Category: Nintendo Entertainment System
Alfonzo’s Arctic Adventure v2018.06.10 (WIP) (NES Game)

Box-Art of Alfonzo’s Arctic Adventure head!

Release notes:

After a day of tweaking… much improvement!

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Nebs & Debs v2018.06.09 (WIP) (NES Game)

Chris Cacciatore is still working on his NES platform game Nebs & Debs.

Quote:

Prototyping the hardest Nebs ‘n Debs level to date….#screenshotsaturday #nesdev #gamedev

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Let’s Play: Nova the Squirrel (NES Game)

WhiteHat94 picks up a very new and hot NES game called Nova the Squirrel. Explore 33 levels and fight 7 bosses across five different worlds in an attempt to save the world of Latte from the evil “Scheme Team”! This game is open source! You can find its source code at its GitHub repository.

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Unnamed NES Game v2018.06.07 by imodeg (WIP) (NES Game)

imodeg shows us early progress coding his first NES / Famicom game.

Quote:

Work on my first NES game. #NES #NESDev

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Nova the Squirrel (Build 1081) (NES Game)

Nova the Squirrel by NovaSquirrel is a brand new platformer game for the Nintendo Entertainment System, playable in an emulator (such as Mesen) or on a flashcart such as RetroUSB’s PowerPak. Explore 33 levels and fight 7 bosses across five different worlds in an attempt to save the world of Latte from the evil “Scheme Team”!

This game is open source! You can find its source code at its GitHub repository. While the tools are not very user-friendly yet, if you feel like getting into the code you can build new levels for the game with a drag-and-drop level editor, or modify the game as you please. Later there will be a separate game engine release, for building entirely new platformer games.

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Video: NES Programming #36 – Getting Basic Palette Loading Working

Michael Chiaramonte shows us more NES Programming.

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Quote:

In this episode we re-visit the level loading code and handle the simplest case of up to 4 palettes and loading the initial attributes for the first fully-loaded screen. In Thursday’s stream, I’ll tackle loading the attributes in real-time as we update the nametable rows. Thanks for watching! See you Thursday.

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Video: NES Programming #35 – Cleaning Up Player Movement And Status Bar Rendering

Michael Chiaramonte shows us more NES Programming.

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Quote:

After changing the scroll code to make the status bar work on my real NES, I realized that it was scrolling the Y value and I didn’t want it to do that because the background should be in a fixed Y location. So, we modified the scrolling to make it split the screen properly so that we could wrap the stream with writing some text to the status bar. Also, we worked on the movement of the ship so that it was confined to the area between outside the status bar and is no longer allowed to wrap around the edges. Thanks for those who watched it live and see you Monday! Have a great weekend.

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NES Hardware-Project InterNES (NES misc)

Here’s a sneak peek of Gutlock‘s new project: InterNES! A wifi module for the NES to allow future homebrew games to be played online!

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Nebs & Debs v2018.06.01 (WIP) (NES Game)

Chris Cacciatore is still working on his NES platform game Nebs & Debs.

Quote:

Silly me, thinking I could optimize the scene encoding format without a hitch 🙂 #nesdev #gamedev.

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Video: NES Programming #34 – Fixing Odds And Ends

Michael Chiaramonte shows us more NES Programming.

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Quote:

Today I fixed some odd bugs in the way mirroring worked on real hardware, the way that the status bar flickered on real hardware, and then took on the task of getting the map export to properly export metatiles in the correct order so that we had a consistent way of loading palettes into the PPU. I discussed how we will handle loading the palettes directly from generated on the next stream as well as how we will likely handle multiple levels. Hope to see you Thursday! Thanks for those who watched!

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