Category: Nintendo Entertainment System
Nebs & Debs (22-12-2016) (WIP) (NES Game)

Chris Cacciatore is heavily working on his NES game Nebs & Debs and hopes to have it ready in late spring 2017. The game itself is a platform game. For now you can run, jump and collect diamonds.


* Game can now be paused (using upper bits of PPU_MASK to darken screen).
* Crystals glow using palette swapping.
* Scenes can now encode palettes (used to just be hardcoded).
* Progress towards transition screens before each level (where you see your life total and the level name).
* Bug fixes.
* Minor optimizations to reduce ROM size.

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Twin Dragons (WIP) (NES Game)

glutock prepares his NESdev Compo 2016 entry Twin Dragons. Graphics are provided by Surt and MadMarcel. The game itself is an horizontal side-scrolling platformer. Follow the web board at NintendoAge to stay on top or news (or read PDRoms).

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Nebs & Debs (18-12-2016) (WIP) (NES Game)

Chris Cacciatore is heavily working on his NES game Nebs & Debs and hopes to have it ready in late spring 2017. The game itself is a platform game. For now you can run, jump and collect diamonds.

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Tcheco in the Castle of Lucio (13-12-2016) (WIP) (NES Game)

Years ago El Macbee released his first Windows game “Tcheco in the Castle of Lucio“. Now Lukasz Kur started recoding the game for the NES. They are just in the beginning, but so far development is going well.

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Bsides (05-12-2016) (NES Game)

Bsides is a little NES game by HypnZA. Users got a “.bin” file and had to figure out it was a NES rom, run it, figure out the clue about a code being a Game Genie (and/or figure out what a Game Genie is and how to enter the code), before submitting their code to solve the challenge (each user got a unique “.bin” file with a unique code).

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You are Insignificant (NES Game)

Team Disposables released their second Ludum Dare entry and guess what? It’s a NES game called You are Insignificant.

You are seeking the legend of Quacking Jack’s gold. Good luck, traveller! This is a short game of five stages, each only one room big.

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Dreamworld Pogie (Commercial) (Kickstarter) (NES Game)

The Oliver Twins were profilic coders back in the day creating games for many platforms including the NES. Their most iconic games, of course, are those that included Dizzy as the main character. The Twins did now and again experiment with new franchises and Dreamworld Pogie for the NES was one of them.

Support the Kickstarter campaign and get your NES cartridge with the game on it! Only few left… hurry!

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Haunted Halloween 86 – The Curse of Possum Hollow (Commercial) (NES Game)

Haunted: Halloween ’86 – The Curse of Possum Hollow by Retrotainment Games is now available on cartridge at with FREE SHIPPING. It is available on either a classic gray or pumpkin orange cartridge complete in box or as cart only. This is the sequel to our original NES game “Haunted: Halloween ’85” and was successfully funded through Kickstarter in April.

The year is 1986 and the town of Possum Hollow is under siege again. Harry has summoned a new pack of haunted henchmen from the depths to rise up and take control on the most evil of nights… Halloween Night. Last year Donny defeated Harry with an endless barrage of haymakers and sent him back into the depths but this year won’t be so easy. Haunted Harry is back! Only together can Donny and Tami save Possum Hollow. Tag-Team Technology allows you to swap characters as you fight to survive. With all new moves, 7 new chapters of beat ‘m up action and a bone-chilling soundtrack the tale of ’86 awaits…

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Harmonicartridge (NES misc)

Can’t get your favorite NES game to work? You think giving it a quick blow will get it going? You think this is a GAME? Just in time for Christmas, you can get your retro loving gamer geek the gift they didn’t know they wanted, complete with their own custom avatar using our built in label maker. Totally radical!

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Astroid (Mini LD 52) (NES Game)

Astroid is a NES homebrew game by ObscenelyTrue. The goal of Astroid is to get down as low as possible while avoiding asteroids. By pressing the A button, the flying saucer goes right; otherwise, it goes left. The asteroid field becomes denser with time to make more exciting the game.


* Procedural generation of the asteroid field
* Increasing level of difficulty
* Score
* Vertical parallax srolling

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