Category: Wii
EasyRPG Player v0.5.3 (Wii Port misc)

EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine. Get a RPG Maker 2000/2003 game and place the Player (boot.dol) in the root directory of the game (that’s where RPG_RT.exe is). The program has no file browser, each game really needs its own boot.dol!


* The Player crashes when attempting to use a healing item outside of the battle (#1221).
The last-minute “battle encounters based on terrain tag” patch in 0.5.2 contained a bug for the default case: When the terrain tag array is shorter than the current terrain ID, it defaults to true instead of false. This broke battle encounters in Vampires Dawn completely (#1218).
* A change in the logic whether characters or tiles are drawn for events resulted in a rendering error in Yume 2kki: It uses event tiles with no name. They were rendered as black boxes but must be rendered transparently instead (#1228).
* The \N[X] actor name function didn’t work correctly anymore (#1229).
* We reworked the name input scene to match the RPG_RT behaviour and only show two pages per language, e.g. Hiragana and Katakana for Japanese and Latin alphabet and ExFont for Western Europe. Unfortunately this broke a riddle in Ib, because the English translation by vgperson was auto-detected as Japanese and this made it impossible to input the solution (#1272).
* Battlers are affected by screen shake again (#1280).

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mGBA v0.6.1 (GBA emu for Wii)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.



– GB, GBA: Fix crashes when attempting to identify null VFiles
– GB, GBA: Fix sync to video with frameskip
– GB, GBA Savedata: Fix savestate-related save overwriting (fixes
– GB Audio: Fix NRx2 writes while active (fixes
– GB Core: Fix palette loading when loading a foreign config
– GB MBC: Pocket Cam memory should be accessible without enabling
– GB MBC: Fix SRAM sizes 4 and 5
– GB MBC: Fix RTC initialization (fixes
– GB MBC: Fix RTC loading when file size is off
– GB Memory: Initialize peripheral pointers
– GB Memory: Prevent accessing empty SRAM (fixes
– GB Memory: Fix HDMA count starting in mode 0 (fixes
– GB Memory: Actually load latch time from savestate
– GB Serialize: Fix deserializing video STAT
– GB Video: Fix 16-bit screenshots (fixes
– GB Video: Fix potential hang when ending mode 0
– GB Video: Fix read mode when enabling LCD
– GBA: Reset active region as needed when loading a ROM
– GBA: Fix keypad IRQs not firing when extra buttons are pressed
– GBA BIOS: Use core’s VRAM variable instead of renderer’s
– GBA Cheats: Fix PARv3 multiline blocks (fixes
– GBA I/O: Fix reading from a few invalid I/O registers (fixes
– GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes
– GBA Savedata: Fix size of SRAM saves (fixes
– GBA Video: Fix broken sprite blending hack (fixes
– Python: Fix importing .gb or .gba before .core
– Qt: Fix command line debugger closing second game
– Qt: Fix LOG argument order
– Qt: Fix timezone issues with time overrides
– Qt: Fix sprite export pausing game indefinitely (fixes
– SDL: Fix potential race condition when pressing keys (fixes

– CMake: Fix CPack dependencies for libpng 1.6
– GBA: Detect hardware for Pokémon FireRed ROM hacks
– GBA Cheats: Improve detection of raw cheats
– Qt: Don’t rebuild library view if style hasn’t changed
– Qt: Allow overrides to be saved before a game is loaded
– Qt: Hide mouse immediately when loading
– SDL: Fix 2.0.5 build on macOS under some circumstances
– VFS: Make VFile.truncate work growing files on PSV (fixes

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Visual Controller Test v0.91 (Wii misc)

Visual Controller Test by Mr. Reaper is a button pressing application for Wii.

Release notes:

Added in a visual cursor so you can test the Wiimote InfraRed pointer now.

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Newo Sky v1.0 (Wii Game misc)

Newo Sky by Owen is a procedural generated landscape demo/walking simulator.

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WoxelCraft v0.0.6 (Wii misc)

WoxelCraft by DaeFennek is a 3D Voxel Engine and a basic clone of Minecraft for the Nintendo Wii.

Key features:

* Menu
* Single player
* World: 50×50 Chunks(16x16x16)
* First-Person Controller
* Simple World Generator
* Basic World interaction

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Tobende Tanz Tomaten (Wii Game)

Tobende Tanz Tomaten is a brand new Wii game by Digital Demolition Krew. It’s a tomato madness dancing game.

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Visual Controller Test v0.9 (Wii misc)

Visual Controller Test by Mr. Reaper is a button pressing application for Wii.

Release notes:

0.9 = Added in everything but the kitchen sink (but if I had a kitchen sink wii attachment for Cooking Mama, I’d add that too). You should be able to test just about everything now, on any port, including the tap bar on some guitars and the analog shoulder buttons on an original Classic Controller. Oh, you can even test the Power button on your wiimote by holding it down for 3 seconds.

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EasyRPG Player v0.5.2 (Wii Port misc)

EasyRPG Player is an open source implementation of the RPG Maker 2000/2003 engine. Get a RPG Maker 2000/2003 game and place the Player (boot.dol) in the root directory of the game (that’s where RPG_RT.exe is). The program has no file browser, each game really needs its own boot.dol!


Only three months after the last release we have another update for you before we take a development break for the summer.

This time with a fix for a critical bug that snuck in right before 0.5.1 and corrupted savegames of non-English games. This was especially bad in Yume Nikki because it completely broke the Save and the Player was stuck at the loading screen of the game.

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FBZX Wii v15 (ZX Spectrum emu for Wii)

FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX Wii to Wii by Oibaf.

Main features:

* Emulates accurately the Original 48Kspectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A, the Spanish 128K and the NTSC 48k. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.
* In precision mode floating bus and interrupt timing are accuratly emulated.
* Frambuffer resolution at 640X480 or 320X240.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and instant loading.
* Tape browser.
* Supports POKE files.
* Supports ZIP files.
* FTP client for loading games from internet repositories (e.g. WOS).
* Emulates up to 2 joysticks of types: Kempston, Cursor, Fuller , Sinclair1, Sinclair2 and QAOP.
* All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.
* IR Virtual keyboard support.
* Emulates Interface I, Interface II and Microdrive.
* Emulates ULAPlus.
* Emulates Currah microspeech.
* Based in a new, fully free, Z80 emulator (Z80Free).


* Added WIIU PRO controller support
* Added Gamecube controller support
* Fast up and down menu scrolling with the second joystick
* Fixed bug in D-Right conf

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Hermes v0.92 (3DS, GC, Wii and Android Game Port)

Hermes, at least this is how his friends call him, is living in France, the country of love, but also the country known for it’s exquisite cuisine. One day Hermes had mood for a nice chicken leg, certainly a real men like Hermes, won’t go to the super market and get pre-packed chicken, no… it has to be a real one, slaughtered off by his own hand. This is, where our story starts… Chase the escaped chicken to catch it and prepare a great grilled leg piece you ever wont forget! Yummi! But hell… that chicken for sure is fast!


– Reset to default also resets highscore now
– Level 33: Boss improvements, update recommended
– Highscore optimizing
– Fixed maps.rga size

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