Category: Gameboy Advance
Pocket Raider v1.0.1

Pocket Raider was inspired by Will Wright’s ‘Raid on Bungling Bay’ (1984). This game has 9+ levels, each 88+ screens in size. You fly an Airship whose mission is to bomb all enemy Gun Turrets, Speed Boats, Tanks and Buildings to complete each mission progressing through the enemies backbone of bases, factories and finally their command center.

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Pocket Raider v1.0.1 (GBA Game)

Pocket Raider was inspired by Will Wright’s ‘Raid on Bungling Bay’ (1984). This game has 9+ levels, each 88+ screens in size. You fly an Airship whose mission is to bomb all enemy Gun Turrets, Speed Boats, Tanks and Buildings to complete each mission progressing through the enemies backbone of bases, factories and finally their command center.

http://www.gbadev.org/demos.php?showinfo=1368

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NGPAdvance v0.2 (NGPC emu for GBA)

FluBBa released a new version of his NeoGeo Pocket Color emulator for GBA.

Changes:

* Added speedhacks for a lot of games.
* Added emulation of batteries & sub battery.
* Added RTC alarm.
* Added power button (SELECT).
* Added D button (R) (check Doko Demo Mahjong).
* Fixed a couple of cpu bugs affecting Metal Slug 1 and a couple of other games.

Thanks to www.tehskeen.com for the news.

http://www.ndsretro.com/

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Pilgrimage GBA Slideshow

Every wanted to have impressions how a demoparty looks like? Here comes “Pilgrimage GBA Slideshow” with pictures from Pilgrimage 2004.

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Rock Your Tits Off

This is a musicdisk for Gameboy Advance, coded by Northern Dragons.

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Tribute For The Next Generation

Gameboy Advance demo named “Tribute For The Next Generation” by Grueh, released at Crau Party 2004.

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Der Thorax

“Der Thorax” is a generic real time graphics by Metalvotze, in less than 4kb for Gameboy Advance.

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Ditty Editor

Ditty Editor is a tracker / music application for Gameboy Advance.

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Pocket Commander v1.0.0

Pocket Commander was inspired by the groundbreaking game ‘Modem Wars’ by Dan Bunten (1988).

Your goal is to win. Knock out your opponent’s commander, which is the brains of the operation. No brains, no operation. A commander is knocked out when its energy level goes to zero as a result of enemy attack. You’ll use your robots and your commander’s weapons to accomplish this.

This GBA version has been coded by John Reder.

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Pocket Commander v1.0.0 (GBA Game)

Pocket Commander was inspired by the groundbreaking game ‘Modem Wars’ by Dan Bunten (1988).

Your goal is to win. Knock out your opponent’s commander, which is the brains of the operation. No brains, no operation. A commander is knocked out when its energy level goes to zero as a result of enemy attack. You’ll use your robots and your commander’s weapons to accomplish this.

This GBA version has been coded by John Reder.

http://www.gbadev.org/demos.php?showinfo=1367

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