much, just fixed the demo so it works the way I want it to again.

http://www.atariage.com/forums/topic/153710-2600tris/page__st__100

By with 0 comments
Dragon Attack (01-02-2010) (A2600 Game)

Will is working on an adventure/RPG style game for Atari 2600 named “Dragon Attack”. The game is yet in early stages.

Release notes:

Hello everyone!

A while back on an Indenture thread I had posted a possible 2600 asm kernel that could be used to create asymmetrical playfields used by Indenture.

I’ve been playing around with it for a while, and have actually got it to the point where it supports not only asymmetrical playfields, but also multiple-color playfields and 2-scanline-resolution support for missile0 and missile1. What this means is that I can create a new version of Adventure that adds fire-breathing dragons, castle moats that need to be crossed with a bridge, and tons of other neat things.

Here are some screenshots and an NTSC binary of what I have so far. The binary is just a static frame, there’s no player or dragon movement coded yet. I just wanted to show that this is actually doable on the 2600, and not just a mockup.

What I eventually plan to do is incorporate:
– all 31 of the original rooms from Adventure
– 32 of my favorite rooms from Indenture, including the yellow maze, orange “ATARI” maze, and the green and silver castles.
– 34 original rooms

I’ll also be including the shield, flashlight (possibly reimagined as a torch), blue balloon, and a handful of rooms from my Duck Attack! homebrew.

Note that this isn’t a hack of Adventure (although I’ve got nothing against Adventure hacks, obviously); it’s a complete rewrite from scratch (although I’ll probably pull in some routines from Duck Attack! when appropriate – e.g. the fire-breathing logic.) Nonetheless, the basic gameplay should feel very familiar once it’s done.

I’ll post updates here as it progresses.

–Will

http://www.atariage.com/forums/topic/157421-dragon-attack-2600/

By with 0 comments
2600Tris (31-01-2010) (A2600 Game)

atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.

Changes::

+When you try to rotate a piece and it can’t rotate, the rotating sound is gone.
+Added a little music to the secret scene (you’ll see it if you get 100 lines or more.)

http://www.atariage.com/forums/topic/153710-2600tris/page__st__75

By with 0 comments
Duck Attack v0.26 (A2600 Game)

Duck Attack’s premise is simple: Collect radioactive duck eggs for points while avoiding giant, mutant and fire-breathing ducks.

Changes/Release notes:

Found a bug that was preventing the recharging station and warp of death background sounds from triggering. Fixed version attached: v0.26.

http://www.atariage.com/forums/topic/149552-duck-attack-new-atari-2600-homebrew-ntsc-pal/page__st__100

By with 0 comments
B17 (23-01-2010) (A2600 Game)

You are a fighter pilot and you have to stop a invasion from sea. First, you have to fight through the air defense and shoot down the enemy fighters, if the anti-aircraft fire starts you will have to attack the ship. If the cockpit gets red, you are under attack.

http://www.atariage.com/forums/topic/156776-flight-sim-2600/

By with 0 comments
Duck Attack v0.24 (A2600 Game)

Duck Attack’s premise is simple: Collect radioactive duck eggs for points while avoiding giant, mutant and fire-breathing ducks.

Changes/Release notes:

Latest version attached: v0.24.

Mostly behind-the-scenes changes this time, partly to ensure 100% stable scanline counts. Added a “fast-forward” feature that lets you skip the “Level completed” and “Level start” screens by pressing the fire button when they appear.

As always, please let me know if you see any bugs, or have any other comments or suggestions.

–Will

http://www.atariage.com/forums/topic/149552-duck-attack-new-atari-2600-homebrew-ntsc-pal/page__st__100

By with 0 comments
Page 30 of 100« First...1020...2829303132...405060...Last »