Category: Nintendo Entertainment System
Video: NES Programming #29 – Rendering The Map And Exporting The Data (NES misc)

Michael Chiaramonte shows us more NES Programming.

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It worked?! I mean – of course it worked! In this episode I took the data from the JSON map data and used it to test rendering the map in the asset tool and then export the file as binary to the actual game. Made some really great progress tonight and I’m looking forward to fixing some strange bugs with the tile loading code on the NES side on Monday. Have a great weekend!

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Video: NES Programming #28 – Loading Tiled Map Data (NES misc)

Michael Chiaramonte shows us more NES Programming.

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In this episode I work on loading the JSON data exported from tiled in the asset tool in C using the JSMN C parser for JSON. This allows us to take the data and use it to load the map and re-export it for the NES. Eventually we may build a built-in tiled editor, but in the interest of saving some time, we’ll use tiled for now.

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Video: NES Programming #27 – Flicker No More (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

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The flicker is gone! Ya! I figured out that the status bar flicker was due to me reusing variable and then I got the scrolling to work properly with the tile row updates not only across a single meta-tile but across the whole screen. We’re ready to start building some levels!

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Wolfling Zero v2018.05.11 (WIP) (NES Game)

Matthias Bock shows us an ingame shot of his Nintendo Entertainment System (NES) / Famicom game Wolfling Zero.

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Shadow of the Beast (Techdemo) (WIP 2) (NES misc)

RetroNES Software still work on their scrolling engine for NES using animations known from Shadow of the Beast!

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Bootee (Announcement 2) (NES Game)

Bootee is a brandnew Nintendo Entertainment System (NES) / Famicom game by The Mojon Twins! Watch the date: 15th May 2018! Three ingame shots were made public, here is one of them. If you want to see the other two, follow and check the link.

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Video: NES Programming #26 – We scrollin’, I’m loadin’ (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

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In this episode, I was working on getting tiles loaded from the metatiles into the nametable as we scrolled. We got that work mostly the way I wanted (only on a single metatile column, though) and ran into a strange problem where the status bar flickers every time we load another row. I tried to figure out the issue, but I had to leave it for now. I’ll research and pick it up on Thursday.

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Brilliant Pebbles (Commercial) (NES Game)

Brilliant Pebbles is a commercial NES / Famicom game by Retro Wonder Workers from 2017. Guide a ship through outer space while destroying flying rocks. Get hit by a rock and your ship blows apart! Challenge yourself or friends to earn the highest score! This game is inspired partly by the arcade game Asteroids. The game costs 34.99 USD.

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Tower Defense 1990 (Commercial) (NES Game)

Tower Defense 1990 is a new commercial NES / Famicom game by Retro Wonder Workers. It’s a castle defense game. Defend the peasants in your castle from hoards of approaching enemies. Build towers which shoot projectiles. Collect coins and gems, and upgrade the towers for even more firepower. Lose all your peasants and it’s game over!

Although the game seems still in development, a person on Twitter claimed to recieved his professional copy of the game. So it can’t take too much time to be ready available for everyone.

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Bootee (Announcement) (NES Game)

Bootee is a brandnew Nintendo Entertainment System (NES) / Famicom game by The Mojon Twins! Watch the date: 15th May 2018!

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