Category: Playstation Portable
Brightpad v5 (PSP Application)

Brightpad lets you (fully) control the brightness of your PSP’s screen.

Changes:

Replaced ‘minimal brightness’ by ‘default brightness’ in the configuration file
Removed ‘show remaining’ and replaced it by ‘button mask time’, where you put the button to hide or show the battery’s remaining online time.
Added a bar where the current brightness is shown while changing, you could say it’s the beginning of a GUI :p
As usual, in-game you’ll first have to press ‘primary button mask’ and then ‘button mask time’ to hide or show the battery’s remaining time.

http://forums.qj.net/psp-development-forum/167899-new-file-added-brightpad-v5.html

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Rubiks Cube v3.21 (PSP Game)

Exter updated his Rubik’s Cube game for Playstation Portable.

Changes:

Fixed: – Some cubes were not marked as solved correctly.

http://forums.qj.net/psp-development-forum/167923-release-psp-rubiks-cube-3-2-a.html

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PSP Keys Test v3.0 (PSP Application)

This homebrew has the simple task of testing the buttons, analog, audio speakers and the Bad-Pixel of your PSP.

Changes:

– New layout, much more pleasant and intuitive (Graphics By BURG)
– Homebrew converted to LUAPlayerHM 8.1
– Much improved uploads
– New Test control buttons, you can now test the buttons: Volume (- and +), brightness and the Note button (hold)
– New Analog Test Control integrated with that of Keys
– Added control Pixel Test
– Added automatic update feature (Netlib By return0000)
– Removed the Test Control WLAN on the futility
– Homebrew translated into 2 languages: ENG and ENG

http://forums.qj.net/psp-development-forum/167977-release-psp-keys-test-v3-0-a.html

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DaedalusX64 (Revision 507) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~] We now install Textures by default, this was causing some issues with certain roms. To Disable a texture in Blendmodes use details.InstallTexture = false; (Be careful with it)
[+] Updated Roms.ini to support all [!] Roms.
[~] Cleaned up Blendmodes file to suit new Texture Installation Method (WIP)

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261

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Brightpad v4 (PSP Application)

Brightpad lets you (fully) control the brightness of your PSP’s screen.

Changes:

Brightpad automatically detects if you’re in-game or in the XMB, if you are in-game, then you’ll HAVE to press two buttons to change the brightness. You can change them both in the configuration file.
While the first button is pressed, Brightpad will not allow the other button presses to go through to the running game/homebrew.
I also did my best to avoid flickering while in-game

http://forums.qj.net/psp-development-forum/167818-brightpad-v4.html

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DaedalusX64 (Revision 502) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~] Forgot this..

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261

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Brightpad (24-05-2010) (PSP Application)

Brightpad lets you (fully) control the brightness of your PSP’s screen. There’s only a XMB version for now.

http://forums.qj.net/psp-development-forum/167595-release-brightpad.html

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Powder (Build 114) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message “Searched” when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka’s tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10×10 and 12×12 tilesets are enabled in SDL builds. The 10×10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

http://www.zincland.com/powder/index.php?pagename=release

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iCheat (R2) (PSP Application misc)

Here’s an update to Z640’s iCheat cheat device installer. This release fixes the messed up GUI and the GTA:LCS cheat device bugs.

http://forums.qj.net/psp-development-forum/167570-icheat-r2-cheat-device-installer.html

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Mobile Assault v1.2 (PSP Game)

Codetactics updated their multi platform, 3D, top down, arcade style helicopter game Mobile Assault.

Changes:

Features
* Better in game message system.
* Achievements, with uploading to the leaderboard.

Improvements
* Add more text radio chatter to every mission.

Bug Fixes
* Fix a crash on startup on iPhone.

Under The Hood
* Game action performance improvements.
* Preparation for mission scripting.
* Fix small memory leaks.

http://forums.qj.net/psp-development-forum/167567-release-mobile-assault-1-2-3d-helicopter-shooter.html

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